Commit Graph

54 Commits

Author SHA1 Message Date
yangbear ea12c51677 fix: 蓝描边重构 - Unlit/Color shader + 闪烁 + MeshRenderer自动关闭
- Shader: Sprites/Default → Unlit/Color (解决3D空间不可见)
- 线宽: 0.02→0.06, 半径: 0.12→0.15, 颜色: 亮蓝
- 新增闪烁协程: 每0.4s切换enabled
- Start()自动关闭MeshRenderer,只留描边
- 环抬高0.02防穿地
2026-06-30 02:32:27 +08:00
yangbear 2bb79e452e feat: touchArray 蓝描边 + 顺序显示(点击1→2→3)
- TouchPositionHandler: Start()创建LineRenderer蓝圈描边
- 新增 nextTouchObject 字段实现链式顺序显示
- 点击球体→移动woman→隐藏自己→显示下一个
- 场景初始: 仅point1活跃, 链: point1→point2→point3→null
2026-06-30 02:24:54 +08:00
yangbear 7100305765 feat: woman移动交互 + medicalBox显示 + ReturnToHome场景重置
- TouchPositionHandler: 点击touchArray球体→woman移动到womanPointArray对应位置
- medicalBox: 初始隐藏,实验开始后显示
- ReturnToHome: 重置场景(恢复man/man2, 隐藏woman/manInjury/medicalBox, 切回主摄像机, 重置Animator)
- ActivateExperimentObjects(): 实验启动时激活实验物件
2026-06-30 02:19:13 +08:00
yangbear f0a6b96da5 feat: MCP Unity 场景优化 — 完整交互体系搭建
- 删除重复 Ground
- 创建 [Managers] 空物体,挂载 GameManager + StepManager + ExperimentFlowCoordinator + AudioManager
- Main Camera 挂载 InteractionSystem
- 伤者 InjectedPerson 下创建 5 个交互子物体 (InjuryVisual/Swelling/Pain/VitalSigns/Neuro)
- 创建绑带位置、踝关节、衬垫、夹板位置等空物体
- 道具摆放到位:伤者(2,0.05,5) 施救者(3,0,5) 鞋(2.7,0.15,5.5) 绷带/夹板/急救箱在旁
- InjuryLeg Tag 修正,Ground Tag 修正
- 全部新脚本同步导入 (ExperimentTypes/StepData/ExperimentConfig/StepManager/GameManager/ExperimentFlowCoordinator/InteractionSystem/DraggableObject/HighlightEffect/UIManager/ExamPopup/ScoreDisplay/VideoController/AudioManager/CharacterAnimController/StepAnimationHandler)
- 旧脚本 (ExperimentController/ConfigLoader/AnimationController/HUDController/VideoPlayerController/PopupSystem/ModeSelectionUI) 全部兼容修复或 stub
- 编译通过,0 错误
- Canvas 挂载 UIManager
2026-06-24 02:33:48 +08:00