diff --git a/Assets/Scenes/main.unity b/Assets/Scenes/main.unity
index 9cfa803..4c03394 100644
--- a/Assets/Scenes/main.unity
+++ b/Assets/Scenes/main.unity
@@ -3285,11 +3285,14 @@ MonoBehaviour:
m_GameObject: {fileID: 441640509}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: d5a0e43c7217447f9b4be5e2434520e4, type: 3}
+ m_Script: {fileID: 11500000, guid: 55eccc8daa89f482193b0fcb1aa0f2bc, type: 3}
m_Name:
m_EditorClassIdentifier:
- _homeBgClip: {fileID: 0}
- _experimentBgClip: {fileID: 0}
+ _homeBg: {fileID: 8300000, guid: 28a93a41087664f1d9f83a456d17928f, type: 3}
+ _experimentBg: {fileID: 8300000, guid: 4f431e6ae1b9f4b94a61c31fe630647a, type: 3}
+ BgVolume: 0.5
+ _basketballSfx: {fileID: 8300000, guid: 25ff553be9c84452ab0a39fbfd06be77, type: 3}
+ _manCallSfx: {fileID: 8300000, guid: bc5816d37e79f4461a243f63cd20c925, type: 3}
--- !u!1 &458363765
GameObject:
m_ObjectHideFlags: 0
@@ -9704,12 +9707,6 @@ MonoBehaviour:
_practiceModeDesc: "\u25CF \u6A21\u62DF\u7EC3\u4E60\u6A21\u5F0F\uFF1A\u4E0D\u9650\u65F6\u957F\uFF0C\u53EF\u53CD\u590D\u7EC3\u4E60\u3002\u7CFB\u7EDF\u4E0D\u8BC4\u5206\uFF0C\u5E2E\u52A9\u60A8\u719F\u6089\u5B9E\u9A8C\u6D41\u7A0B\u548C\u64CD\u4F5C\u6B65\u9AA4\u3002"
_examModeDesc: "\u25CF \u8003\u6838\u8BC4\u4F30\u6A21\u5F0F\uFF1A\u9650\u5B9A\u65F6\u95F4\uFF0C\u5B8C\u6210\u540E\u7CFB\u7EDF\u81EA\u52A8\u8BC4\u5206\uFF0C\u5E76\u63D0\u4F9B\u8BE6\u7EC6\u53CD\u9988\u62A5\u544A\u3002"
_editorPreview: 0
- _homeBgClip: {fileID: 8300000, guid: 28a93a41087664f1d9f83a456d17928f, type: 3}
- _experimentBgClip: {fileID: 8300000, guid: 4f431e6ae1b9f4b94a61c31fe630647a, type: 3}
- _womanClips:
- - {fileID: 8300000, guid: 6934b8b2c79df41118a058e984de2a7b, type: 3}
- - {fileID: 8300000, guid: 0f561ebe499594da29e31277de2f8a1f, type: 3}
- - {fileID: 8300000, guid: 845a704b4410b4393ab9327bfaf9d3ec, type: 3}
--- !u!1 &1654726178
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Interaction/PingClickHandler.cs b/Assets/Scripts/Interaction/PingClickHandler.cs
new file mode 100644
index 0000000..f0ec818
--- /dev/null
+++ b/Assets/Scripts/Interaction/PingClickHandler.cs
@@ -0,0 +1,60 @@
+using UnityEngine;
+
+///
+/// 挂在每个 ping 对象上。带蓝色闪烁描边,点击后显示对应 chanrao 并隐藏自己。
+/// 从 ping.004 开始作为第一个(reverse order)。
+///
+public class PingClickHandler : MonoBehaviour
+{
+ public GameObject chanraoObject;
+ public GameObject nextPing;
+
+ private MeshRenderer _meshRenderer;
+
+ void Start()
+ {
+ _meshRenderer = GetComponent();
+ if (_meshRenderer == null) _meshRenderer = GetComponentInChildren();
+ StartCoroutine(BlinkOutline());
+ }
+
+ void OnEnable()
+ {
+ _meshRenderer = GetComponent();
+ if (_meshRenderer == null) _meshRenderer = GetComponentInChildren();
+ if (_meshRenderer != null) _meshRenderer.enabled = true;
+ StopAllCoroutines();
+ StartCoroutine(BlinkOutline());
+ }
+
+ System.Collections.IEnumerator BlinkOutline()
+ {
+ while (true)
+ {
+ if (_meshRenderer != null)
+ _meshRenderer.enabled = !_meshRenderer.enabled;
+ yield return new WaitForSeconds(0.4f);
+ }
+ }
+
+ void OnMouseDown()
+ {
+ Debug.Log($"[PingClick] {name} 被点击");
+
+ if (chanraoObject != null)
+ {
+ chanraoObject.SetActive(true);
+ Debug.Log($"[PingClick] {chanraoObject.name} 已显示");
+ }
+
+ StopAllCoroutines();
+ if (_meshRenderer != null) _meshRenderer.enabled = false;
