Fix full flow reset cleanup for outlines and residual objects, adjust EndPanel buttons
This commit is contained in:
@@ -19,6 +19,10 @@ public class AudioManager : MonoBehaviour
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private AudioSource _bgSource;
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private AudioSource _sfxSource;
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private AudioSource _voiceSource;
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private Coroutine _cameraSwitchRoutine;
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private Vector3 _camera3InitialPosition;
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private Quaternion _camera3InitialRotation;
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private bool _hasCamera3InitialTransform;
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void Awake()
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{
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@@ -42,6 +46,7 @@ public class AudioManager : MonoBehaviour
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if (_basketballSfx == null) _basketballSfx = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>("Assets/Audio/start/basketballSound.wav");
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if (_manCallSfx == null) _manCallSfx = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>("Assets/Audio/start/mancall.wav");
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#endif
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CacheCamera3InitialTransform();
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Debug.Log($"[AudioManager] 就绪 homeBg={_homeBg!=null} expBg={_experimentBg!=null} sfx={_basketballSfx!=null}/{_manCallSfx!=null}");
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}
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@@ -49,6 +54,7 @@ public class AudioManager : MonoBehaviour
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public void PlayHomeBg()
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{
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if (_homeBg == null) return;
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if (_bgSource.clip == _homeBg && _bgSource.isPlaying) return;
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_bgSource.clip = _homeBg;
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_bgSource.volume = BgVolume;
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_bgSource.Play();
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@@ -58,6 +64,7 @@ public class AudioManager : MonoBehaviour
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public void PlayExperimentBg()
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{
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if (_experimentBg == null) return;
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if (_bgSource.clip == _experimentBg && _bgSource.isPlaying) return;
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_bgSource.clip = _experimentBg;
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_bgSource.volume = BgVolume;
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_bgSource.Play();
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@@ -99,7 +106,51 @@ public class AudioManager : MonoBehaviour
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public void SwitchToCamera3()
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{
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StartCoroutine(SmoothSwitchCameraCoroutine());
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CacheCamera3InitialTransform();
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if (_cameraSwitchRoutine != null) StopCoroutine(_cameraSwitchRoutine);
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_cameraSwitchRoutine = StartCoroutine(SmoothSwitchCameraCoroutine());
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}
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public void ResetCamerasToHome()
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{
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if (_cameraSwitchRoutine != null)
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{
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StopCoroutine(_cameraSwitchRoutine);
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_cameraSwitchRoutine = null;
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}
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var mainCam = GameObject.Find("Main Camera");
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var cam2 = GameObject.Find("camera2");
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var cam3 = GameObject.Find("camera3");
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SetCameraEnabled(mainCam, true);
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SetCameraEnabled(cam2, false);
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SetCameraEnabled(cam3, false);
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if (cam3 != null && _hasCamera3InitialTransform)
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{
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cam3.transform.position = _camera3InitialPosition;
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cam3.transform.rotation = _camera3InitialRotation;
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}
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Debug.Log("[AudioManager] 已恢复首页相机状态");
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}
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private void CacheCamera3InitialTransform()
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{
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if (_hasCamera3InitialTransform) return;
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var cam3 = GameObject.Find("camera3");
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if (cam3 == null) return;
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_camera3InitialPosition = cam3.transform.position;
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_camera3InitialRotation = cam3.transform.rotation;
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_hasCamera3InitialTransform = true;
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}
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private void SetCameraEnabled(GameObject cameraObject, bool enabled)
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{
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if (cameraObject == null) return;
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var camera = cameraObject.GetComponent<Camera>();
