Fix Point2 outline visual script bug, show Shose without outline at start, only show point2 after camera3 switches, and fix Shose undo removing camera reversion
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@@ -72,7 +72,12 @@ public class Point2ClickHandler : MonoBehaviour
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}
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}
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if (nextObject != null) nextObject.SetActive(true);
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if (nextObject != null)
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{
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var shoseHandler = nextObject.GetComponent<ShoseClickHandler>();
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if (shoseHandler != null) shoseHandler.enabled = true;
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else nextObject.SetActive(true);
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}
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gameObject.SetActive(false);
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}
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@@ -81,7 +86,12 @@ public class Point2ClickHandler : MonoBehaviour
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_clicked = false;
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if (_meshRenderer != null) _meshRenderer.enabled = true;
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if (nextObject != null) nextObject.SetActive(false);
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if (nextObject != null)
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{
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var shoseHandler = nextObject.GetComponent<ShoseClickHandler>();
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if (shoseHandler != null) shoseHandler.enabled = false;
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else nextObject.SetActive(false);
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}
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var woman = GameObject.Find("woman");
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if (woman != null)
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@@ -177,27 +177,7 @@ public class ShoseClickHandler : MonoBehaviour
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uiMgr.HideVideo();
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}
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var cam2 = GameObject.Find("camera2");
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var cam3 = GameObject.Find("camera3");
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if (cam2 == null)
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{
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var allT = Resources.FindObjectsOfTypeAll<Transform>();
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foreach(var t in allT) { if (t.name == "camera2") { cam2 = t.gameObject; break; } }
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}
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if (cam2 != null) { var c = cam2.GetComponent<Camera>(); if (c != null) c.enabled = true; }
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if (cam3 != null) { var c = cam3.GetComponent<Camera>(); if (c != null) c.enabled = false; }
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var am = FindObjectOfType<AudioManager>();
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if (am != null)
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{
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#if UNITY_EDITOR
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var autoClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>("Assets/Audio/people/周围环境安全,我是救护志愿者,我可以帮助您吗.mp3");
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if (autoClip != null)
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{
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am.PlayVoice(autoClip);
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}
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#endif
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}
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// 把 woman 重置(取消蹲下)
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var woman = GameObject.Find("woman");
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