diff --git a/Assets/Scenes/main.unity b/Assets/Scenes/main.unity
index 410e93f..4eabb0d 100644
--- a/Assets/Scenes/main.unity
+++ b/Assets/Scenes/main.unity
@@ -1203,6 +1203,7 @@ GameObject:
- component: {fileID: 30774416}
- component: {fileID: 30774415}
- component: {fileID: 30774414}
+ - component: {fileID: 30774417}
m_Layer: 0
m_Name: point1
m_TagString: Untagged
@@ -1296,6 +1297,21 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 30774412}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!114 &30774417
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 30774412}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: aa18d349de8cc4564984a4f44c712138, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetPosition: {fileID: 773787683}
+ womanObject: {fileID: 1096492308}
+ nextTouchObject: {fileID: 559340216}
--- !u!1 &37271315
GameObject:
m_ObjectHideFlags: 0
@@ -1503,6 +1519,11 @@ PrefabInstance:
propertyPath: m_Name
value: medicalBox
objectReference: {fileID: 0}
+ - target: {fileID: 919132149155446097, guid: 1b1ce20a2102247d99cac16ad09ceb1a,
+ type: 3}
+ propertyPath: m_IsActive
+ value: 0
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -2027,13 +2048,14 @@ GameObject:
- component: {fileID: 198874071}
- component: {fileID: 198874070}
- component: {fileID: 198874069}
+ - component: {fileID: 198874072}
m_Layer: 0
m_Name: point3
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &198874068
Transform:
m_ObjectHideFlags: 0
@@ -2120,6 +2142,21 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 198874067}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!114 &198874072
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 198874067}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: aa18d349de8cc4564984a4f44c712138, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetPosition: {fileID: 1109298010}
+ womanObject: {fileID: 1096492308}
+ nextTouchObject: {fileID: 0}
--- !u!1 &200058300
GameObject:
m_ObjectHideFlags: 0
@@ -3502,13 +3539,14 @@ GameObject:
- component: {fileID: 559340220}
- component: {fileID: 559340219}
- component: {fileID: 559340218}
+ - component: {fileID: 559340221}
m_Layer: 0
m_Name: point2
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
- m_IsActive: 1
+ m_IsActive: 0
--- !u!4 &559340217
Transform:
m_ObjectHideFlags: 0
@@ -3595,6 +3633,21 @@ MeshFilter:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 559340216}
m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
+--- !u!114 &559340221
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 559340216}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: aa18d349de8cc4564984a4f44c712138, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ targetPosition: {fileID: 958160146}
+ womanObject: {fileID: 1096492308}
+ nextTouchObject: {fileID: 198874067}
--- !u!1 &574962406
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Interaction/TouchPositionHandler.cs b/Assets/Scripts/Interaction/TouchPositionHandler.cs
index 1f7e632..7fa046d 100644
--- a/Assets/Scripts/Interaction/TouchPositionHandler.cs
+++ b/Assets/Scripts/Interaction/TouchPositionHandler.cs
@@ -2,7 +2,7 @@ using UnityEngine;
///
/// 挂在 touchArray 的每个子球体上,点击时把 woman 移动到 womanPointArray 对应位置。
-/// 自动关闭 MeshRenderer 只显示蓝描边,描边闪烁提示用户点击。
+/// 两个交叉圆环形成球形轮廓闪烁提示。
///
public class TouchPositionHandler : MonoBehaviour
{
@@ -10,52 +10,73 @@ public class TouchPositionHandler : MonoBehaviour
public GameObject womanObject;
public GameObject nextTouchObject;
- private LineRenderer _outlineRenderer;
+ private LineRenderer _ringH; // 水平环
+ private LineRenderer _ringV; // 垂直环
private void Start()
{
- // 关闭球体本身的 MeshRenderer,只留碰撞体 + 描边
var mr = GetComponent();
if (mr != null) mr.enabled = false;
