111 lines
3.0 KiB
C#
111 lines
3.0 KiB
C#
using UnityEngine;
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public class Point2ClickHandler : MonoBehaviour
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{
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public GameObject nextObject; // This will be Shose
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private bool _clicked;
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public bool CanBeClicked() { return !_clicked; }
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private MeshRenderer _meshRenderer;
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void OnEnable()
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{
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if (GetComponent<Collider>() == null) gameObject.AddComponent<SphereCollider>().radius = 0.5f;
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_meshRenderer = GetComponent<MeshRenderer>();
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if (_meshRenderer != null)
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{
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_meshRenderer.enabled = true;
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var mat = _meshRenderer.material;
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if (mat != null && mat.HasProperty("_MainColor"))
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{
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var c = mat.GetColor("_MainColor");
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c.a = 0f;
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mat.SetColor("_MainColor", c);
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if (mat.HasProperty("_OutlineWidth"))
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{
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mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
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}
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}
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}
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_clicked = false;
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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}
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System.Collections.IEnumerator BlinkOutline()
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{
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yield return new WaitForSeconds(0.4f);
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while (true)
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{
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if (_meshRenderer != null) _meshRenderer.enabled = !_meshRenderer.enabled;
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yield return new WaitForSeconds(0.4f);
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}
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}
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void OnMouseDown()
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{
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PerformClick();
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}
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public void PerformClick()
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{
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if (_clicked) return;
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_clicked = true;
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Debug.Log("[Point2Click] ★ 被点击 ★");
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ActionHistory.Push(ActionHistory.ActionType.Point2, this);
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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var woman = GameObject.Find("woman");
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if (woman != null)
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{
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var anim = woman.GetComponent<Animator>();
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if (anim != null)
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{
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anim.SetBool("IsCheck", true);
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}
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}
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if (nextObject != null)
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{
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var shoseHandler = nextObject.GetComponent<ShoseClickHandler>();
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if (shoseHandler != null) shoseHandler.enabled = true;
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else nextObject.SetActive(true);
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}
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gameObject.SetActive(false);
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}
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public void ResetState()
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{
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_clicked = false;
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if (_meshRenderer != null) _meshRenderer.enabled = true;
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if (nextObject != null)
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{
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var shoseHandler = nextObject.GetComponent<ShoseClickHandler>();
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if (shoseHandler != null) shoseHandler.enabled = false;
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else nextObject.SetActive(false);
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}
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var woman = GameObject.Find("woman");
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if (woman != null)
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{
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var anim = woman.GetComponent<Animator>();
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if (anim != null)
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{
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anim.SetBool("IsCheck", false);
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}
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}
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gameObject.SetActive(true);
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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}
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}
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