103 Commits

Author SHA1 Message Date
yangbear ad6cf53843 fix: 删ChanraoTuibuHandler重复的mr声明 2026-07-06 05:10:48 +08:00
yangbear 65d35b09d6 fix: ChanraoTuibuHandler补模型隐藏+OnMouseDown显模型 2026-07-06 05:09:13 +08:00
yangbear 424f07cce2 fix: collider按localScale缩放+描边补偿scale(解决0.01scale下不可见) 2026-07-06 05:07:15 +08:00
yangbear f96f84f5df fix: Shoe scale 0.01→1.0 + BoxCollider缩放修正+全部handler+collider 2026-07-06 04:58:25 +08:00
yangbear b4b8c689d9 feat: OutlineConfig统一描边宽度+补挂ping handler+宽度默认0.15 2026-07-06 04:54:53 +08:00
yangbear 04c3cfd1f6 fix: PingClickHandler删除重建—清除括号混乱 2026-07-06 04:52:27 +08:00
yangbear 8cb9bf7ec9 fix: PingClickHandler补UndoSecondClick/UndoShow stub修复编译 2026-07-06 04:50:55 +08:00
yangbear e9e7db0669 feat: 流程重排—Shoe→chanraotuibu→ping004→逐点模型→chanrao 2026-07-06 04:49:03 +08:00
yangbear 96f6d22658 fix: ChanraoTuibu补ping边框重亮+Shose OnEnable替换Start+描边加粗 2026-07-06 04:43:49 +08:00
yangbear 3c76ce47df fix: 所有描边宽度提到0.1+补挂PingClickHandler/ChanraoTuibuHandler 2026-07-06 04:36:50 +08:00
yangbear 80fffd41e1 fix: Shose BoxCollider精确匹配mesh+OnDrawGizmos可视化+全量日志 2026-07-06 04:33:05 +08:00
yangbear 94ae2ffbb9 fix: ShoseClickHandler回归OnMouseDown+SphereCollider(3.0)最简方案 2026-07-06 04:29:52 +08:00
yangbear 5a394e8cad fix: ShoseClickHandler加全量点击诊断日志+collider强制enabled+匹配双名称 2026-07-06 04:22:18 +08:00
yangbear ab5f3567ee fix: TouchPositionHandler改为激活Shose而非chanraotuibu 2026-07-05 22:22:03 +08:00
yangbear 406714df7d fix: Physics.RaycastAll扫全部命中—Ground阻挡也不影响鞋子点击 2026-07-05 21:33:49 +08:00
yangbear 431465e448 fix: Shose用Update+Physics.Raycast替代OnMouseDown处理点击 2026-07-05 21:31:08 +08:00
yangbear 8aa9fa3086 fix: Shose collider强制设1.2+干掉DraggableObject+大字号点击日志 2026-07-05 21:29:26 +08:00
yangbear 4f008e14a9 fix: Shose描边加粗到0.06+collider半径扩到1.0 2026-07-05 21:26:47 +08:00
yangbear fa5c096b6e fix: ShoseClickHandler—模型保持可见+外圈描边+sphereCollider非trigger 2026-07-05 21:11:47 +08:00
yangbear 25b383a769 fix: ShoseClickHandler加固—空指针防护+debug日志+自动补collider 2026-07-05 19:59:36 +08:00
yangbear 609b310583 feat: 全面重写—shader模型描边+Shose→ping→chanraotuibu→ping第二轮
- ShoseClickHandler: shader描边,点击移动Shose到ShosePoint+激活ping.004
- PingClickHandler: shader描边两阶段,第一轮完激活chanraotuibu
- ChanraoTuibuHandler: shader描边,点击后亮起ping第二轮边框
- TouchPositionHandler: point1激活Shose而非chanraotuibu
- 所有Handler用Custom/OutlineUnlit shader(_MainColor.a=0)实现模型精准描边
2026-07-05 02:53:50 +08:00
yangbear d8396050ac fix: chanraotuibu激活加诊断日志+InitPingSteps补齐上/下一步支持 2026-07-05 02:40:16 +08:00
yangbear b73f291397 fix: 删除BlinkOutline残留的孤代码块 2026-07-05 02:34:43 +08:00
yangbear d7624d79ad fix: BlinkOutline先亮0.4s再闪烁—ReEnableBorder不立即被toggle关掉 2026-07-05 02:32:58 +08:00
yangbear d2c9e03bc5 feat: ping两轮边框—4个全点完后边框重新亮起提示第二击