- CreateBlueOutline();
- StartCoroutine(BlinkOutline());
+ CreateCrossRings();
+ StartCoroutine(BlinkRings());
}
- private void CreateBlueOutline()
+ private void CreateCrossRings()
{
- var ringGo = new GameObject("BlueRing");
- ringGo.transform.SetParent(transform, false);
- ringGo.transform.localPosition = new Vector3(0, 0.02f, 0); // 稍微抬高防穿地
- ringGo.transform.localRotation = Quaternion.Euler(90f, 0, 0);
-
- _outlineRenderer = ringGo.AddComponent();
- _outlineRenderer.useWorldSpace = false;
- _outlineRenderer.loop = true;
- _outlineRenderer.startWidth = 0.06f;
- _outlineRenderer.endWidth = 0.06f;
- _outlineRenderer.material = new Material(Shader.Find("Unlit/Color"));
- _outlineRenderer.material.color = new Color(0.2f, 0.5f, 1f); // 亮蓝
- _outlineRenderer.startColor = new Color(0.2f, 0.5f, 1f);
- _outlineRenderer.endColor = new Color(0.2f, 0.5f, 1f);
-
float r = 0.15f;
int segs = 32;
- _outlineRenderer.positionCount = segs;
+ float yOff = 0.05f;
+ Color blue = new Color(0.2f, 0.5f, 1f);
+
+ // 水平环 —— 世界空间 XZ 平面
+ var hGo = new GameObject("RingH");
+ hGo.transform.SetParent(transform, false);
+ _ringH = hGo.AddComponent();
+ SetupRing(_ringH, blue);
+ _ringH.useWorldSpace = true;
+ _ringH.positionCount = segs;
+ Vector3 center = transform.position + Vector3.up * yOff;
for (int i = 0; i < segs; i++)
{
float a = i * 2f * Mathf.PI / segs;
- _outlineRenderer.SetPosition(i, new Vector3(Mathf.Cos(a) * r, Mathf.Sin(a) * r, 0));
+ _ringH.SetPosition(i, center + new Vector3(Mathf.Cos(a) * r, 0, Mathf.Sin(a) * r));
}
- Debug.Log($"[TouchPosition] {name}: 蓝描边已创建 (r={r}, Unlit/Color)");
+
+ // 垂直环 —— 世界空间 XY 平面(竖起来)
+ var vGo = new GameObject("RingV");
+ vGo.transform.SetParent(transform, false);
+ _ringV = vGo.AddComponent();
+ SetupRing(_ringV, blue);
+ _ringV.useWorldSpace = true;
+ _ringV.positionCount = segs;
+ for (int i = 0; i < segs; i++)
+ {
+ float a = i * 2f * Mathf.PI / segs;
+ _ringV.SetPosition(i, center + new Vector3(Mathf.Cos(a) * r, Mathf.Sin(a) * r, 0));
+ }
+
+ Debug.Log($"[TouchPosition] {name}: 交叉蓝环已创建 (r={r})");
}
- private System.Collections.IEnumerator BlinkOutline()
+ private void SetupRing(LineRenderer lr, Color c)
+ {
+ lr.loop = true;
+ lr.startWidth = 0.06f;
+ lr.endWidth = 0.06f;
+ lr.material = new Material(Shader.Find("Unlit/Color"));
+ lr.material.color = c;
+ lr.startColor = c;
+ lr.endColor = c;
+ }
+
+ private System.Collections.IEnumerator BlinkRings()
{
while (true)
{
- if (_outlineRenderer != null)
- _outlineRenderer.enabled = !_outlineRenderer.enabled;
+ bool on = !_ringH.enabled;
+ if (_ringH != null) _ringH.enabled = on;
+ if (_ringV != null) _ringV.enabled = on;
yield return new WaitForSeconds(0.4f);
}
}
@@ -68,27 +89,22 @@ public class TouchPositionHandler : MonoBehaviour
{
womanObject.transform.position = targetPosition.position;
womanObject.transform.rotation = targetPosition.rotation;
- Debug.Log($"[TouchPosition] woman 移动到 {targetPosition.name} ({targetPosition.position})");
+ Debug.Log($"[TouchPosition] woman 移动到 {targetPosition.name}");
}
else
{
- Debug.LogWarning($"[TouchPosition] {name}: womanObject 或 targetPosition 为空");
+ Debug.LogWarning($"[TouchPosition] {name}: 引用为空");
}
- // 停止闪烁,隐藏描边
StopAllCoroutines();
- if (_outlineRenderer != null)
- _outlineRenderer.enabled = false;
+ if (_ringH != null) _ringH.enabled = false;
+ if (_ringV != null) _ringV.enabled = false;
gameObject.SetActive(false);
if (nextTouchObject != null)
{
nextTouchObject.SetActive(true);
- Debug.Log($"[TouchPosition] {name} 已隐藏 -> {nextTouchObject.name} 已显示");
- }
- else
- {
- Debug.Log($"[TouchPosition] {name} 已隐藏,无下一个");
+ Debug.Log($"[TouchPosition] {name} → {nextTouchObject.name} 显示");
}
}
}