524ad732f9
- 新增 Custom/OutlineUnlit shader: Pass1膨胀描边(Cull Front)+Pass2内芯填充 - BlueOutline.mat: 蓝色描边+半透蓝填充 - TouchPositionHandler改用MeshRenderer.enabled闪烁 - 球体挂MeshRenderer+Outline材质,0.4s闪烁
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
using UnityEngine;
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/// <summary>
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/// 挂在 touchArray 子球体上。球体用双Pass膨胀描边shader(Custom/OutlineUnlit),
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/// 闪烁提示用户点击。点击后移动到对应位置并顺序显示下一个。
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/// </summary>
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public class TouchPositionHandler : MonoBehaviour
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{
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public Transform targetPosition;
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public GameObject womanObject;
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public GameObject nextTouchObject;
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private MeshRenderer _meshRenderer;
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private void Start()
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{
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_meshRenderer = GetComponent<MeshRenderer>();
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StartCoroutine(BlinkMesh());
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}
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private System.Collections.IEnumerator BlinkMesh()
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{
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while (true)
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{
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if (_meshRenderer != null)
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_meshRenderer.enabled = !_meshRenderer.enabled;
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yield return new WaitForSeconds(0.4f);
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}
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}
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private void OnMouseDown()
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{
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Debug.Log($"[TouchPosition] {name}: 被点击");
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if (womanObject != null && targetPosition != null)
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{
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womanObject.transform.position = targetPosition.position;
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womanObject.transform.rotation = targetPosition.rotation;
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Debug.Log($"[TouchPosition] woman 移动到 {targetPosition.name}");
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}
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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gameObject.SetActive(false);
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if (nextTouchObject != null)
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{
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nextTouchObject.SetActive(true);
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Debug.Log($"[TouchPosition] {name} → {nextTouchObject.name} 显示");
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}
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}
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}
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