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if (camera != null) camera.enabled = enabled;
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}
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private System.Collections.IEnumerator SmoothSwitchCameraCoroutine()
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@@ -148,6 +199,7 @@ float duration = 1.0f;
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cam3.transform.position = targetPos;
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cam3.transform.rotation = targetRot;
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_cameraSwitchRoutine = null;
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Debug.Log("[AudioManager] camera2→camera3 平滑过渡完成");
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}
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@@ -22,6 +22,12 @@ public static class ActionHistory
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public static Stack<HistoryItem> History = new Stack<HistoryItem>();
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public static void Clear()
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{
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History.Clear();
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Debug.Log("[ActionHistory] 已清空历史记录");
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}
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public static void Push(ActionType type, MonoBehaviour handler, int extra = 0)
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{
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History.Push(new HistoryItem { Type = type, Handler = handler, ExtraInt = extra });
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@@ -102,4 +108,4 @@ public static class ActionHistory
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return true;
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}
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}
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}
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@@ -120,14 +120,28 @@ public class ChanraoTuibuHandler : MonoBehaviour
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}
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public void ResetState()
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{
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ResetState(true);
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}
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public void ResetState(bool startBlink)
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{
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_isFinished = false;
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var mr = GetComponent<MeshRenderer>(); if (mr != null) mr.enabled = false;
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var smr = GetComponent<SkinnedMeshRenderer>(); if (smr != null) smr.enabled = false;
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foreach (var r in GetComponentsInChildren<Renderer>(true)) { if (_outlineMesh != null && r == _outlineMesh) continue; r.enabled = false; }
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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if (_outlineMesh != null) _outlineMesh.enabled = startBlink;
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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if (startBlink && isActiveAndEnabled)
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{
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StartCoroutine(BlinkOutline());
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}
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}
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public void ForceHideOutline()
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{
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StopAllCoroutines();
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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}
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}
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@@ -188,9 +188,8 @@ public class PingClickHandler : MonoBehaviour
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remaining++;
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}
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if (remaining <= 1)
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if (remaining == 0)
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{
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// 彻底修复:使用静态标志位锁定播放动作,这一轮绝不会播两次
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if (!_hasPlayedFinishVoice)
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{
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_hasPlayedFinishVoice = true;
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@@ -208,7 +207,7 @@ public class PingClickHandler : MonoBehaviour
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if (uiMgr != null)
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{
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uiMgr.HideVideo();
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uiMgr.ShowEndPanel(); // 调用显示结束面板
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uiMgr.ShowEndPanel();
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}
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}
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}
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@@ -250,7 +249,6 @@ public class PingClickHandler : MonoBehaviour
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_isBlinking = true;
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_enableFrame = Time.frameCount;
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// 撤销的时候,把语音锁打开,以便能够重新播放
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_hasPlayedFinishVoice = false;
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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@@ -282,17 +280,33 @@ public class PingClickHandler : MonoBehaviour
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}
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public void ResetState()
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{
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ResetState(true);
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}
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public void ResetState(bool startBlink)
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{
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_modelShown = false;
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_isBlinking = true;
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_isBlinking = startBlink;
