feat: 语音流程重排+ping延后+边框变细
- 实验启动时自动播放第1段woman语音(周围环境安全) - point1点击播放第2段(伤员左大腿), 同时激活ping.004 - ping边框从0.04改为0.015变细 - ActivateExperimentObjects不再即时激活ping
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@@ -1336,8 +1336,8 @@ Transform:
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m_GameObject: {fileID: 30774412}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -8.382, y: 0.184, z: -8.86}
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m_LocalScale: {x: 0.14200392, y: 0.14200392, z: 0.14200392}
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m_LocalPosition: {x: -8.512, y: 0.581, z: -8.954}
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m_LocalScale: {x: 0.17588606, y: 0.17588606, z: 0.17588606}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 959961359}
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@@ -3285,7 +3285,7 @@ MonoBehaviour:
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_idleDuration: 2
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_fadeDuration: 1
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_fallHoldDuration: 1.5
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_enableOpeningFlow: 1
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_enableOpeningFlow: 0
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_basketballClip: {fileID: 8300000, guid: 25ff553be9c84452ab0a39fbfd06be77, type: 3}
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_manCallClip: {fileID: 8300000, guid: bc5816d37e79f4461a243f63cd20c925, type: 3}
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--- !u!114 &441640517
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@@ -3302,7 +3302,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_homeBg: {fileID: 8300000, guid: 28a93a41087664f1d9f83a456d17928f, type: 3}
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_experimentBg: {fileID: 8300000, guid: 4f431e6ae1b9f4b94a61c31fe630647a, type: 3}
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BgVolume: 0.5
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BgVolume: 0.239
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_basketballSfx: {fileID: 8300000, guid: 25ff553be9c84452ab0a39fbfd06be77, type: 3}
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_manCallSfx: {fileID: 8300000, guid: bc5816d37e79f4461a243f63cd20c925, type: 3}
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--- !u!1 &458363765
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@@ -6572,7 +6572,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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chanraoObject: {fileID: 922948973}
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nextPing: {fileID: 1491444205}
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pingIndex: 0
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pingIndex: 2
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--- !u!1 &1127144482
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GameObject:
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m_ObjectHideFlags: 0
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@@ -9231,7 +9231,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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chanraoObject: {fileID: 439600668}
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nextPing: {fileID: 0}
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pingIndex: 0
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pingIndex: 3
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--- !u!1 &1579053217
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GameObject:
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m_ObjectHideFlags: 0
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@@ -11164,7 +11164,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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chanraoObject: {fileID: 381534988}
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nextPing: {fileID: 1122165351}
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pingIndex: 0
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pingIndex: 1
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--- !u!1 &1870948488
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GameObject:
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m_ObjectHideFlags: 0
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@@ -45,8 +45,8 @@ public class PingClickHandler : MonoBehaviour
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_outlineRenderer = ringGo.AddComponent<LineRenderer>();
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_outlineRenderer.useWorldSpace = true;
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_outlineRenderer.loop = true;
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_outlineRenderer.startWidth = 0.04f;
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_outlineRenderer.endWidth = 0.04f;
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_outlineRenderer.startWidth = 0.015f;
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_outlineRenderer.endWidth = 0.015f;
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_outlineRenderer.material = new Material(Shader.Find("Unlit/Color"));
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_outlineRenderer.material.color = new Color(0.2f, 0.5f, 1f);
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_outlineRenderer.startColor = new Color(0.2f, 0.5f, 1f);
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@@ -72,6 +72,18 @@ public class TouchPositionHandler : MonoBehaviour
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var sm = FindObjectOfType<StepManager>();
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if (sm != null) sm.RecordWomanStep(stepIndex);
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// point1 点击后激活第一个 ping
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if (stepIndex == 1)
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{
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var mi = GameObject.Find("manInjury");
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if (mi != null)
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{
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var ping4 = mi.transform.Find("ping.004");
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if (ping4 != null) { ping4.gameObject.SetActive(true); Debug.Log("[TouchPosition] ping.004 已激活"); }
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FindObjectOfType<StepManager>()?.InitPingSteps();
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}
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}
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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@@ -283,6 +283,15 @@ public class PageController : MonoBehaviour
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var touch = GameObject.Find("touchArray");
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if (touch != null && touch.transform.childCount > 0) { touch.transform.GetChild(0).gameObject.SetActive(true); Debug.Log("PageController: touchArray/point1 已显示");
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// 自动播放第一段 woman 语音
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var am = FindObjectOfType<AudioManager>();
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if (am != null) {
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#if UNITY_EDITOR
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var autoClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>("Assets/Audio/people/周围环境安全,我是救护志愿者,我可以帮助您吗.mp3");
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if (autoClip != null) am.PlayVoice(autoClip);
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#endif
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}
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// 激活第一个 ping (ping.004)
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var mi = GameObject.Find("manInjury");
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if (mi != null) {
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