yangbear
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424f07cce2
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fix: collider按localScale缩放+描边补偿scale(解决0.01scale下不可见)
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2026-07-06 05:07:15 +08:00 |
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yangbear
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b4b8c689d9
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feat: OutlineConfig统一描边宽度+补挂ping handler+宽度默认0.15
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2026-07-06 04:54:53 +08:00 |
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yangbear
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e9e7db0669
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feat: 流程重排—Shoe→chanraotuibu→ping004→逐点模型→chanrao
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2026-07-06 04:49:03 +08:00 |
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yangbear
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96f6d22658
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fix: ChanraoTuibu补ping边框重亮+Shose OnEnable替换Start+描边加粗
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2026-07-06 04:43:49 +08:00 |
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yangbear
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3c76ce47df
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fix: 所有描边宽度提到0.1+补挂PingClickHandler/ChanraoTuibuHandler
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2026-07-06 04:36:50 +08:00 |
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yangbear
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609b310583
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feat: 全面重写—shader模型描边+Shose→ping→chanraotuibu→ping第二轮
- ShoseClickHandler: shader描边,点击移动Shose到ShosePoint+激活ping.004
- PingClickHandler: shader描边两阶段,第一轮完激活chanraotuibu
- ChanraoTuibuHandler: shader描边,点击后亮起ping第二轮边框
- TouchPositionHandler: point1激活Shose而非chanraotuibu
- 所有Handler用Custom/OutlineUnlit shader(_MainColor.a=0)实现模型精准描边
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2026-07-05 02:53:50 +08:00 |
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yangbear
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1551364fb3
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fix: 点击后边框消失而非保持显示
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2026-07-05 02:27:52 +08:00 |
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yangbear
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dee680a458
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fix: GetComponentsInChildren(true)确保深层子模型隐藏+SphereCollider防点击无效
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2026-07-03 14:44:28 +08:00 |
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yangbear
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0e35ff22c8
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fix: 去掉ChanraoTuibuHandler中残留的f变量
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2026-07-03 14:40:18 +08:00 |
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yangbear
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1ee3a9a48c
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fix: 边框扩展20%贴合模型+隐藏所有子级Renderer
- ChanraoTuibuHandler/PingClickHandler: bounds.extents*1.2扩展边框
- OnEnable: 遍历所有子级Renderer全部enabled=false
- OnMouseDown: 遍历所有子级Renderer全部enabled=true
- 使用GetComponentInChildren<Renderer>()兜底
- 新增Debug.Log打印bounds信息
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2026-07-03 14:37:00 +08:00 |
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yangbear
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643084682a
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feat: chanraotuibu交互+摄像机直切+顺序调整+高度修正
- 新增ChanraoTuibuHandler: 蓝色矩形闪烁描边, 点击显示模型+激活ping.004
- AudioManager.SwitchToCamera3: 移除淡入淡出改为直接切换
- TouchPositionHandler: point1→激活chanraotuibu(非ping.004)
- PingClickHandler高度offset改为0.05f
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2026-07-03 14:30:10 +08:00 |
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