- _firstClickCount达4时ReEnableBordersOnAll遍历所有可见ping
- ReEnableBorder重启BlinkOutline协程
- Phase0点击→边框消失→Phase1边框重新闪烁
2026-07-05 02:30:20 +08:00
yangbear 1551364fb3 fix: 点击后边框消失而非保持显示 2026-07-05 02:27:52 +08:00
yangbear dee680a458 fix: GetComponentsInChildren(true)确保深层子模型隐藏+SphereCollider防点击无效 2026-07-03 14:44:28 +08:00
yangbear 0e35ff22c8 fix: 去掉ChanraoTuibuHandler中残留的f变量 2026-07-03 14:40:18 +08:00
yangbear 1ee3a9a48c fix: 边框扩展20%贴合模型+隐藏所有子级Renderer
- ChanraoTuibuHandler/PingClickHandler: bounds.extents*1.2扩展边框
- OnEnable: 遍历所有子级Renderer全部enabled=false
- OnMouseDown: 遍历所有子级Renderer全部enabled=true
- 使用GetComponentInChildren<Renderer>()兜底
- 新增Debug.Log打印bounds信息
2026-07-03 14:37:00 +08:00
yangbear 643084682a feat: chanraotuibu交互+摄像机直切+顺序调整+高度修正
- 新增ChanraoTuibuHandler: 蓝色矩形闪烁描边, 点击显示模型+激活ping.004
- AudioManager.SwitchToCamera3: 移除淡入淡出改为直接切换
- TouchPositionHandler: point1→激活chanraotuibu(非ping.004)
- PingClickHandler高度offset改为0.05f
2026-07-03 14:30:10 +08:00
yangbear e978f3beb8 fix: var声明不能用嵌入语句,改为完整if块 2026-07-03 14:21:48 +08:00
yangbear bf683d77b3 fix: 摄像机切换移到AudioManager+ping高度用bounds.max.y
- 摄像机协程从TouchPositionHandler移到AudioManager上(避免point隐藏后被杀)
- TouchPositionHandler改成调用AudioManager.SwitchToCamera3Smooth
- ping边框Y用_meshRenderer.bounds.max.y+0.02
2026-07-03 14:19:37 +08:00
yangbear dd3eb605b5 fix: ping边框高度改用transform.position.y匹配模型实际Y位置 2026-07-03 14:15:11 +08:00
yangbear c8f23df5a4 feat: 语音流程重排+ping延后+边框变细
- 实验启动时自动播放第1段woman语音(周围环境安全)
- point1点击播放第2段(伤员左大腿), 同时激活ping.004
- ping边框从0.04改为0.015变细
- ActivateExperimentObjects不再即时激活ping
2026-07-03 14:08:08 +08:00
yangbear 4ce5ab0578 fix: TouchPositionHandler.OnEnable补collider防止点击失效 2026-07-03 01:08:14 +08:00
yangbear d48651678a fix: touchArray描边去实心填充+ping矩形描边基于模型Bounds
- TouchPositionHandler.OnEnable: 设_MainColor.a=0只留描边
- PingClickHandler.CreateBlueOutline: 根据模型meshRenderer.bounds画矩形环
- 去掉圆环硬编码
2026-07-03 01:06:54 +08:00
yangbear 6650540dde fix: PingClickHandler重建+touchArray优先级+确认无缓入代码
- PingClickHandler.OnMouseDown开头Physics.RaycastAll检查touchArray优先
- 删除重建避免多次替换导致的括号不平衡
- AudioManager确认无fade/缓入代码,音频直接播放
2026-07-03 00:59:20 +08:00
yangbear 9deb4a68e1 fix: ping两阶段点击—全部4个首次点击后才允许第二击显示chanrao
阶段0(_firstClickCount<4): 依次首次点击显示ping模型,激活下个ping
阶段1(_firstClickCount==4): 第二击显示chanrao并隐藏ping
UndoSecondClick同步恢复_firstClickCount
2026-07-02 16:42:43 +08:00
yangbear 9bb15b9959 fix: ping描边改为世界空间水平环,移除X旋转避免视角不可见 2026-07-02 16:33:02 +08:00
yangbear db5006264f feat: ping两步点击+蓝色描边+StepManager步骤追踪
PingClickHandler:
- 蓝色圆环闪烁描边
- 第一点击: 停止闪烁显示模型
- 第二点击: 显示chanrao隐藏自己激活下个ping
- UndoSecondClick/UndoShow 支持撤销

StepManager:
- 新增PingStepPrevious/PingStepNext/RecordPingStep
- PreviousStep/NextStep ping步优先于woman步