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_enableFrame = Time.frameCount;
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_hasPlayedFinishVoice = false;
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if (_modelRenderer != null) _modelRenderer.enabled = false;
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if (chanraoObject != null) chanraoObject.SetActive(false);
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foreach (var r in GetComponentsInChildren<Renderer>(true)) { if (_outlineMesh != null && r == _outlineMesh) continue; r.enabled = false; }
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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if (_outlineMesh != null) _outlineMesh.enabled = startBlink;
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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if (startBlink && isActiveAndEnabled)
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{
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StartCoroutine(BlinkOutline());
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}
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}
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public void ForceHideOutline()
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{
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_isBlinking = false;
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StopAllCoroutines();
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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}
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}
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@@ -10,6 +10,12 @@ public class Point2ClickHandler : MonoBehaviour
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private MeshRenderer _meshRenderer;
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private void OnDisable()
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{
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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}
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void OnEnable()
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{
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if (GetComponent<Collider>() == null) gameObject.AddComponent<SphereCollider>().radius = 0.5f;
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@@ -92,9 +98,14 @@ public class Point2ClickHandler : MonoBehaviour
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}
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public void ResetState()
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{
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ResetState(true);
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}
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public void ResetState(bool startBlink)
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{
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_clicked = false;
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if (_meshRenderer != null) _meshRenderer.enabled = true;
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if (_meshRenderer != null) _meshRenderer.enabled = startBlink;
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if (nextObject != null)
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{
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@@ -113,8 +124,11 @@ public class Point2ClickHandler : MonoBehaviour
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}
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}
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gameObject.SetActive(true);
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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gameObject.SetActive(startBlink);
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if (startBlink && isActiveAndEnabled)
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{
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StartCoroutine(BlinkOutline());
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}
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}
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}
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@@ -30,7 +30,6 @@ public class ShoseClickHandler : MonoBehaviour
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var sc = GetComponent<SphereCollider>(); if(sc != null) sc.enabled = false;
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var col = GetComponent<BoxCollider>();
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if (col == null) col = gameObject.AddComponent<BoxCollider>();
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// Unity 的 BoxCollider.size 处于本地坐标空间,会自动乘上 localScale,这里不能重复缩放
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col.center = mb.center;
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col.size = mb.size * 1.2f;
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col.enabled = true;
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@@ -104,7 +103,6 @@ public class ShoseClickHandler : MonoBehaviour
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anim.CrossFade("womanCrouch", 0.1f);
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}
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// 移动 woman 到 point3
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var point3 = GameObject.Find("womanPointArray/point3");
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if (point3 != null)
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{
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@@ -121,13 +119,10 @@ public class ShoseClickHandler : MonoBehaviour
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{
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anim.SetBool("CheckFoot", true);
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anim.CrossFade("manInjuryFoot", 0.1f);
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// 启动协程,在动画播放完后将 CheckFoot 重置为 false
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StartCoroutine(ResetCheckFoot(anim));
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}
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}
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// 隐藏 point3 的边框 (touchArray/point3)
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var touchArray = GameObject.Find("touchArray");
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if (touchArray != null)
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{
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@@ -138,7 +133,6 @@ public class ShoseClickHandler : MonoBehaviour
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}
