fix: 描边从单环改为交叉双环(横+竖),世界空间绘制避免视角失真

- 水平环(XZ平面) + 垂直环(XY平面) 交叉形成球形轮廓
- useWorldSpace=true 直接在世界空间画,避免子物体旋转导致的视角变形
- 半径0.15, 线宽0.06, 亮蓝色, 两个环同步闪烁
This commit is contained in:
yangbear
2026-06-30 02:48:13 +08:00
parent ea12c51677
commit 3d407dec63
2 changed files with 108 additions and 39 deletions
+55 -2
View File
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