fix: Shose描边加粗到0.06+collider半径扩到1.0
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@@ -16,7 +16,7 @@ public class ShoseClickHandler : MonoBehaviour
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if (GetComponent<Collider>() == null)
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{
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var sc = gameObject.AddComponent<SphereCollider>();
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sc.radius = 0.5f;
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sc.radius = 1.0f;
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sc.isTrigger = false;
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}
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CreateOutlineMesh();
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@@ -36,7 +36,7 @@ public class ShoseClickHandler : MonoBehaviour
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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mat.SetFloat("_OutlineWidth", 0.03f);
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mat.SetFloat("_OutlineWidth", 0.06f);
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var go = new GameObject("Outline");
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go.transform.SetParent(transform, false);
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go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
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