Fix ping click through issue caused by missing frame lock

This commit is contained in:
yangbear
2026-07-12 06:03:55 +08:00
parent f4d31f9d69
commit 23dd034f75
+19 -2
View File
@@ -8,10 +8,17 @@ public class PingClickHandler : MonoBehaviour
private bool _modelShown;
private bool _isBlinking;
// 全局静态变量,防止同一帧内有多个 PingClickHandler 被同时触发
private static int _lastClickedFrame = -1;
// 实例变量,记录自己被启用(或重新闪烁)的那一帧
private int _enableFrame = -1;
public bool CanBeClicked() { return _isBlinking; }
void OnEnable()
{
_enableFrame = Time.frameCount;
_modelRenderer = GetComponent<MeshRenderer>();
if (_modelRenderer == null) _modelRenderer = GetComponentInChildren<MeshRenderer>();
foreach (var r in GetComponentsInChildren<Renderer>(true)) r.enabled = false;
@@ -52,10 +59,16 @@ public class PingClickHandler : MonoBehaviour
void Update()
{
// 只正在闪烁的 ping 才参与检测
// 只检测正在闪烁的 ping
if (!_isBlinking) return;
if (!Input.GetMouseButtonDown(0)) return;
// 防御 1:防止刚被激活的同一帧内立刻触发(比如点击鞋子的一瞬间 ping.004 被激活,此时鼠标左键按下状态依然为 true)
if (Time.frameCount == _enableFrame) return;
// 防御 2:防止同一帧内有多个 ping 同时触发(执行顺序导致的状态延迟问题)
if (Time.frameCount == _lastClickedFrame) return;
// 如果点在 UI 上,不处理
if (UnityEngine.EventSystems.EventSystem.current != null &&
UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
@@ -95,9 +108,10 @@ public class PingClickHandler : MonoBehaviour
}
// 我是离鼠标最近的闪烁中的 ping!
if (myDist < 80f)
if (myDist < 120f) // 稍微放宽一点阈值,120像素内都算点中
{
Debug.Log($"[PingClick] 屏幕坐标命中: {name} (距离={myDist:F1}px)");
_lastClickedFrame = Time.frameCount; // 锁定当前帧,其他 ping 不准再触发
_isBlinking = false;
PerformClick();
}
@@ -184,6 +198,7 @@ public class PingClickHandler : MonoBehaviour
}
_isBlinking = true;
_enableFrame = Time.frameCount; // 防止重置瞬间被点中
if (_outlineMesh != null)
{
@@ -206,6 +221,7 @@ public class PingClickHandler : MonoBehaviour
ShowSelf();
_modelShown = true;
_isBlinking = true;
_enableFrame = Time.frameCount; // 防止重置瞬间被点中
if (_outlineMesh != null) _outlineMesh.enabled = true;
StopAllCoroutines();
StartCoroutine(BlinkOutline());
@@ -238,6 +254,7 @@ public class PingClickHandler : MonoBehaviour
{
_modelShown = false;
_isBlinking = true;
_enableFrame = Time.frameCount; // 防止重置瞬间被点中
if (_modelRenderer != null) _modelRenderer.enabled = false;
foreach (var r in GetComponentsInChildren<Renderer>(true)) { if (_outlineMesh != null && r == _outlineMesh) continue; r.enabled = false; }
if (_outlineMesh != null) _outlineMesh.enabled = true;