Files
VFSUnity/Assets/Scripts/Interaction/TouchPositionHandler.cs
T
yangbear 7100305765 feat: woman移动交互 + medicalBox显示 + ReturnToHome场景重置
- TouchPositionHandler: 点击touchArray球体→woman移动到womanPointArray对应位置
- medicalBox: 初始隐藏,实验开始后显示
- ReturnToHome: 重置场景(恢复man/man2, 隐藏woman/manInjury/medicalBox, 切回主摄像机, 重置Animator)
- ActivateExperimentObjects(): 实验启动时激活实验物件
2026-06-30 02:19:13 +08:00

26 lines
832 B
C#

using UnityEngine;
/// <summary>
/// 挂在 touchArray 的每个子球体上,点击时把 woman 移动到 womanPointArray 对应位置。
/// 字段用 public 方便代码直接赋值。
/// </summary>
public class TouchPositionHandler : MonoBehaviour
{
public Transform targetPosition;
public GameObject womanObject;
private void OnMouseDown()
{
if (womanObject != null && targetPosition != null)
{
womanObject.transform.position = targetPosition.position;
womanObject.transform.rotation = targetPosition.rotation;
Debug.Log($"[TouchPosition] woman 移动到 {targetPosition.name} ({targetPosition.position})");
}
else
{
Debug.LogWarning($"[TouchPosition] {name}: womanObject 或 targetPosition 为空");
}
}
}