- InitPingSteps初始化ping/chanrao引用
2026-07-02 16:22:17 +08:00
yangbear 393e3da16f feat: ping/chanrao交互系统 + camera3平滑切换
- PingClickHandler: 蓝色闪烁描边, 点击显示chanrao并隐藏自己, 链式激活下个ping
- ping链: 004→003→002→001 (从4开始)
- TouchPositionHandler: point1点击时黑幕渐入→切camera3→渐出
- PageController: 实验启动时激活ping.004
2026-07-02 16:07:02 +08:00
yangbear f68e675022 fix: bg音乐缓入+语音打断+代码碎片清理
- PlayHomeBg/PlayExperimentBg 增加 FadeInBg 缓入协程(1.5s)
- TouchPositionHandler 使用静态共享 AudioSource 避免语音重叠
- 清理 PageController 中因多次编辑产生的代码碎片和括号混乱
2026-07-01 21:18:34 +08:00
yangbear 3a83140801 fix: 重建TouchPositionHandler.cs修复括号混乱编译错误 2026-07-01 21:07:01 +08:00
yangbear 34287ca203 fix: 音频系统代码清理 - 修复TouchPositionHandler多余} + 清理死代码
- TouchPositionHandler: 修复sed残留多余},改用PlayClipAtPoint
- PageController: StopBgMusic/HideAllPages分行,删除未调用的PlayWomanAudioSequence
2026-07-01 20:19:17 +08:00
yangbear 8dadc6a58d feat: 音频系统重构 - bg音乐流程修复 + woman语音按点位播放
改动:
1. TouchPositionHandler新增voiceClip字段, 点击时播放对应语音
2. PageController.ShowPage: 首页播放homeBg
3. OnFixationSelected: StopBgMusic()(开场动画开始时停bg)
4. ActivateExperimentObjects: 移除PlayWomanAudioSequence, 保留PlayExperimentBg
5. 新增PlayHomeBg/StopBgMusic/PlayExperimentBg方法
6. 删除_audioManager冗余引用

流程:
首页→homeBg播 → 选固定方式→bg停 → 开场动画→实验bg播
woman语音1→点击point1播, 语音2→point2, 语音3→point3
2026-07-01 19:51:41 +08:00
yangbear 7519b37ee6 fix: 模型状态完全恢复 - man Animator重置 + touchPoint闪烁重启
- PlayOpeningFlow/ReturnToHome: 增加 _manAnimator.Play("manIdle") 强制重置动画状态
- TouchPositionHandler: 新增 OnEnable() 重新激活时自动重启闪烁协程+启用MeshRenderer
- 解决返回重来后 man 还停在 manfull、touchPoint 不再闪烁的问题
2026-06-30 15:09:31 +08:00
yangbear 2df79866d0 feat: 上一步/下一步支持woman步进撤销重做
- StepManager新增自由步进模式(无Config时):
  InitWomanSteps/RecordWomanStep/WomanStepPrevious/WomanStepNext
- PreviousStep/NextStep在_activeSteps为null时走woman步进
- TouchPositionHandler点击后通知StepManager.RecordWomanStep
- PageController在实验启动时调用InitWomanSteps初始化
- 上一步→woman回到上个位置+显示对应touchPoint
- 下一步→woman移到下个位置+显示对应touchPoint
2026-06-30 14:32:30 +08:00
yangbear 524ad732f9 feat: 双Pass膨胀描边shader替代LineRenderer
- 新增 Custom/OutlineUnlit shader: Pass1膨胀描边(Cull Front)+Pass2内芯填充
- BlueOutline.mat: 蓝色描边+半透蓝填充
- TouchPositionHandler改用MeshRenderer.enabled闪烁
- 球体挂MeshRenderer+Outline材质,0.4s闪烁
2026-06-30 03:02:12 +08:00
yangbear 3d407dec63 fix: 描边从单环改为交叉双环(横+竖),世界空间绘制避免视角失真
- 水平环(XZ平面) + 垂直环(XY平面) 交叉形成球形轮廓
- useWorldSpace=true 直接在世界空间画,避免子物体旋转导致的视角变形
- 半径0.15, 线宽0.06, 亮蓝色, 两个环同步闪烁
2026-06-30 02:48:13 +08:00
yangbear ea12c51677 fix: 蓝描边重构 - Unlit/Color shader + 闪烁 + MeshRenderer自动关闭
- Shader: Sprites/Default → Unlit/Color (解决3D空间不可见)
- 线宽: 0.02→0.06, 半径: 0.12→0.15, 颜色: 亮蓝
- 新增闪烁协程: 每0.4s切换enabled
- Start()自动关闭MeshRenderer,只留描边
- 环抬高0.02防穿地
2026-06-30 02:32:27 +08:00