Commit Graph

  • d8396050ac fix: chanraotuibu激活加诊断日志+InitPingSteps补齐上/下一步支持 yangbear 2026-07-05 02:40:16 +08:00
  • b73f291397 fix: 删除BlinkOutline残留的孤代码块 yangbear 2026-07-05 02:34:43 +08:00
  • d7624d79ad fix: BlinkOutline先亮0.4s再闪烁—ReEnableBorder不立即被toggle关掉 yangbear 2026-07-05 02:32:58 +08:00
  • d2c9e03bc5 feat: ping两轮边框—4个全点完后边框重新亮起提示第二击 yangbear 2026-07-05 02:30:20 +08:00
  • 1551364fb3 fix: 点击后边框消失而非保持显示 yangbear 2026-07-05 02:27:52 +08:00
  • 07256e9e70 fix: 删除ActivateExperimentObjects中残留的ping.004激活代码-根因 yangbear 2026-07-05 02:26:21 +08:00
  • 065be5a982 fix: ActivateExperimentObjects加第三层强制隐藏ping/chanrao+日志 yangbear 2026-07-05 02:23:53 +08:00
  • bde6db88ef fix: _enableOpeningFlow=false时也要DeactivateManInjuryChildren+移入RunOpeningFlow yangbear 2026-07-04 16:54:46 +08:00
  • 77f6e2f00d fix: PlayOpeningFlow/ReturnToHome重置所有ping/chanrao为隐藏 yangbear 2026-07-04 16:48:30 +08:00
  • dee680a458 fix: GetComponentsInChildren(true)确保深层子模型隐藏+SphereCollider防点击无效 yangbear 2026-07-03 14:44:28 +08:00
  • 0e35ff22c8 fix: 去掉ChanraoTuibuHandler中残留的f变量 yangbear 2026-07-03 14:40:18 +08:00
  • 9c99cbee78 fix: f→name修复编译错误 yangbear 2026-07-03 14:38:02 +08:00
  • 1ee3a9a48c fix: 边框扩展20%贴合模型+隐藏所有子级Renderer yangbear 2026-07-03 14:37:00 +08:00
  • 643084682a feat: chanraotuibu交互+摄像机直切+顺序调整+高度修正 yangbear 2026-07-03 14:30:10 +08:00
  • e978f3beb8 fix: var声明不能用嵌入语句,改为完整if块 yangbear 2026-07-03 14:21:48 +08:00
  • bf683d77b3 fix: 摄像机切换移到AudioManager+ping高度用bounds.max.y yangbear 2026-07-03 14:19:37 +08:00
  • dd3eb605b5 fix: ping边框高度改用transform.position.y匹配模型实际Y位置 yangbear 2026-07-03 14:15:11 +08:00
  • c8f23df5a4 feat: 语音流程重排+ping延后+边框变细 yangbear 2026-07-03 14:08:08 +08:00
  • 4ce5ab0578 fix: TouchPositionHandler.OnEnable补collider防止点击失效 yangbear 2026-07-03 01:08:14 +08:00
  • d48651678a fix: touchArray描边去实心填充+ping矩形描边基于模型Bounds yangbear 2026-07-03 01:06:54 +08:00
  • 6650540dde fix: PingClickHandler重建+touchArray优先级+确认无缓入代码 yangbear 2026-07-03 00:59:20 +08:00
  • 9deb4a68e1 fix: ping两阶段点击—全部4个首次点击后才允许第二击显示chanrao yangbear 2026-07-02 16:42:43 +08:00
  • 9bb15b9959 fix: ping描边改为世界空间水平环,移除X旋转避免视角不可见 yangbear 2026-07-02 16:33:02 +08:00
  • 915898cb24 fix: 删除重复的public修饰符 yangbear 2026-07-02 16:29:52 +08:00
  • db5006264f feat: ping两步点击+蓝色描边+StepManager步骤追踪 yangbear 2026-07-02 16:22:17 +08:00
