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VFSUnity/Assets/Scripts/Interaction/TouchPositionHandler.cs
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using UnityEngine;
/// <summary>
/// 挂在 touchArray 的每个子球体上,点击时把 woman 移动到 womanPointArray 对应位置。
/// 字段用 public 方便代码直接赋值。
/// </summary>
public class TouchPositionHandler : MonoBehaviour
{
public Transform targetPosition;
public GameObject womanObject;
private void OnMouseDown()
{
if (womanObject != null && targetPosition != null)
{
womanObject.transform.position = targetPosition.position;
womanObject.transform.rotation = targetPosition.rotation;
Debug.Log($"[TouchPosition] woman 移动到 {targetPosition.name} ({targetPosition.position})");
}
else
{
Debug.LogWarning($"[TouchPosition] {name}: womanObject 或 targetPosition 为空");
}
}
}