Fix full flow reset cleanup for outlines and residual objects, adjust EndPanel buttons

This commit is contained in:
yangbear
2026-07-12 12:17:06 +08:00
parent a6bda2b296
commit e7eb9a9cbc
8 changed files with 312 additions and 66 deletions
+143 -35
View File
@@ -44,6 +44,7 @@ public class PageController : MonoBehaviour
private Page _currentPage = Page.Home;
private ExperimentMode _selectedMode = ExperimentMode.Learn;
private int _lastReturnHomeFrame = -1;
private void Start()
{
@@ -114,6 +115,13 @@ public class PageController : MonoBehaviour
if (page == Page.ModeSelect && _modeDescText != null)
_modeDescText.text = "";
var audioManager = FindObjectOfType<AudioManager>();
if (audioManager != null)
{
if (page == Page.Experiment) audioManager.PlayExperimentBg();
else audioManager.PlayHomeBg();
}
Debug.Log($"PageController: 页面切换 -> [{page}]");
}
@@ -198,40 +206,64 @@ public class PageController : MonoBehaviour
public void ReturnToHome()
{
Debug.Log("PageController: 返回首页");
if (_lastReturnHomeFrame == Time.frameCount)
{
Debug.Log("PageController: 返回首页已在本帧执行,跳过重复调用");
return;
}
_lastReturnHomeFrame = Time.frameCount;
Debug.Log("PageController: 返回首页,开始完整复位流程");
StopAllCoroutines();
ActionHistory.Clear();
if (_uiManager != null)
{
_uiManager.HideVideo();
_uiManager.HideEndPanel();
}
HideCanvasPanel("VideoPanel");
HideCanvasPanel("EndPanel");
HideCanvasPanel("DialogueBubble");
HideCanvasPanel("GradeResult");
HideCanvasPanel("TipPanel");
// --- 核心修复:退出时彻底清理并隐藏所有交互物体 ---
var manInjury = GameObject.Find("manInjury");
if (manInjury != null)
foreach (var handler in GetSceneObjectsOfType<PingClickHandler>())
{
foreach (var handler in manInjury.GetComponentsInChildren<PingClickHandler>(true))
{
handler.ResetState();
handler.gameObject.SetActive(false); // 强制隐藏 ping
}
foreach (var handler in manInjury.GetComponentsInChildren<ChanraoTuibuHandler>(true))
{
handler.ResetState();
handler.gameObject.SetActive(false); // 强制隐藏 chanraotuibu
}
// 这里也可以顺带隐藏所有的 man_ba_zi_chan_rao 下的 chanrao
handler.ResetState(false);
handler.ForceHideOutline();
handler.gameObject.SetActive(false);
Debug.Log($"PageController: 已隐藏 Ping {handler.name}");
}
foreach (var handler in GetSceneObjectsOfType<ChanraoTuibuHandler>())
{
handler.ResetState(false);
handler.ForceHideOutline();
handler.gameObject.SetActive(false);
Debug.Log($"PageController: 已隐藏 ChanraoTuibu {handler.name}");
}
HideSceneObjectsByNamePrefix("chanrao");
// 找到 Shose 重置并彻底隐藏
var shose = GameObject.Find("Shose");
if (shose == null)
{
var allTransforms = Resources.FindObjectsOfTypeAll<Transform>();
foreach(var t in allTransforms) { if (t.parent == null && t.name == "Shose") { shose = t.gameObject; break; } }
}
var shose = FindSceneObject("Shose");
if (shose != null)
{
var h = shose.GetComponent<ShoseClickHandler>();
if (h != null) h.ResetState();
if (h != null)
{
h.ResetState(false);
h.ForceHideOutline();
}
// 关键:返回主页时,必须禁用点击组件,并隐藏物体
if (h != null) h.enabled = false;
shose.SetActive(false);
Debug.Log("PageController: 已隐藏 Shose");
}
// 把 touchArray 里的点也关掉
@@ -240,12 +272,84 @@ public class PageController : MonoBehaviour
{
foreach (Transform t in touchArray.transform)
{
var point2Handler = t.GetComponent<Point2ClickHandler>();
if (point2Handler != null) point2Handler.ResetState(false);
