Files
VFSUnity/Assets/Scripts/Interaction/TouchPositionHandler.cs
T
yangbear 643084682a feat: chanraotuibu交互+摄像机直切+顺序调整+高度修正
- 新增ChanraoTuibuHandler: 蓝色矩形闪烁描边, 点击显示模型+激活ping.004
- AudioManager.SwitchToCamera3: 移除淡入淡出改为直接切换
- TouchPositionHandler: point1→激活chanraotuibu(非ping.004)
- PingClickHandler高度offset改为0.05f
2026-07-03 14:30:10 +08:00

116 lines
3.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using UnityEngine;
/// <summary>
/// 挂在 touchArray 子球体上。球体用双Pass膨胀描边shaderCustom/OutlineUnlit),
/// 闪烁提示用户点击。点击后移动到对应位置并顺序显示下一个。
/// </summary>
public class TouchPositionHandler : MonoBehaviour
{
public Transform targetPosition;
public GameObject womanObject;
public GameObject nextTouchObject;
public AudioClip voiceClip;
private MeshRenderer _meshRenderer;
private void Start()
{
_meshRenderer = GetComponent<MeshRenderer>();
StartCoroutine(BlinkMesh());
}
private void OnEnable()
{
_meshRenderer = GetComponent<MeshRenderer>();
if (_meshRenderer != null)
{
_meshRenderer.enabled = true;
var col = GetComponent<Collider>(); if (col == null) { var sc = gameObject.AddComponent<SphereCollider>(); sc.radius = 0.3f; } // 只显示描边,填充透明
var mat = _meshRenderer.material;
if (mat != null && mat.HasProperty("_MainColor"))
{
var c = mat.GetColor("_MainColor");
c.a = 0f;
mat.SetColor("_MainColor", c);
}
}
StopAllCoroutines();
StartCoroutine(BlinkMesh());
}
private System.Collections.IEnumerator BlinkMesh()
{
while (true)
{
if (_meshRenderer != null) _meshRenderer.enabled = !_meshRenderer.enabled;
yield return new WaitForSeconds(0.4f);
}
}
private void OnMouseDown()
{
Debug.Log($"[TouchPosition] {name}: 被点击");
if (womanObject != null && targetPosition != null)
{
womanObject.transform.position = targetPosition.position;
womanObject.transform.rotation = targetPosition.rotation;
Debug.Log($"[TouchPosition] woman 移动到 {targetPosition.name}");
}
if (voiceClip != null)
{
PlaySharedVoice();
Debug.Log($"[TouchPosition] 播放语音: {voiceClip.name}");
}
// 点击point1时平滑切换到camera3
if (transform.GetSiblingIndex() == 0)
{
var amCam = FindObjectOfType<AudioManager>();
if (amCam != null) amCam.SwitchToCamera3();
}
int stepIndex = transform.GetSiblingIndex() + 1;
var sm = FindObjectOfType<StepManager>();
if (sm != null) sm.RecordWomanStep(stepIndex);
// point1 点击后先激活 chanraotuibu
if (stepIndex == 1)
{
var mi = GameObject.Find("manInjury");
if (mi != null)
{
var ct = mi.transform.Find("chanraotuibu");
if (ct != null) { ct.gameObject.SetActive(true); Debug.Log("[TouchPosition] chanraotuibu 已激活"); }
}
}
StopAllCoroutines();
if (_meshRenderer != null) _meshRenderer.enabled = false;
gameObject.SetActive(false);
if (nextTouchObject != null)
{
nextTouchObject.SetActive(true);
Debug.Log($"[TouchPosition] {name} → {nextTouchObject.name} 显示");
}
}
private static AudioSource _sharedVoice;
private void PlaySharedVoice()
{
if (voiceClip == null) return;
if (_sharedVoice == null)
{
var go = GameObject.Find("[Managers]");
if (go != null) _sharedVoice = go.AddComponent<AudioSource>();
else { var g = new GameObject("SharedVoice"); _sharedVoice = g.AddComponent<AudioSource>(); }
}
_sharedVoice.Stop();
_sharedVoice.clip = voiceClip;
_sharedVoice.Play();
}
}