From 4f008e14a9457eee1570672ee4f1087706b9c137 Mon Sep 17 00:00:00 2001 From: yangbear Date: Sun, 5 Jul 2026 21:26:47 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20Shose=E6=8F=8F=E8=BE=B9=E5=8A=A0?= =?UTF-8?q?=E7=B2=97=E5=88=B00.06+collider=E5=8D=8A=E5=BE=84=E6=89=A9?= =?UTF-8?q?=E5=88=B01.0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scripts/Interaction/ShoseClickHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Interaction/ShoseClickHandler.cs b/Assets/Scripts/Interaction/ShoseClickHandler.cs index fa7ec8e..9be0d80 100644 --- a/Assets/Scripts/Interaction/ShoseClickHandler.cs +++ b/Assets/Scripts/Interaction/ShoseClickHandler.cs @@ -16,7 +16,7 @@ public class ShoseClickHandler : MonoBehaviour if (GetComponent() == null) { var sc = gameObject.AddComponent(); - sc.radius = 0.5f; + sc.radius = 1.0f; sc.isTrigger = false; } CreateOutlineMesh(); @@ -36,7 +36,7 @@ public class ShoseClickHandler : MonoBehaviour var mat = new Material(shader); mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f)); mat.SetColor("_MainColor", new Color(0, 0, 0, 0)); - mat.SetFloat("_OutlineWidth", 0.03f); + mat.SetFloat("_OutlineWidth", 0.06f); var go = new GameObject("Outline"); go.transform.SetParent(transform, false); go.AddComponent().sharedMesh = mf.sharedMesh;