  • 393e3da16f feat: ping/chanrao交互系统 + camera3平滑切换 yangbear 2026-07-02 16:07:02 +08:00
  • 2538eecb6b fix: 恢复丢失的AudioManager调用(PlayHomeBg/StopBgMusic/PlayExperimentBg) yangbear 2026-07-01 22:42:39 +08:00
  • 8f05587473 fix: AudioManager.I→FindObjectOfType避免Awake执行顺序导致I为null yangbear 2026-07-01 22:39:36 +08:00
  • b4415dea4c feat: 音频系统统一重写—AudioManager管理全部音频 yangbear 2026-07-01 22:35:36 +08:00
  • c3d1efbe2c fix: 删除Start()中_bgAudioSource初始化+修复PlayExperimentBg调用 yangbear 2026-07-01 22:12:31 +08:00
  • d52a7e86aa fix: 清理PageController中残留的音频代码片段 yangbear 2026-07-01 22:11:21 +08:00
  • efce2422b8 fix: 删除PageController中所有旧音频死代码—只留BGMController yangbear 2026-07-01 22:10:30 +08:00
  • e1a9f90d3f feat: BGMController独立音频脚本—彻底脱离PageController复杂编辑历史 yangbear 2026-07-01 22:00:41 +08:00
  • fa380b2ea5 fix: AudioSource搬到[Managers]+关多余AudioListener+跳过FadeInBg直设音量0.5 yangbear 2026-07-01 21:56:12 +08:00
  • 01ca708a43 fix: AudioSource从Canvas移到Main Camera—UI Canvas AudioSource无法正常播放 yangbear 2026-07-01 21:52:39 +08:00
  • d1430d7b64 fix: AudioSource设为2D(spatialBlend=0)+FadeInBg加日志 yangbear 2026-07-01 21:50:12 +08:00
  • 511ef8a61a fix: PlayHomeBg/PlayExperimentBg用AssetDatabase.LoadAssetAtPath兜底加载clip yangbear 2026-07-01 21:47:46 +08:00
  • 8187f871e5 fix: 删除旧AudioManager组件+重设PageController音频引用(save scene) yangbear 2026-07-01 21:43:25 +08:00
  • fc63a9bbb3 fix: StopBgMusic加enabled=false彻底禁用AudioSource防止后续恢复 yangbear 2026-07-01 21:38:26 +08:00
  • 9cce193381 fix: 删除重复的_fadeCoroutine字段声明 yangbear 2026-07-01 21:34:19 +08:00
  • c9eda6a9f7 fix: StopBgMusic停止Canvas上所有AudioSource,消除潜藏旧组件 yangbear 2026-07-01 21:32:22 +08:00
  • 798393edee fix: StopBgMusic强制Stop+中断FadeInBg协程,彻底解决bg不退 yangbear 2026-07-01 21:29:54 +08:00
  • f68e675022 fix: bg音乐缓入+语音打断+代码碎片清理 yangbear 2026-07-01 21:18:34 +08:00
  • 3a83140801 fix: 重建TouchPositionHandler.cs修复括号混乱编译错误 yangbear 2026-07-01 21:07:01 +08:00
  • d0e4d5d8c5 fix: 音频系统全面修复 - 引用设置+PlayHomeBg重启+音效位置 yangbear 2026-07-01 21:04:38 +08:00
  • 34287ca203 fix: 音频系统代码清理 - 修复TouchPositionHandler多余} + 清理死代码 yangbear 2026-07-01 20:19:17 +08:00
  • b26a6e0fc7 fix: 移除重复的PlayHomeBg/StopBgMusic/PlayExperimentBg定义 yangbear 2026-07-01 20:03:45 +08:00
  • 97b793e8f4 fix: 修复bg音乐方法被加到类外面的编译错误 yangbear 2026-07-01 20:01:21 +08:00
  • 8dadc6a58d feat: 音频系统重构 - bg音乐流程修复 + woman语音按点位播放 yangbear 2026-07-01 19:51:41 +08:00