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}
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// 显示 VideoPanel 并播放视频
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var uiMgr = FindObjectOfType<UIManager>();
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if (uiMgr != null)
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{
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@@ -147,11 +141,15 @@ public class ShoseClickHandler : MonoBehaviour
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}
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public void ResetState()
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{
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ResetState(true);
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}
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public void ResetState(bool startBlink)
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{
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_clicked = false;
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// 【关键修复】确保 OutlineMesh 在重新激活时处于开启状态并正常闪烁
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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if (_outlineMesh != null) _outlineMesh.enabled = startBlink;
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if (_hasRecordedInitialTransform)
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{
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@@ -159,7 +157,6 @@ public class ShoseClickHandler : MonoBehaviour
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transform.rotation = _initialRotation;
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}
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// 返回时要隐藏 ping
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if (nextObject != null) nextObject.SetActive(false);
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var uiMgr = FindObjectOfType<UIManager>();
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@@ -168,7 +165,6 @@ public class ShoseClickHandler : MonoBehaviour
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uiMgr.HideVideo();
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}
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// 把 woman 重置(取消蹲下)
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var woman = GameObject.Find("woman");
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if (woman != null)
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{
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@@ -185,7 +181,6 @@ public class ShoseClickHandler : MonoBehaviour
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}
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}
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// 取消男伤员的 CheckFoot 动作
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var manInjury = GameObject.Find("manInjury");
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if (manInjury != null)
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{
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@@ -196,7 +191,6 @@ public class ShoseClickHandler : MonoBehaviour
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}
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}
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// 重新显示 touchArray/point3 的边框
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var touchArray = GameObject.Find("touchArray");
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if (touchArray != null)
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{
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@@ -208,7 +202,16 @@ public class ShoseClickHandler : MonoBehaviour
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}
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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if (startBlink && isActiveAndEnabled)
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{
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StartCoroutine(BlinkOutline());
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}
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}
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public void ForceHideOutline()
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{
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StopAllCoroutines();
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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}
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private System.Collections.IEnumerator ResetCheckFoot(Animator anim)
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@@ -44,6 +44,7 @@ public class PageController : MonoBehaviour
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private Page _currentPage = Page.Home;
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private ExperimentMode _selectedMode = ExperimentMode.Learn;
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private int _lastReturnHomeFrame = -1;
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private void Start()
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{
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@@ -114,6 +115,13 @@ public class PageController : MonoBehaviour
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if (page == Page.ModeSelect && _modeDescText != null)
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_modeDescText.text = "";
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var audioManager = FindObjectOfType<AudioManager>();
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if (audioManager != null)
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{
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if (page == Page.Experiment) audioManager.PlayExperimentBg();
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else audioManager.PlayHomeBg();
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}
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Debug.Log($"PageController: 页面切换 -> [{page}]");
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}
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@@ -198,40 +206,64 @@ public class PageController : MonoBehaviour
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public void ReturnToHome()
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{
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Debug.Log("PageController: 返回首页");
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if (_lastReturnHomeFrame == Time.frameCount)
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{
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Debug.Log("PageController: 返回首页已在本帧执行,跳过重复调用");
