Commit Graph

25 Commits

Author SHA1 Message Date
yangbear bd76dfd9ec Improve exam flow and WebGL build 2026-07-17 05:42:52 +08:00
yangbear 79e1fbb70b Implement limb fixation exam flow 2026-07-12 20:34:49 +08:00
yangbear e7eb9a9cbc Fix full flow reset cleanup for outlines and residual objects, adjust EndPanel buttons 2026-07-12 12:17:06 +08:00
yangbear 1afc770eef Fix NullReferenceException in ChanraoTuibuHandler by disabling instead of destroying BoxCollider 2026-07-12 04:05:19 +08:00
yangbear f72215e7c3 Fix chanraotuibu unclickable issue by using SphereCollider centered at ping.004 2026-07-12 03:38:44 +08:00
yangbear 5c76c9a7a0 Auto-size BoxCollider to exactly fit chanraotuibu mesh so it can be clicked 2026-07-11 10:19:20 +08:00
yangbear 5f4eff1cef Swap order: Shose now triggers Ping, and Ping triggers ChanraoTuibu. Final voice moved to ChanraoTuibu. 2026-07-11 05:35:30 +08:00
yangbear 243b0f2c29 Fix ping click handler resetting logic properly dividing phase 1 and phase 2 2026-07-09 18:28:08 +08:00
yangbear a9d97d4b17 fix: replace isBlinking logic with proper isFinished state to fix Ping first-click advancing 2026-07-09 03:51:55 +08:00
yangbear 14b03b5859 fix: prevent repeated clicks breaking undo stack and properly hide chanrao on undo 2026-07-09 03:41:50 +08:00
yangbear 8123f18785 feat: rewrite 3D step undo using an exact ActionHistory stack 2026-07-09 03:16:00 +08:00
yangbear a33435a827 fix: resolve Next/Previous step and UI skipping bugs 2026-07-08 09:38:42 +08:00
yangbear ad6cf53843 fix: 删ChanraoTuibuHandler重复的mr声明 2026-07-06 05:10:48 +08:00
yangbear 65d35b09d6 fix: ChanraoTuibuHandler补模型隐藏+OnMouseDown显模型 2026-07-06 05:09:13 +08:00
yangbear 424f07cce2 fix: collider按localScale缩放+描边补偿scale(解决0.01scale下不可见) 2026-07-06 05:07:15 +08:00
yangbear b4b8c689d9 feat: OutlineConfig统一描边宽度+补挂ping handler+宽度默认0.15 2026-07-06 04:54:53 +08:00
yangbear e9e7db0669 feat: 流程重排—Shoe→chanraotuibu→ping004→逐点模型→chanrao 2026-07-06 04:49:03 +08:00
yangbear 96f6d22658 fix: ChanraoTuibu补ping边框重亮+Shose OnEnable替换Start+描边加粗 2026-07-06 04:43:49 +08:00
yangbear 3c76ce47df fix: 所有描边宽度提到0.1+补挂PingClickHandler/ChanraoTuibuHandler 2026-07-06 04:36:50 +08:00
yangbear 609b310583 feat: 全面重写—shader模型描边+Shose→ping→chanraotuibu→ping第二轮
- ShoseClickHandler: shader描边,点击移动Shose到ShosePoint+激活ping.004
- PingClickHandler: shader描边两阶段,第一轮完激活chanraotuibu
- ChanraoTuibuHandler: shader描边,点击后亮起ping第二轮边框
- TouchPositionHandler: point1激活Shose而非chanraotuibu
- 所有Handler用Custom/OutlineUnlit shader(_MainColor.a=0)实现模型精准描边
2026-07-05 02:53:50 +08:00
yangbear 1551364fb3 fix: 点击后边框消失而非保持显示 2026-07-05 02:27:52 +08:00
yangbear dee680a458 fix: GetComponentsInChildren(true)确保深层子模型隐藏+SphereCollider防点击无效 2026-07-03 14:44:28 +08:00
yangbear 0e35ff22c8 fix: 去掉ChanraoTuibuHandler中残留的f变量 2026-07-03 14:40:18 +08:00
yangbear 1ee3a9a48c fix: 边框扩展20%贴合模型+隐藏所有子级Renderer
- ChanraoTuibuHandler/PingClickHandler: bounds.extents*1.2扩展边框
- OnEnable: 遍历所有子级Renderer全部enabled=false
- OnMouseDown: 遍历所有子级Renderer全部enabled=true
- 使用GetComponentInChildren<Renderer>()兜底
- 新增Debug.Log打印bounds信息
2026-07-03 14:37:00 +08:00
yangbear 643084682a feat: chanraotuibu交互+摄像机直切+顺序调整+高度修正
- 新增ChanraoTuibuHandler: 蓝色矩形闪烁描边, 点击显示模型+激活ping.004
- AudioManager.SwitchToCamera3: 移除淡入淡出改为直接切换
- TouchPositionHandler: point1→激活chanraotuibu(非ping.004)
- PingClickHandler高度offset改为0.05f
2026-07-03 14:30:10 +08:00