feat: ping/chanrao交互系统 + camera3平滑切换
- PingClickHandler: 蓝色闪烁描边, 点击显示chanrao并隐藏自己, 链式激活下个ping - ping链: 004→003→002→001 (从4开始) - TouchPositionHandler: point1点击时黑幕渐入→切camera3→渐出 - PageController: 实验启动时激活ping.004
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using UnityEngine;
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/// <summary>
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/// 挂在每个 ping 对象上。带蓝色闪烁描边,点击后显示对应 chanrao 并隐藏自己。
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/// 从 ping.004 开始作为第一个(reverse order)。
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/// </summary>
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public class PingClickHandler : MonoBehaviour
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{
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public GameObject chanraoObject;
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public GameObject nextPing;
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private MeshRenderer _meshRenderer;
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void Start()
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{
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_meshRenderer = GetComponent<MeshRenderer>();
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if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
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StartCoroutine(BlinkOutline());
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}
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void OnEnable()
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{
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_meshRenderer = GetComponent<MeshRenderer>();
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if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
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if (_meshRenderer != null) _meshRenderer.enabled = true;
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StopAllCoroutines();
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StartCoroutine(BlinkOutline());
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}
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System.Collections.IEnumerator BlinkOutline()
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{
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while (true)
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{
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if (_meshRenderer != null)
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_meshRenderer.enabled = !_meshRenderer.enabled;
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yield return new WaitForSeconds(0.4f);
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}
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}
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void OnMouseDown()
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{
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Debug.Log($"[PingClick] {name} 被点击");
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if (chanraoObject != null)
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{
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chanraoObject.SetActive(true);
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Debug.Log($"[PingClick] {chanraoObject.name} 已显示");
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}
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StopAllCoroutines();
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if (_meshRenderer != null) _meshRenderer.enabled = false;
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gameObject.SetActive(false);
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if (nextPing != null)
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{
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nextPing.SetActive(true);
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Debug.Log($"[PingClick] {name} → {nextPing.name} 已激活");
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}
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}
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}
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