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return;
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}
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_lastReturnHomeFrame = Time.frameCount;
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Debug.Log("PageController: 返回首页,开始完整复位流程");
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StopAllCoroutines();
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ActionHistory.Clear();
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if (_uiManager != null)
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{
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_uiManager.HideVideo();
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_uiManager.HideEndPanel();
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}
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HideCanvasPanel("VideoPanel");
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HideCanvasPanel("EndPanel");
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HideCanvasPanel("DialogueBubble");
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HideCanvasPanel("GradeResult");
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HideCanvasPanel("TipPanel");
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// --- 核心修复:退出时彻底清理并隐藏所有交互物体 ---
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var manInjury = GameObject.Find("manInjury");
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if (manInjury != null)
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foreach (var handler in GetSceneObjectsOfType<PingClickHandler>())
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{
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foreach (var handler in manInjury.GetComponentsInChildren<PingClickHandler>(true))
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{
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handler.ResetState();
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handler.gameObject.SetActive(false); // 强制隐藏 ping
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}
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foreach (var handler in manInjury.GetComponentsInChildren<ChanraoTuibuHandler>(true))
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{
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handler.ResetState();
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handler.gameObject.SetActive(false); // 强制隐藏 chanraotuibu
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}
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// 这里也可以顺带隐藏所有的 man_ba_zi_chan_rao 下的 chanrao
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handler.ResetState(false);
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handler.ForceHideOutline();
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handler.gameObject.SetActive(false);
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Debug.Log($"PageController: 已隐藏 Ping {handler.name}");
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}
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foreach (var handler in GetSceneObjectsOfType<ChanraoTuibuHandler>())
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{
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handler.ResetState(false);
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handler.ForceHideOutline();
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handler.gameObject.SetActive(false);
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Debug.Log($"PageController: 已隐藏 ChanraoTuibu {handler.name}");
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}
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HideSceneObjectsByNamePrefix("chanrao");
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// 找到 Shose 重置并彻底隐藏
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var shose = GameObject.Find("Shose");
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if (shose == null)
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{
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var allTransforms = Resources.FindObjectsOfTypeAll<Transform>();
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foreach(var t in allTransforms) { if (t.parent == null && t.name == "Shose") { shose = t.gameObject; break; } }
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}
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var shose = FindSceneObject("Shose");
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if (shose != null)
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{
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var h = shose.GetComponent<ShoseClickHandler>();
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if (h != null) h.ResetState();
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if (h != null)
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{
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h.ResetState(false);
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h.ForceHideOutline();
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}
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// 关键:返回主页时,必须禁用点击组件,并隐藏物体
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if (h != null) h.enabled = false;
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shose.SetActive(false);
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Debug.Log("PageController: 已隐藏 Shose");
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}
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// 把 touchArray 里的点也关掉
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@@ -240,12 +272,84 @@ public class PageController : MonoBehaviour
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{
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foreach (Transform t in touchArray.transform)
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{
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var point2Handler = t.GetComponent<Point2ClickHandler>();
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if (point2Handler != null) point2Handler.ResetState(false);
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t.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
var woman = GameObject.Find("woman");
|
||||
if (woman != null)
|
||||
{
|
||||
var anim = woman.GetComponent<Animator>();
|
||||
if (anim != null)
|
||||
{
|
||||
anim.SetBool("IsCheck", false);
|
||||
anim.SetBool("isCrouch", false);
|
||||
}
|
||||
}
|
||||
|
||||
var manInjury = GameObject.Find("manInjury");
|
||||
if (manInjury != null)
|
||||
{
|
||||
var anim = manInjury.GetComponent<Animator>();
|
||||
if (anim != null) anim.SetBool("CheckFoot", false);
|
||||
}
|
||||
|
||||
var audioManager = FindObjectOfType<AudioManager>();