t.gameObject.SetActive(false);
}
}
var woman = GameObject.Find("woman");
if (woman != null)
{
var anim = woman.GetComponent<Animator>();
if (anim != null)
{
anim.SetBool("IsCheck", false);
anim.SetBool("isCrouch", false);
}
}
var manInjury = GameObject.Find("manInjury");
if (manInjury != null)
{
var anim = manInjury.GetComponent<Animator>();
if (anim != null) anim.SetBool("CheckFoot", false);
}
var audioManager = FindObjectOfType<AudioManager>();
if (audioManager != null)
{
audioManager.StopVoice();
audioManager.StopSfx();
audioManager.ResetCamerasToHome();
}
// ------------------------------------------------
ShowPage(Page.Home);
Debug.Log("PageController: 返回首页复位完成");
}
private void HideCanvasPanel(string panelName)
{
var panel = FindSceneObject(panelName);
if (panel != null) panel.SetActive(false);
}
private GameObject FindSceneObject(string objectName)
{
var found = GameObject.Find(objectName);
if (found != null) return found;
foreach (var t in Resources.FindObjectsOfTypeAll<Transform>())
{
if (t == null || !t.gameObject.scene.IsValid()) continue;
if (t.name == objectName) return t.gameObject;
}
return null;
}
private T[] GetSceneObjectsOfType<T>() where T : Component
{
var all = Resources.FindObjectsOfTypeAll<T>();
var list = new System.Collections.Generic.List<T>();
foreach (var item in all)
{
if (item == null || !item.gameObject.scene.IsValid()) continue;
list.Add(item);
}
return list.ToArray();
}
private void HideSceneObjectsByNamePrefix(string prefix)
{
foreach (var t in Resources.FindObjectsOfTypeAll<Transform>())
{
if (t == null || !t.gameObject.scene.IsValid()) continue;
if (!t.name.StartsWith(prefix, System.StringComparison.OrdinalIgnoreCase)) continue;
t.gameObject.SetActive(false);
Debug.Log($"PageController: 已隐藏残留对象 {t.name}");
}
}
private System.Collections.IEnumerator StartInitialVoiceAndCameraRoutine()
@@ -264,11 +368,7 @@ public class PageController : MonoBehaviour
}
// 找鞋子
var shose = GameObject.Find("Shose");
if (shose == null)
{
foreach(var t in allT) { if (t.parent == null && t.name == "Shose") { shose = t.gameObject; break; } }
}
var shose = FindSceneObject("Shose");
var point2 = GameObject.Find("touchArray/point2");
if (point2 == null)
@@ -287,14 +387,7 @@ public class PageController : MonoBehaviour
if (h == null) h = shose.AddComponent<ShoseClickHandler>();
h.targetPoint = GameObject.Find("ShosePoint")?.transform;
// 这里因为你换了绑带模型:我们需要确保拿到正确的 ping.004。
// 只要场景里激活/存在叫 ping.004 的就行
var ping004 = GameObject.Find("ping.004");
if (ping004 == null)
{
// 如果是隐藏状态,用全局查找
foreach(var t in allT) { if (t.name == "ping.004") { ping004 = t.gameObject; break; } }
}
var ping004 = FindFirstPingStepObject();
h.nextObject = ping004;
// 鞋子出现,但默认不开组件(不可点击)
@@ -350,13 +443,28 @@ public class PageController : MonoBehaviour
private void HideShose()
{
var shose = GameObject.Find("Shose");
var shose = FindSceneObject("Shose");
if (shose != null)
{
shose.SetActive(false);
}
}
private GameObject FindFirstPingStepObject()
{
foreach (var ping in GetSceneObjectsOfType<PingClickHandler>())
{
if (ping != null && ping.name == "ping.004") return ping.gameObject;
}
foreach (var ping in GetSceneObjectsOfType<PingClickHandler>())
{
if (ping != null && ping.pingIndex == 0) return ping.gameObject;
}
return null;
}
#endregion
}