  • 9548492391 feat: 完整音频系统 - 首页/实验背景音乐+woman语音序列 yangbear 2026-06-30 23:42:26 +08:00
  • 89037cb9dc feat: 开场音频系统 - 篮球音效+manCall yangbear 2026-06-30 23:40:37 +08:00
  • 9ce2bccbeb fix: 实验启动时恢复显示TipPanel和DialogueBubble yangbear 2026-06-30 23:12:24 +08:00
  • b2714eb7a2 feat: 开场动画开关 _enableOpeningFlow (Inspector可调) yangbear 2026-06-30 23:10:08 +08:00
  • 5778de59ab fix: 保存woman初始位置,上一步回到step0时能回到起点 yangbear 2026-06-30 23:07:19 +08:00
  • 4540ff4942 fix: 移除UIManager重复按钮绑定+InteractionSystem误触发——根因修复 yangbear 2026-06-30 21:59:47 +08:00
  • 7519b37ee6 fix: 模型状态完全恢复 - man Animator重置 + touchPoint闪烁重启 yangbear 2026-06-30 15:09:31 +08:00
  • 039099e1f6 fix: Camera.main→GameObject.Find(Main Camera) 解决摄像机不同步 yangbear 2026-06-30 14:55:40 +08:00
  • 3ebe010dfd fix: Previous/Next走对woman步进 + 开场动画支持重复播放 yangbear 2026-06-30 14:47:51 +08:00
  • 2df79866d0 feat: 上一步/下一步支持woman步进撤销重做 yangbear 2026-06-30 14:32:30 +08:00
  • 524ad732f9 feat: 双Pass膨胀描边shader替代LineRenderer yangbear 2026-06-30 03:02:12 +08:00
  • 542268932d fix: touchArray球体改为黑场后才出现,与medicalBox同步 yangbear 2026-06-30 02:49:27 +08:00
  • 3d407dec63 fix: 描边从单环改为交叉双环(横+竖),世界空间绘制避免视角失真 yangbear 2026-06-30 02:48:13 +08:00
  • ea12c51677 fix: 蓝描边重构 - Unlit/Color shader + 闪烁 + MeshRenderer自动关闭 yangbear 2026-06-30 02:32:27 +08:00
  • bc24cd922c fix: ActivateExperimentObjects 用 FindObjectsOfType(includeInactive) 替代 GameObject.Find yangbear 2026-06-30 02:26:32 +08:00
  • 2bb79e452e feat: touchArray 蓝描边 + 顺序显示(点击1→2→3) yangbear 2026-06-30 02:24:54 +08:00
  • 7100305765 feat: woman移动交互 + medicalBox显示 + ReturnToHome场景重置 yangbear 2026-06-30 02:19:13 +08:00
  • cee3dd097c fix: HideAllPages 增加隐藏 DialogueBubble yangbear 2026-06-30 01:37:40 +08:00
  • 7d2696d65c fix: HideAllPages 增加隐藏 TipPanel yangbear 2026-06-30 01:22:54 +08:00
  • c88651be54 fix: Shoot也改用Play直接播放,彻底绕过Animator Controller过渡 yangbear 2026-06-30 00:58:58 +08:00
  • 1cd201da60 fix: 去掉Shoot的while循环,改为纯WaitForSeconds避免干扰Animator yangbear 2026-06-30 00:57:32 +08:00
  • c1f1428d39 fix: Idle缩到1s + 摔倒改用Play直接播放避免被Animator过渡跳过 yangbear 2026-06-30 00:52:13 +08:00
  • c8a21fa3b3 fix: 去掉 Play(manIdle) 避免 Idle 重复触发 + Shoot→Fall 过渡优化 + 场景 maninjury→manInjury yangbear 2026-06-30 00:48:09 +08:00
  • c38016ce26 fix: Shoot期间每帧锁定IsFull=false防止过早切换 + 黑场后隐藏man yangbear 2026-06-29 20:54:39 +08:00
