Fix ResetState for ShoseClickHandler to properly show outline and reset related objects
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@@ -136,8 +136,6 @@ public class ShoseClickHandler : MonoBehaviour
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{
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touchPoint3.gameObject.SetActive(false);
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}
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}
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// 切换到摄像机3(已由 PageController 开场动画结束时完成,此处不再重复触发)
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@@ -158,6 +156,8 @@ public class ShoseClickHandler : MonoBehaviour
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public void ResetState()
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{
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_clicked = false;
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// 【关键修复】确保 OutlineMesh 在重新激活时处于开启状态并正常闪烁
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if (_outlineMesh != null) _outlineMesh.enabled = true;
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if (_hasRecordedInitialTransform)
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@@ -175,8 +175,6 @@ public class ShoseClickHandler : MonoBehaviour
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uiMgr.HideVideo();
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}
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// 把 woman 重置(取消蹲下)
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var woman = GameObject.Find("woman");
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if (woman != null)
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@@ -185,12 +183,37 @@ public class ShoseClickHandler : MonoBehaviour
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if (anim != null)
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{
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anim.SetBool("isCrouch", false);
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}
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// 移回原位?如果最初在某个位置,PageController里有记录。这里只要不穿帮即可
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// 还需要把女人放回到 point2 处
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var point2 = GameObject.Find("womanPointArray/point2");
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if (point2 != null)
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{
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woman.transform.position = point2.transform.position;
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woman.transform.rotation = point2.transform.rotation;
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}
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}
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// 取消男伤员的 CheckFoot 动作
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var manInjury = GameObject.Find("manInjury");
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if (manInjury != null)
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{
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var anim = manInjury.GetComponent<Animator>();
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if (anim != null)
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{
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anim.SetBool("CheckFoot", false);
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}
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}
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// 【关键修复】把原本被隐藏的 touchArray/point3 的边框重新显示出来
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var touchArray = GameObject.Find("touchArray");
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if (touchArray != null)
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{
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var touchPoint3 = touchArray.transform.Find("point3");
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if (touchPoint3 != null)
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{
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touchPoint3.gameObject.SetActive(true);
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}
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}
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// ----------------------------------------
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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