feat: ping/chanrao交互系统 + camera3平滑切换

- PingClickHandler: 蓝色闪烁描边, 点击显示chanrao并隐藏自己, 链式激活下个ping
- ping链: 004→003→002→001 (从4开始)
- TouchPositionHandler: point1点击时黑幕渐入→切camera3→渐出
- PageController: 实验启动时激活ping.004
This commit is contained in:
yangbear
2026-07-02 16:07:02 +08:00
parent 2538eecb6b
commit 393e3da16f
5 changed files with 129 additions and 10 deletions
@@ -0,0 +1,60 @@
using UnityEngine;
/// <summary>
/// 挂在每个 ping 对象上。带蓝色闪烁描边,点击后显示对应 chanrao 并隐藏自己。
/// 从 ping.004 开始作为第一个(reverse order)。
/// </summary>
public class PingClickHandler : MonoBehaviour
{
public GameObject chanraoObject;
public GameObject nextPing;
private MeshRenderer _meshRenderer;
void Start()
{
_meshRenderer = GetComponent<MeshRenderer>();
if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
StartCoroutine(BlinkOutline());
}
void OnEnable()
{
_meshRenderer = GetComponent<MeshRenderer>();
if (_meshRenderer == null) _meshRenderer = GetComponentInChildren<MeshRenderer>();
if (_meshRenderer != null) _meshRenderer.enabled = true;
StopAllCoroutines();
StartCoroutine(BlinkOutline());
}
System.Collections.IEnumerator BlinkOutline()
{
while (true)
{
if (_meshRenderer != null)
_meshRenderer.enabled = !_meshRenderer.enabled;
yield return new WaitForSeconds(0.4f);
}
}
void OnMouseDown()
{
Debug.Log($"[PingClick] {name} 被点击");
if (chanraoObject != null)
{
chanraoObject.SetActive(true);
Debug.Log($"[PingClick] {chanraoObject.name} 已显示");
}
StopAllCoroutines();
if (_meshRenderer != null) _meshRenderer.enabled = false;
gameObject.SetActive(false);
if (nextPing != null)
{
nextPing.SetActive(true);
Debug.Log($"[PingClick] {name} → {nextPing.name} 已激活");
}
}
}