fix: 边框扩展20%贴合模型+隐藏所有子级Renderer
- ChanraoTuibuHandler/PingClickHandler: bounds.extents*1.2扩展边框 - OnEnable: 遍历所有子级Renderer全部enabled=false - OnMouseDown: 遍历所有子级Renderer全部enabled=true - 使用GetComponentInChildren<Renderer>()兜底 - 新增Debug.Log打印bounds信息
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@@ -15,6 +15,9 @@ public class ChanraoTuibuHandler : MonoBehaviour
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_meshRenderer = GetComponent<MeshRenderer>();
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if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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// 隐藏所有子级 Renderer(确保模型不可见)
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var allRends = GetComponentsInChildren<Renderer>();
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foreach (var r in allRends) r.enabled = false;
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CreateBlueOutline();
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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@@ -36,14 +39,20 @@ public class ChanraoTuibuHandler : MonoBehaviour
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_outlineRenderer.endColor = new Color(0.2f, 0.5f, 1f);
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// 基于模型 Bounds 画矩形
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Renderer rend = _meshRenderer;
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if (rend == null) rend = GetComponentInChildren<Renderer>();
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Bounds b;
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if (_meshRenderer != null) b = _meshRenderer.bounds;
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if (rend != null) b = rend.bounds;
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else b = new Bounds(transform.position, new Vector3(0.3f, 0.01f, 0.3f));
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float y = b.max.y + 0.05f;
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Vector3 p0 = new Vector3(b.min.x, y, b.min.z);
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Vector3 p1 = new Vector3(b.min.x, y, b.max.z);
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Vector3 p2 = new Vector3(b.max.x, y, b.max.z);
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Vector3 p3 = new Vector3(b.max.x, y, b.min.z);
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// 扩展 20% 让边框包住模型
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Vector3 ctr = b.center;
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Vector3 ext = b.extents * 1.2f;
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float y = b.max.y + 0.08f;
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Vector3 p0 = new Vector3(ctr.x - ext.x, y, ctr.z - ext.z);
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Vector3 p1 = new Vector3(ctr.x - ext.x, y, ctr.z + ext.z);
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Vector3 p2 = new Vector3(ctr.x + ext.x, y, ctr.z + ext.z);
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Vector3 p3 = new Vector3(ctr.x + ext.x, y, ctr.z - ext.z);
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Debug.Log($"[{f}] 边框 bounds: center={ctr} extents={ext} y={y}");
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_outlineRenderer.positionCount = 5;
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_outlineRenderer.SetPosition(0, p0);
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_outlineRenderer.SetPosition(1, p1);
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@@ -66,6 +75,8 @@ public class ChanraoTuibuHandler : MonoBehaviour
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Debug.Log($"[ChanraoTuibu] {name} 被点击");
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = true;
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var allRends2 = GetComponentsInChildren<Renderer>();
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foreach (var r in allRends2) r.enabled = true;
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if (_outlineRenderer != null) _outlineRenderer.enabled = true;
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if (nextObject != null) { nextObject.SetActive(true); Debug.Log($"[ChanraoTuibu] → {nextObject.name} 已激活"); }
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}
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@@ -30,6 +30,9 @@ public class PingClickHandler : MonoBehaviour
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_meshRenderer = GetComponent<MeshRenderer>();
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if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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// 隐藏所有子级 Renderer(确保模型不可见)
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var allRends = GetComponentsInChildren<Renderer>();
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foreach (var r in allRends) r.enabled = false;
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CreateBlueOutline();
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_clickedOnce = false;
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StopAllCoroutines();
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@@ -105,6 +108,8 @@ public class PingClickHandler : MonoBehaviour
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_firstClickCount++;
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = true;
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var allRends2 = GetComponentsInChildren<Renderer>();
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foreach (var r in allRends2) r.enabled = true;
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if (_outlineRenderer != null) _outlineRenderer.enabled = true;
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if (nextPing != null) { nextPing.SetActive(true); Debug.Log($"[PingClick] {name} → {nextPing.name} 激活"); }
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Debug.Log($"[PingClick] {name} 第1击 (model显示, {_firstClickCount}/4)");
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@@ -118,6 +123,9 @@ public class PingClickHandler : MonoBehaviour
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if (chanraoObject != null) { chanraoObject.SetActive(true); Debug.Log($"[PingClick] {chanraoObject.name} 已显示"); }
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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// 隐藏所有子级 Renderer(确保模型不可见)
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var allRends = GetComponentsInChildren<Renderer>();
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foreach (var r in allRends) r.enabled = false;
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if (_outlineRenderer != null) _outlineRenderer.enabled = false;
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gameObject.SetActive(false);
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Debug.Log($"[PingClick] {name} 第2击 (chanrao显示)");
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@@ -133,6 +141,9 @@ public class PingClickHandler : MonoBehaviour
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_firstClickCount--;
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gameObject.SetActive(true);
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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// 隐藏所有子级 Renderer(确保模型不可见)
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var allRends = GetComponentsInChildren<Renderer>();
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foreach (var r in allRends) r.enabled = false;
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 44e25f60f2f814cef90b59c66c377f07
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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