  • 34c57b51fe fix: 重建 OpeningFlowController.cs,修复字段声明丢失导致的编译错误 yangbear 2026-06-29 20:43:11 +08:00
  • 4147d6e800 fix: 修复黑幕不显示的根因 — BlackScreenPanel active=false 导致 GameObject.Find 找不到 yangbear 2026-06-29 20:41:12 +08:00
  • 64675fc56a fix: 摔倒动画后增加停留缓冲,避免动作未完成就黑幕转场\n\n- 新增 _fallHoldDuration 字段(默认1.5s),Inspector 可调\n- Step3 manfull 2.1s 播完后 wait _fallHoldDuration 再进黑幕 yangbear 2026-06-29 20:37:14 +08:00
  • c592358ef8 fix: 修复 manIdle 未播放问题 + 添加 camera2 切换 yangbear 2026-06-29 20:35:12 +08:00
  • 8c5412f390 fix: 片头动画改为用户触发而非自动播放 yangbear 2026-06-29 20:25:57 +08:00
  • 2d0aaa98aa fix: 修复 UI 导航流程,添加 Debug.Log 完整日志 yangbear 2026-06-27 13:25:58 +08:00
  • 98aeae4929 fix: 重连PageController和UIManager的FixationPanel按钮引用 yangbear 2026-06-25 05:05:50 +08:00
  • 5b7d114e21 fix: 修复FixationPanel和ExperimentPanel的按钮无响应与缩放问题 yangbear 2026-06-25 05:03:06 +08:00
  • b999148a0e fix: 修复ExperimentPanel按钮无响应问题,新增OnExperimentBackClicked回调,清理遗留的BtnFixationBack显隐逻辑 yangbear 2026-06-25 04:55:41 +08:00
  • b775d9f179 chore: 删除遗留死代码(ConfigLoader, ExperimentController) yangbear 2026-06-25 04:44:01 +08:00
  • 0a1fce450c fix: 清理AI遗留代码,修复场景配置 yangbear 2026-06-25 04:37:45 +08:00
  • 3b4438731d fix: WebGL关闭Brotli压缩解决服务器部署.br解析问题; 新增PageController编辑器页面预览下拉框; 创建FractureFixationConfig ScriptableObject; 修复ExperimentFlowCoordinator自动初始化问题 yangbear 2026-06-24 06:05:55 +08:00
  • a6a7fd06d4 feat: WebGL打包配置 + UI页面系统完善 yangbear 2026-06-24 05:24:09 +08:00
  • e2834ed92a feat: Canvas UI修复为ScreenSpaceOverlay + ScaleWithScreenSize适配WebGL; 新增截图、meta文件 yangbear 2026-06-24 02:50:08 +08:00
  • c5006bea92 merge: 合并远程更改,保留本地脚本代码和远程文档 yangbear 2026-06-24 02:45:21 +08:00
  • bf926165c0 feat: 场景优化 - 清理重复对象、设置Tags/Colliders、重建Canvas UI、连线Inspector引用 yangbear 2026-06-24 02:44:58 +08:00
  • f0a6b96da5 feat: MCP Unity 场景优化 — 完整交互体系搭建 yangbear 2026-06-24 02:33:48 +08:00
  • 7943becc67 merge: 保留本地所有文件,覆盖远程版本 yangbear 2026-06-24 02:20:39 +08:00
  • 84a9d820cd docs: 新增美术资源对接与场景配置指南 yangbear 2026-06-24 02:13:50 +08:00
  • a11e003fcd feat: VFS 虚拟仿真实验核心框架 v2 yangbear 2026-06-24 02:07:43 +08:00
  • 23d3d282f8 docs: remove credentials from README yangbear 2026-06-22 16:39:29 +08:00
  • 5e65a266e2 docs: add README with setup guide yangbear 2026-06-22 16:37:41 +08:00
  • f36a3b87f6 feat: initial Unity project setup with .gitignore yangbear 2026-06-22 16:34:52 +08:00