196 Commits

Author SHA1 Message Date
yangbear bd76dfd9ec Improve exam flow and WebGL build 2026-07-17 05:42:52 +08:00
yangbear 9b4690d396 Stabilize limb fixation exam flow 2026-07-14 03:46:59 +08:00
yangbear 5ca24ec3b8 Move compose file into WebGL build 2026-07-14 03:32:58 +08:00
yangbear 2ce29568ee Tune WebGL quality and loading screen 2026-07-14 03:14:46 +08:00
yangbear 53fe281ecc Improve WebGL asset caching 2026-07-14 02:03:44 +08:00
yangbear 53f856e44e Optimize WebGL build and video loading 2026-07-14 00:16:34 +08:00
yangbear ecfc382b03 Optimize WebGL deployment 2026-07-13 22:49:52 +08:00
yangbear ccb3beb660 Add Docker Compose for WebGL server 2026-07-12 21:02:05 +08:00
yangbear bd2046215e Bind WebGL server to all interfaces 2026-07-12 20:55:44 +08:00
yangbear dd648dc95b Add WebGL server package script 2026-07-12 20:43:34 +08:00
yangbear 79e1fbb70b Implement limb fixation exam flow 2026-07-12 20:34:49 +08:00
yangbear 1d60eebb4f Change WebGL server port 2026-07-12 19:38:16 +08:00
yangbear b5ee16f7c6 Update WebGL build artifacts 2026-07-12 19:32:04 +08:00
yangbear e7eb9a9cbc Fix full flow reset cleanup for outlines and residual objects, adjust EndPanel buttons 2026-07-12 12:17:06 +08:00
yangbear a6bda2b296 Add close logic for BtnYes and BtnBack on EndPanel 2026-07-12 07:06:59 +08:00
yangbear ab7f0fb1b2 Fix duplicate voice playback on Ping completion and add EndPanel integration 2026-07-12 07:03:36 +08:00
yangbear cd0944be45 Fix returning to home bug: ensure all pings, chanrao, and Shose are hidden completely 2026-07-12 06:59:39 +08:00
yangbear fb0a77625a Cleanup ShoseClickHandler: completely remove audioManager variable that was causing compile error 2026-07-12 06:36:50 +08:00
yangbear d3db73d271 Fix ResetState for ShoseClickHandler to properly show outline and reset related objects 2026-07-12 06:28:31 +08:00
yangbear 23dd034f75 Fix ping click through issue caused by missing frame lock 2026-07-12 06:03:55 +08:00
yangbear f4d31f9d69 Fix: each ping does its own closest-check instead of broken global delegate pattern 2026-07-12 05:58:22 +08:00
yangbear 27b64ec49d Complete rewrite: use screen-space distance detection instead of colliders for ping clicks 2026-07-12 05:55:44 +08:00
yangbear 5d669b4429 Fix: disable camera switch on Shose click + prevent ping double-trigger with 2-frame cooldown 2026-07-12 05:52:29 +08:00
yangbear e80f52875a Use Time.frameCount and remove OnMouseDown completely to prevent simultaneous multi-clicks 2026-07-12 05:47:38 +08:00
yangbear e2aca734f9 Fix double click bug in PingClickHandler by clearing blinking flag early 2026-07-12 05:12:27 +08:00
yangbear efce075c1f Fix syntax error and finalize absolute collider sizing for pings 2026-07-12 05:10:07 +08:00
yangbear 3ca4dcca6f Ultimate fix: force gigantic colliders to counteract extremely small lossyScale of parent 2026-07-12 05:02:22 +08:00
yangbear 0fa8ba1169 Fix manual raycast to loop over Camera.allCameras so it works with camera3 2026-07-12 04:50:06 +08:00
yangbear aceedb44e4 Add manual raycast in Update for PingClickHandler to guarantee clicks 2026-07-12 04:46:14 +08:00
yangbear d8914e1079 Restore missing properties in ShoseClickHandler and replace Destroy with enabled=false 2026-07-12 04:41:47 +08:00
yangbear 862c27443a Fix final NullReferenceException caused by Destroy in ShoseClickHandler 2026-07-12 04:14:01 +08:00
yangbear e33b9d8a02 Revert to OnMouseDown but heavily enlarge colliders to prevent miss clicks 2026-07-12 04:10:53 +08:00
yangbear 51fe94b3e1 Replace OnMouseDown with Physics.RaycastAll in Update for guaranteed click penetration 2026-07-12 04:07:20 +08:00
yangbear 1afc770eef Fix NullReferenceException in ChanraoTuibuHandler by disabling instead of destroying BoxCollider 2026-07-12 04:05:19 +08:00
yangbear 50ccb791a4 Completely remove raycast block logic to guarantee ping clicks 2026-07-12 03:59:50 +08:00
yangbear 86a0739fda Fix ping scaling issues and disable touchArray raycast block 2026-07-12 03:51:13 +08:00
yangbear 0a98898c26 Fix NullReferenceException caused by aggressive collider destruction in Editor 2026-07-12 03:48:49 +08:00
yangbear 26063858a3 Fix ping.001 first phase collider issue and clear old colliders safely 2026-07-12 03:47:42 +08:00
yangbear 76a6691ffc Fix ping collider issues for second phase clicks 2026-07-12 03:45:35 +08:00
yangbear 057aa76f2d Fix ping clickable issue on second phase 2026-07-12 03:43:07 +08:00
yangbear f72215e7c3 Fix chanraotuibu unclickable issue by using SphereCollider centered at ping.004 2026-07-12 03:38:44 +08:00
yangbear 5c76c9a7a0 Auto-size BoxCollider to exactly fit chanraotuibu mesh so it can be clicked 2026-07-11 10:19:20 +08:00
yangbear 5428b5d8f0 Swap order: Shose -> Ping(Phase1) -> ChanraoTuibu -> Ping(Phase2). Final voice is on ChanraoTuibu complete 2026-07-11 10:13:13 +08:00
yangbear 9482410bdf Fix DumpSceneHierarchy.cs compilation error after removing nextObject from ChanraoTuibuHandler 2026-07-11 05:40:04 +08:00
yangbear 5f4eff1cef Swap order: Shose now triggers Ping, and Ping triggers ChanraoTuibu. Final voice moved to ChanraoTuibu. 2026-07-11 05:35:30 +08:00
yangbear b18d28fc40 Move fracture voice from Shose click to Point2 click 2026-07-11 05:28:03 +08:00
yangbear 688b4b29fc Fix Shose blinking immediately at start by adding OnDisable hook and correctly disabling the script before activating the object 2026-07-11 05:21:23 +08:00
yangbear d32a524308 Fix Point2 outline visual script bug, show Shose without outline at start, only show point2 after camera3 switches, and fix Shose undo removing camera reversion 2026-07-11 05:15:23 +08:00
yangbear 4168def501 Fix GameObject.Find resolving the wrong point2 object (womanPointArray/point2 instead of touchArray/point2) 2026-07-11 05:06:16 +08:00
yangbear e209f866b9 Fix Point2 visibility by reusing the original TouchPositionHandler renderer logic 2026-07-11 04:59:33 +08:00