feat: 语音流程重排+ping延后+边框变细
- 实验启动时自动播放第1段woman语音(周围环境安全) - point1点击播放第2段(伤员左大腿), 同时激活ping.004 - ping边框从0.04改为0.015变细 - ActivateExperimentObjects不再即时激活ping
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@@ -45,8 +45,8 @@ public class PingClickHandler : MonoBehaviour
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_outlineRenderer = ringGo.AddComponent<LineRenderer>();
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_outlineRenderer.useWorldSpace = true;
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_outlineRenderer.loop = true;
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_outlineRenderer.startWidth = 0.04f;
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_outlineRenderer.endWidth = 0.04f;
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_outlineRenderer.startWidth = 0.015f;
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_outlineRenderer.endWidth = 0.015f;
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_outlineRenderer.material = new Material(Shader.Find("Unlit/Color"));
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_outlineRenderer.material.color = new Color(0.2f, 0.5f, 1f);
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_outlineRenderer.startColor = new Color(0.2f, 0.5f, 1f);
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@@ -72,6 +72,18 @@ public class TouchPositionHandler : MonoBehaviour
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var sm = FindObjectOfType<StepManager>();
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if (sm != null) sm.RecordWomanStep(stepIndex);
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// point1 点击后激活第一个 ping
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if (stepIndex == 1)
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{
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var mi = GameObject.Find("manInjury");
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if (mi != null)
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{
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var ping4 = mi.transform.Find("ping.004");
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if (ping4 != null) { ping4.gameObject.SetActive(true); Debug.Log("[TouchPosition] ping.004 已激活"); }
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FindObjectOfType<StepManager>()?.InitPingSteps();
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}
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}
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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