Files
VFSUnity/Assets
yangbear c38016ce26 fix: Shoot期间每帧锁定IsFull=false防止过早切换 + 黑场后隐藏man
- Step2 Shoot: 改为while循环每帧SetBool(IsFull,false),防止Animator中途切到manfull
- Step3 Fall: 2.1s后停留1s再黑场(不再用_fallHoldDuration)
- Step4 黑场: 新增 man 隐藏(_manAnimator.gameObject.SetActive(false))
- woman和maninjury在黑场期间显示,man/man2隐藏
2026-06-29 20:54:39 +08:00
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