fix: Shose collider强制设1.2+干掉DraggableObject+大字号点击日志
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@@ -1,28 +1,25 @@
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using UnityEngine;
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/// <summary>
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/// Shose 交互:模型可见 + 外圈蓝色描边闪烁,点击后移动到 ShosePoint
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/// </summary>
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public class ShoseClickHandler : MonoBehaviour
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{
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public GameObject nextObject;
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public Transform targetPoint;
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private MeshRenderer _outlineMesh;
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void OnEnable()
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{
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// 不隐藏模型!只加描边子对象
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if (GetComponent<Collider>() == null)
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{
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var sc = gameObject.AddComponent<SphereCollider>();
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sc.radius = 1.0f;
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sc.isTrigger = false;
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}
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// 强制确保有足够大的 collider
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var col = GetComponent<Collider>();
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if (col == null) col = gameObject.AddComponent<SphereCollider>();
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if (col is SphereCollider sc) { sc.radius = 1.2f; sc.isTrigger = false; }
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// 干掉可能拦截点击的旧组件
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var drag = GetComponent<DraggableObject>();
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if (drag != null) Destroy(drag);
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CreateOutlineMesh();
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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Debug.Log($"[ShoseClick] OnEnable outline={_outlineMesh!=null} collider={GetComponent<Collider>()!=null}");
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Debug.Log($"[ShoseClick] OnEnable outline={_outlineMesh!=null} col radius={(col is SphereCollider sc2?sc2.radius:-1)}");
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}
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void CreateOutlineMesh()
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@@ -30,9 +27,9 @@ public class ShoseClickHandler : MonoBehaviour
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if (_outlineMesh != null) return;
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var mf = GetComponent<MeshFilter>();
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if (mf == null) mf = GetComponentInChildren<MeshFilter>();
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if (mf == null || mf.sharedMesh == null) { Debug.LogWarning("[ShoseClick] 无Mesh"); return; }
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if (mf == null || mf.sharedMesh == null) return;
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var shader = Shader.Find("Custom/OutlineUnlit");
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if (shader == null) { Debug.LogWarning("[ShoseClick] Shader缺失"); return; }
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if (shader == null) return;
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var mat = new Material(shader);
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mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
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mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
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@@ -57,10 +54,11 @@ public class ShoseClickHandler : MonoBehaviour
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void OnMouseDown()
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{
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Debug.Log("[ShoseClick] 被点击");
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Debug.Log("[ShoseClick] ★ 被点击了 ★");
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StopAllCoroutines();
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if (_outlineMesh != null) _outlineMesh.enabled = false;
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if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; }
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if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; Debug.Log($"[ShoseClick] 移动到 {targetPoint.name}"); }
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else Debug.LogWarning("[ShoseClick] targetPoint 为空!");
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if (nextObject != null) nextObject.SetActive(true);
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}
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}
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