diff --git a/Assets/Scripts/Interaction/ShoseClickHandler.cs b/Assets/Scripts/Interaction/ShoseClickHandler.cs index 9be0d80..f6e4a58 100644 --- a/Assets/Scripts/Interaction/ShoseClickHandler.cs +++ b/Assets/Scripts/Interaction/ShoseClickHandler.cs @@ -1,28 +1,25 @@ using UnityEngine; -/// -/// Shose 交互:模型可见 + 外圈蓝色描边闪烁,点击后移动到 ShosePoint -/// public class ShoseClickHandler : MonoBehaviour { public GameObject nextObject; public Transform targetPoint; - private MeshRenderer _outlineMesh; void OnEnable() { - // 不隐藏模型!只加描边子对象 - if (GetComponent() == null) - { - var sc = gameObject.AddComponent(); - sc.radius = 1.0f; - sc.isTrigger = false; - } + // 强制确保有足够大的 collider + var col = GetComponent(); + if (col == null) col = gameObject.AddComponent(); + if (col is SphereCollider sc) { sc.radius = 1.2f; sc.isTrigger = false; } + // 干掉可能拦截点击的旧组件 + var drag = GetComponent(); + if (drag != null) Destroy(drag); + CreateOutlineMesh(); StopAllCoroutines(); StartCoroutine(BlinkOutline()); - Debug.Log($"[ShoseClick] OnEnable outline={_outlineMesh!=null} collider={GetComponent()!=null}"); + Debug.Log($"[ShoseClick] OnEnable outline={_outlineMesh!=null} col radius={(col is SphereCollider sc2?sc2.radius:-1)}"); } void CreateOutlineMesh() @@ -30,9 +27,9 @@ public class ShoseClickHandler : MonoBehaviour if (_outlineMesh != null) return; var mf = GetComponent(); if (mf == null) mf = GetComponentInChildren(); - if (mf == null || mf.sharedMesh == null) { Debug.LogWarning("[ShoseClick] 无Mesh"); return; } + if (mf == null || mf.sharedMesh == null) return; var shader = Shader.Find("Custom/OutlineUnlit"); - if (shader == null) { Debug.LogWarning("[ShoseClick] Shader缺失"); return; } + if (shader == null) return; var mat = new Material(shader); mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f)); mat.SetColor("_MainColor", new Color(0, 0, 0, 0)); @@ -57,10 +54,11 @@ public class ShoseClickHandler : MonoBehaviour void OnMouseDown() { - Debug.Log("[ShoseClick] 被点击"); + Debug.Log("[ShoseClick] ★ 被点击了 ★"); StopAllCoroutines(); if (_outlineMesh != null) _outlineMesh.enabled = false; - if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; } + if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; Debug.Log($"[ShoseClick] 移动到 {targetPoint.name}"); } + else Debug.LogWarning("[ShoseClick] targetPoint 为空!"); if (nextObject != null) nextObject.SetActive(true); } }