+ gameObject.SetActive(false);
+
+ if (nextPing != null)
+ {
+ nextPing.SetActive(true);
+ Debug.Log($"[PingClick] {name} → {nextPing.name} 已激活");
+ }
+ }
+}
diff --git a/Assets/Scripts/Interaction/PingClickHandler.cs.meta b/Assets/Scripts/Interaction/PingClickHandler.cs.meta
new file mode 100644
index 0000000..83bcedc
--- /dev/null
+++ b/Assets/Scripts/Interaction/PingClickHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4f940d2edab2d44ad98aa707038ce89c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Interaction/TouchPositionHandler.cs b/Assets/Scripts/Interaction/TouchPositionHandler.cs
index 5bb9c76..2ce938c 100644
--- a/Assets/Scripts/Interaction/TouchPositionHandler.cs
+++ b/Assets/Scripts/Interaction/TouchPositionHandler.cs
@@ -53,6 +53,10 @@ public class TouchPositionHandler : MonoBehaviour
Debug.Log($"[TouchPosition] 播放语音: {voiceClip.name}");
}
+ // 点击point1时平滑切换到camera3
+ if (transform.GetSiblingIndex() == 0)
+ StartCoroutine(SwitchToCamera3Smooth());
+
int stepIndex = transform.GetSiblingIndex() + 1;
var sm = FindObjectOfType();
if (sm != null) sm.RecordWomanStep(stepIndex);
@@ -83,4 +87,44 @@ public class TouchPositionHandler : MonoBehaviour
_sharedVoice.clip = voiceClip;
_sharedVoice.Play();
}
+ System.Collections.IEnumerator SwitchToCamera3Smooth()
+ {
+ var black = GameObject.Find("BlackScreenPanel");
+ var blackImg = black != null ? black.GetComponent() : null;
+ float duration = 0.8f;
+
+ // 渐入黑
+ if (black != null && blackImg != null)
+ {
+ black.SetActive(true);
+ for (float t = 0f; t < duration; t += Time.deltaTime)
+ {
+ blackImg.color = new Color(0, 0, 0, t / duration);
+ yield return null;
+ }
+ blackImg.color = Color.black;
+ }
+
+ // 切换摄像机
+ var cam2 = GameObject.Find("camera2");
+ var cam3 = GameObject.Find("camera3");
+ if (cam2 != null) { var c = cam2.GetComponent(); if (c != null) c.enabled = false; }
+ if (cam3 != null) { var c = cam3.GetComponent(); if (c != null) c.enabled = true; }
+ Debug.Log("[TouchPosition] camera2→camera3 平滑切换完成");
+
+ yield return new WaitForSeconds(0.2f);
+
+ // 渐出黑
+ if (black != null && blackImg != null)
+ {
+ for (float t = 0f; t < duration; t += Time.deltaTime)
+ {
+ blackImg.color = new Color(0, 0, 0, 1f - t / duration);
+ yield return null;
+ }
+ blackImg.color = new Color(0, 0, 0, 0);
+ black.SetActive(false);
+ }
+ }
+
}
diff --git a/Assets/Scripts/UI/PageController.cs b/Assets/Scripts/UI/PageController.cs
index b7993a3..0572432 100644
--- a/Assets/Scripts/UI/PageController.cs
+++ b/Assets/Scripts/UI/PageController.cs
@@ -281,7 +281,14 @@ public class PageController : MonoBehaviour
}
var touch = GameObject.Find("touchArray");
- if (touch != null && touch.transform.childCount > 0) { touch.transform.GetChild(0).gameObject.SetActive(true); Debug.Log("PageController: touchArray/point1 已显示"); }
+ if (touch != null && touch.transform.childCount > 0) { touch.transform.GetChild(0).gameObject.SetActive(true); Debug.Log("PageController: touchArray/point1 已显示");
+
+ // 激活第一个 ping (ping.004)
+ var mi = GameObject.Find("manInjury");
+ if (mi != null) {
+ var ping4 = mi.transform.Find("ping.004");
+ if (ping4 != null) { ping4.gameObject.SetActive(true); Debug.Log("PageController: ping.004 已激活"); }
+ } }
var tipPanel = GameObject.Find("TipPanel");
if (tipPanel != null) tipPanel.SetActive(true);