|
||||
if (audioManager != null)
|
||||
{
|
||||
audioManager.StopVoice();
|
||||
audioManager.StopSfx();
|
||||
audioManager.ResetCamerasToHome();
|
||||
}
|
||||
// ------------------------------------------------
|
||||
|
||||
ShowPage(Page.Home);
|
||||
Debug.Log("PageController: 返回首页复位完成");
|
||||
}
|
||||
|
||||
private void HideCanvasPanel(string panelName)
|
||||
{
|
||||
var panel = FindSceneObject(panelName);
|
||||
if (panel != null) panel.SetActive(false);
|
||||
}
|
||||
|
||||
private GameObject FindSceneObject(string objectName)
|
||||
{
|
||||
var found = GameObject.Find(objectName);
|
||||
if (found != null) return found;
|
||||
|
||||
foreach (var t in Resources.FindObjectsOfTypeAll<Transform>())
|
||||
{
|
||||
if (t == null || !t.gameObject.scene.IsValid()) continue;
|
||||
if (t.name == objectName) return t.gameObject;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private T[] GetSceneObjectsOfType<T>() where T : Component
|
||||
{
|
||||
var all = Resources.FindObjectsOfTypeAll<T>();
|
||||
var list = new System.Collections.Generic.List<T>();
|
||||
foreach (var item in all)
|
||||
{
|
||||
if (item == null || !item.gameObject.scene.IsValid()) continue;
|
||||
list.Add(item);
|
||||
}
|
||||
return list.ToArray();
|
||||
}
|
||||
|
||||
private void HideSceneObjectsByNamePrefix(string prefix)
|
||||
{
|
||||
foreach (var t in Resources.FindObjectsOfTypeAll<Transform>())
|
||||
{
|
||||
if (t == null || !t.gameObject.scene.IsValid()) continue;
|
||||
if (!t.name.StartsWith(prefix, System.StringComparison.OrdinalIgnoreCase)) continue;
|
||||
t.gameObject.SetActive(false);
|
||||
Debug.Log($"PageController: 已隐藏残留对象 {t.name}");
|
||||
}
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator StartInitialVoiceAndCameraRoutine()
|
||||
@@ -264,11 +368,7 @@ public class PageController : MonoBehaviour
|
||||
}
|
||||
|
||||
// 找鞋子
|
||||
var shose = GameObject.Find("Shose");
|
||||
if (shose == null)
|
||||
{
|
||||
foreach(var t in allT) { if (t.parent == null && t.name == "Shose") { shose = t.gameObject; break; } }
|
||||
}
|
||||
var shose = FindSceneObject("Shose");
|
||||
|
||||
var point2 = GameObject.Find("touchArray/point2");
|
||||
if (point2 == null)
|
||||
@@ -287,14 +387,7 @@ public class PageController : MonoBehaviour
|
||||
if (h == null) h = shose.AddComponent<ShoseClickHandler>();
|
||||
h.targetPoint = GameObject.Find("ShosePoint")?.transform;
|
||||
|
||||
// 这里因为你换了绑带模型:我们需要确保拿到正确的 ping.004。
|
||||
// 只要场景里激活/存在叫 ping.004 的就行
|
||||
var ping004 = GameObject.Find("ping.004");
|
||||
if (ping004 == null)
|
||||
{
|
||||
// 如果是隐藏状态,用全局查找
|
||||
foreach(var t in allT) { if (t.name == "ping.004") { ping004 = t.gameObject; break; } }
|
||||
}
|
||||
var ping004 = FindFirstPingStepObject();
|
||||
h.nextObject = ping004;
|
||||
|
||||
// 鞋子出现,但默认不开组件(不可点击)
|
||||
@@ -350,13 +443,28 @@ public class PageController : MonoBehaviour
|
||||
|
||||
private void HideShose()
|
||||
{
|
||||
var shose = GameObject.Find("Shose");
|
||||
var shose = FindSceneObject("Shose");
|
||||
if (shose != null)
|
||||
{
|
||||
shose.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
private GameObject FindFirstPingStepObject()
|
||||
{
|
||||
foreach (var ping in GetSceneObjectsOfType<PingClickHandler>())
|
||||
{
|
||||
if (ping != null && ping.name == "ping.004") return ping.gameObject;
|
||||
}
|
||||
|
||||
foreach (var ping in GetSceneObjectsOfType<PingClickHandler>())
|
||||
{
|
||||
if (ping != null && ping.pingIndex == 0) return ping.gameObject;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
@@ -41,6 +41,7 @@ public class UIManager : MonoBehaviour
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("=== UIManager 初始化开始 ===");
|
||||
AutoFindPanels();
|
||||
HideVideo();
|
||||
if (_endPanel != null) _endPanel.SetActive(false);
|
||||
|
||||
@@ -56,6 +57,24 @@ public class UIManager : MonoBehaviour
|
||||
Debug.Log("=== UIManager 初始化完成 ===");
|
||||
}
|
||||
|
||||
private void AutoFindPanels()
|
||||
{
|
||||
var canvas = GameObject.Find("Canvas")?.transform;
|
||||
if (canvas == null) return;
|
||||
|
||||
if (_videoPanel == null)
|
||||
{
|
||||
var t = canvas.Find("VideoPanel");
|
||||
if (t != null) _videoPanel = t.gameObject;
|
||||
}
|
||||
|
||||
if (_endPanel == null)
|
||||
{
|
||||
var t = canvas.Find("EndPanel");
|
||||
if (t != null) _endPanel = t.gameObject;
|
||||
}
|
||||
}
|
||||
|
||||
private void BindNavbarButtons()
|
||||
{
|
||||
var experimentPanel = GameObject.Find("ExperimentPanel");
|
||||
@@ -146,26 +165,43 @@ public class UIManager : MonoBehaviour
|
||||
|
||||
public void ShowVideo(string fileName)
|
||||
{
|
||||
AutoFindPanels();
|
||||
if (_videoPanel != null)
|
||||
{
|
||||
_videoPanel.SetActive(true);
|
||||
var vp = _videoPanel.GetComponentInChildren<UnityEngine.Video.VideoPlayer>(true);
|
||||
if (vp != null) vp.Play();
|
||||
Debug.Log("UIManager: 显示并播放 VideoPanel");
|
||||
}
|
||||
}
|
||||
|
||||
public void HideVideo()
|
||||
{
|
||||
AutoFindPanels();
|
||||
if (_videoPanel != null)
|
||||
{
|
||||
var vp = _videoPanel.GetComponentInChildren<UnityEngine.Video.VideoPlayer>(true);
|
||||
if (vp != null) vp.Stop();
|
||||
_videoPanel.SetActive(false);
|
||||
Debug.Log("UIManager: 隐藏 VideoPanel");
|
||||
}
|
||||
}
|
||||
|
||||
public void HideEndPanel()
|
||||
{
|
||||
AutoFindPanels();
|
||||
if (_endPanel == null)
|
||||
{
|
||||
var t = GameObject.Find("Canvas")?.transform.Find("EndPanel");
|
||||
if (t != null) _endPanel = t.gameObject;
|
||||
}
|
||||
|
||||
if (_endPanel != null) _endPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void ShowEndPanel()
|
||||
{
|
||||
AutoFindPanels();
|
||||
if (_endPanel == null)
|
||||
{
|
||||
var t = GameObject.Find("Canvas")?.transform.Find("EndPanel");
|
||||
@@ -176,12 +212,12 @@ public class UIManager : MonoBehaviour
|
||||
{
|
||||
_endPanel.SetActive(true);
|
||||
|
||||
// 绑定 BtnYes:关闭 EndPanel
|
||||
// 绑定 BtnYes:结束后返回首页
|
||||
var btnYes = _endPanel.transform.Find("BtnYes")?.GetComponent<Button>();
|
||||
if (btnYes != null)
|
||||
{
|
||||
btnYes.onClick.RemoveAllListeners();
|
||||
btnYes.onClick.AddListener(() => { _endPanel.SetActive(false); });
|
||||
btnYes.onClick.AddListener(OnReturnClicked);
|
||||
}
|
||||
|
||||
// 绑定 BtnBack:关闭 EndPanel(如果你希望点它也是单纯关面板而不是退回到首页的话)
|
||||
@@ -270,8 +306,7 @@ public class UIManager : MonoBehaviour
|
||||
|
||||
private void OnReturnClicked()
|
||||
{
|
||||
// 先隐藏面板
|
||||
if (_endPanel != null) _endPanel.SetActive(false);
|
||||
HideEndPanel();
|
||||
|
||||
var pageCtrl = FindObjectOfType<PageController>();
|
||||
if (pageCtrl != null) pageCtrl.ReturnToHome();
|
||||
|
||||
Reference in New Issue
Block a user