2d0aaa98aa
- 重写 PageController.cs,为所有按钮回调添加完整 Debug.Log - 自动修复 _btnFixationBack:未赋值时自动查找 FixationPanel/BtnBack - 自动修复 _btnExperimentBack:未赋值时自动查找 ExperimentPanel/Navbar/BtnBack - 删除失效的 Canvas 根级冗余 BtnFixationBack - 添加 3D 角色模型资源(man/woman 模型、动画、TextMesh Pro) - 添加 ExperimentPanel UI 资源和 TrainingBackground 素材 测试方法:进入 Play 模式,查看 Console 以验证每个按钮的绑定状态和点击回调是否正常触发。
52 lines
1.3 KiB
C#
Executable File
52 lines
1.3 KiB
C#
Executable File
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ChatController : MonoBehaviour {
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public TMP_InputField ChatInputField;
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public TMP_Text ChatDisplayOutput;
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public Scrollbar ChatScrollbar;
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void OnEnable()
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{
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ChatInputField.onSubmit.AddListener(AddToChatOutput);
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}
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void OnDisable()
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{
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ChatInputField.onSubmit.RemoveListener(AddToChatOutput);
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}
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void AddToChatOutput(string newText)
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{
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// Clear Input Field
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ChatInputField.text = string.Empty;
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var timeNow = System.DateTime.Now;
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string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText;
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if (ChatDisplayOutput != null)
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{
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// No special formatting for first entry
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// Add line feed before each subsequent entries
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if (ChatDisplayOutput.text == string.Empty)
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ChatDisplayOutput.text = formattedInput;
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else
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ChatDisplayOutput.text += "\n" + formattedInput;
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}
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// Keep Chat input field active
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ChatInputField.ActivateInputField();
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// Set the scrollbar to the bottom when next text is submitted.
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ChatScrollbar.value = 0;
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}
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}
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