yangbear
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e7eb9a9cbc
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Fix full flow reset cleanup for outlines and residual objects, adjust EndPanel buttons
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2026-07-12 12:17:06 +08:00 |
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yangbear
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fb0a77625a
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Cleanup ShoseClickHandler: completely remove audioManager variable that was causing compile error
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2026-07-12 06:36:50 +08:00 |
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yangbear
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d3db73d271
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Fix ResetState for ShoseClickHandler to properly show outline and reset related objects
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2026-07-12 06:28:31 +08:00 |
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yangbear
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5d669b4429
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Fix: disable camera switch on Shose click + prevent ping double-trigger with 2-frame cooldown
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2026-07-12 05:52:29 +08:00 |
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yangbear
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d8914e1079
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Restore missing properties in ShoseClickHandler and replace Destroy with enabled=false
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2026-07-12 04:41:47 +08:00 |
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yangbear
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862c27443a
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Fix final NullReferenceException caused by Destroy in ShoseClickHandler
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2026-07-12 04:14:01 +08:00 |
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yangbear
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b18d28fc40
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Move fracture voice from Shose click to Point2 click
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2026-07-11 05:28:03 +08:00 |
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yangbear
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688b4b29fc
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Fix Shose blinking immediately at start by adding OnDisable hook and correctly disabling the script before activating the object
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2026-07-11 05:21:23 +08:00 |
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yangbear
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d32a524308
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Fix Point2 outline visual script bug, show Shose without outline at start, only show point2 after camera3 switches, and fix Shose undo removing camera reversion
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2026-07-11 05:15:23 +08:00 |
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yangbear
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4b233758d5
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Add point2 as the first step, trigger IsCheck, and enable Shose afterward
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2026-07-11 04:50:21 +08:00 |
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yangbear
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7d22163cf6
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Set woman's IsCheck to true when switching to camera3, reset it on undo
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2026-07-11 02:52:18 +08:00 |
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yangbear
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0abf59a7d7
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Centralize VideoPanel logic in UIManager to solve reference ambiguity
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2026-07-10 05:01:29 +08:00 |
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yangbear
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80cb7598e6
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Fix VideoPanel reference, automatically find Canvas/VideoPanel and add components if missing
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2026-07-10 04:41:26 +08:00 |
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yangbear
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745b11b7f0
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Refine Shose undo back to initial voice, fix video looping and hiding, make TipPanel persistent during opening
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2026-07-10 03:50:39 +08:00 |
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yangbear
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ec503bd3f1
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Fix final chanrao audio, smooth camera3 transition, show TipPanel for 2s, and play tuoxiezi video
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2026-07-10 02:51:52 +08:00 |
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yangbear
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a9d97d4b17
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fix: replace isBlinking logic with proper isFinished state to fix Ping first-click advancing
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2026-07-09 03:51:55 +08:00 |
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yangbear
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8123f18785
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feat: rewrite 3D step undo using an exact ActionHistory stack
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2026-07-09 03:16:00 +08:00 |
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yangbear
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a33435a827
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fix: resolve Next/Previous step and UI skipping bugs
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2026-07-08 09:38:42 +08:00 |
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yangbear
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424f07cce2
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fix: collider按localScale缩放+描边补偿scale(解决0.01scale下不可见)
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2026-07-06 05:07:15 +08:00 |
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yangbear
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b4b8c689d9
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feat: OutlineConfig统一描边宽度+补挂ping handler+宽度默认0.15
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2026-07-06 04:54:53 +08:00 |
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yangbear
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96f6d22658
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fix: ChanraoTuibu补ping边框重亮+Shose OnEnable替换Start+描边加粗
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2026-07-06 04:43:49 +08:00 |
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yangbear
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3c76ce47df
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fix: 所有描边宽度提到0.1+补挂PingClickHandler/ChanraoTuibuHandler
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2026-07-06 04:36:50 +08:00 |
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yangbear
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80fffd41e1
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fix: Shose BoxCollider精确匹配mesh+OnDrawGizmos可视化+全量日志
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2026-07-06 04:33:05 +08:00 |
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yangbear
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94ae2ffbb9
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fix: ShoseClickHandler回归OnMouseDown+SphereCollider(3.0)最简方案
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2026-07-06 04:29:52 +08:00 |
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yangbear
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5a394e8cad
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fix: ShoseClickHandler加全量点击诊断日志+collider强制enabled+匹配双名称
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2026-07-06 04:22:18 +08:00 |
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yangbear
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406714df7d
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fix: Physics.RaycastAll扫全部命中—Ground阻挡也不影响鞋子点击
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2026-07-05 21:33:49 +08:00 |
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yangbear
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431465e448
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fix: Shose用Update+Physics.Raycast替代OnMouseDown处理点击
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2026-07-05 21:31:08 +08:00 |
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yangbear
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8aa9fa3086
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fix: Shose collider强制设1.2+干掉DraggableObject+大字号点击日志
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2026-07-05 21:29:26 +08:00 |
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yangbear
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4f008e14a9
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fix: Shose描边加粗到0.06+collider半径扩到1.0
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2026-07-05 21:26:47 +08:00 |
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yangbear
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fa5c096b6e
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fix: ShoseClickHandler—模型保持可见+外圈描边+sphereCollider非trigger
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2026-07-05 21:11:47 +08:00 |
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yangbear
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25b383a769
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fix: ShoseClickHandler加固—空指针防护+debug日志+自动补collider
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2026-07-05 19:59:36 +08:00 |
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yangbear
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609b310583
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feat: 全面重写—shader模型描边+Shose→ping→chanraotuibu→ping第二轮
- ShoseClickHandler: shader描边,点击移动Shose到ShosePoint+激活ping.004
- PingClickHandler: shader描边两阶段,第一轮完激活chanraotuibu
- ChanraoTuibuHandler: shader描边,点击后亮起ping第二轮边框
- TouchPositionHandler: point1激活Shose而非chanraotuibu
- 所有Handler用Custom/OutlineUnlit shader(_MainColor.a=0)实现模型精准描边
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2026-07-05 02:53:50 +08:00 |
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