Fix DumpSceneHierarchy.cs compilation error after removing nextObject from ChanraoTuibuHandler
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using System.Text;
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public class DumpSceneHierarchy
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{
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[MenuItem("Tools/Dump Scene Hierarchy")]
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public static void DumpHierarchy()
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{
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StringBuilder sb = new StringBuilder();
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foreach (GameObject go in UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects())
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{
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DumpGameObject(go, sb, "");
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}
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File.WriteAllText("SceneHierarchy.txt", sb.ToString());
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Debug.Log("Scene hierarchy dumped to SceneHierarchy.txt");
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}
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private static void DumpGameObject(GameObject go, StringBuilder sb, string indent)
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{
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sb.AppendLine($"{indent}- {go.name} (Active: {go.activeInHierarchy}, ActiveSelf: {go.activeSelf})");
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var ping = go.GetComponent<PingClickHandler>();
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if (ping != null) sb.AppendLine($"{indent} [PingClickHandler] pingIndex={ping.pingIndex}, nextPing={(ping.nextPing != null ? ping.nextPing.name : "null")}");
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var shose = go.GetComponent<ShoseClickHandler>();
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if (shose != null) sb.AppendLine($"{indent} [ShoseClickHandler] nextObject={(shose.nextObject != null ? shose.nextObject.name : "null")}");
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var chanrao = go.GetComponent<ChanraoTuibuHandler>();
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if (chanrao != null) sb.AppendLine($"{indent} [ChanraoTuibuHandler]");
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var touch = go.GetComponent<TouchPositionHandler>();
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if (touch != null) sb.AppendLine($"{indent} [TouchPositionHandler] next={(touch.nextTouchObject != null ? touch.nextTouchObject.name : "null")}");
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foreach (Transform child in go.transform)
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{
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DumpGameObject(child.gameObject, sb, indent + " ");
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}
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}
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}
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