fix: TouchPositionHandler.OnEnable补collider防止点击失效

This commit is contained in:
yangbear
2026-07-03 01:08:14 +08:00
parent d48651678a
commit 4ce5ab0578
@@ -25,7 +25,7 @@ public class TouchPositionHandler : MonoBehaviour
if (_meshRenderer != null)
{
_meshRenderer.enabled = true;
// 只显示描边,填充透明
var col = GetComponent<Collider>(); if (col == null) { var sc = gameObject.AddComponent<SphereCollider>(); sc.radius = 0.3f; } // 只显示描边,填充透明
var mat = _meshRenderer.material;
if (mat != null && mat.HasProperty("_MainColor"))
{