feat: 语音流程重排+ping延后+边框变细

- 实验启动时自动播放第1段woman语音(周围环境安全)
- point1点击播放第2段(伤员左大腿), 同时激活ping.004
- ping边框从0.04改为0.015变细
- ActivateExperimentObjects不再即时激活ping
This commit is contained in:
yangbear
2026-07-03 14:08:08 +08:00
parent 4ce5ab0578
commit c8f23df5a4
4 changed files with 30 additions and 9 deletions
+9
View File
@@ -283,6 +283,15 @@ public class PageController : MonoBehaviour
var touch = GameObject.Find("touchArray");
if (touch != null && touch.transform.childCount > 0) { touch.transform.GetChild(0).gameObject.SetActive(true); Debug.Log("PageController: touchArray/point1 已显示");
// 自动播放第一段 woman 语音
var am = FindObjectOfType<AudioManager>();
if (am != null) {
#if UNITY_EDITOR
var autoClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>("Assets/Audio/people/周围环境安全,我是救护志愿者,我可以帮助您吗.mp3");
if (autoClip != null) am.PlayVoice(autoClip);
#endif
}
// 激活第一个 ping (ping.004)
var mi = GameObject.Find("manInjury");
if (mi != null) {