fix: TouchPositionHandler.OnEnable补collider防止点击失效
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@@ -25,7 +25,7 @@ public class TouchPositionHandler : MonoBehaviour
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if (_meshRenderer != null)
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{
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_meshRenderer.enabled = true;
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// 只显示描边,填充透明
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var col = GetComponent<Collider>(); if (col == null) { var sc = gameObject.AddComponent<SphereCollider>(); sc.radius = 0.3f; } // 只显示描边,填充透明
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var mat = _meshRenderer.material;
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if (mat != null && mat.HasProperty("_MainColor"))
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{
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