fix: 修复 UI 导航流程,添加 Debug.Log 完整日志
- 重写 PageController.cs,为所有按钮回调添加完整 Debug.Log - 自动修复 _btnFixationBack:未赋值时自动查找 FixationPanel/BtnBack - 自动修复 _btnExperimentBack:未赋值时自动查找 ExperimentPanel/Navbar/BtnBack - 删除失效的 Canvas 根级冗余 BtnFixationBack - 添加 3D 角色模型资源(man/woman 模型、动画、TextMesh Pro) - 添加 ExperimentPanel UI 资源和 TrainingBackground 素材 测试方法:进入 Play 模式,查看 Console 以验证每个按钮的绑定状态和点击回调是否正常触发。
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100062: Bip001 R Finger0
|
||||
100064: Bip001 R Finger01
|
||||
100066: Bip001 R Finger02
|
||||
100068: Bip001 R Finger1
|
||||
100070: Bip001 R Finger11
|
||||
100072: Bip001 R Finger12
|
||||
100074: Bip001 R Finger2
|
||||
100076: Bip001 R Finger21
|
||||
100078: Bip001 R Finger22
|
||||
100080: Bip001 R Finger3
|
||||
100082: Bip001 R Finger31
|
||||
100084: Bip001 R Finger32
|
||||
100086: Bip001 R Finger4
|
||||
100088: Bip001 R Finger41
|
||||
100090: Bip001 R Finger42
|
||||
100092: Bip001 R Foot
|
||||
100094: Bip001 R Forearm
|
||||
100096: Bip001 R Hand
|
||||
100098: Bip001 R Thigh
|
||||
100100: Bip001 R Toe0
|
||||
100102: Bip001 R UpperArm
|
||||
100104: Bip001 Spine
|
||||
100106: Bip001 Spine1
|
||||
100108: Bone_Brow_C
|
||||
100110: Bone_Brow_L
|
||||
100112: Bone_Brow_R
|
||||
100114: Bone_Eye_L
|
||||
100116: Bone_Eye_R
|
||||
100118: Bone_Jaw
|
||||
100120: Bone_Lid_Down_L
|
||||
100122: Bone_Lid_Down_R
|
||||
100124: Bone_Lid_Up_L
|
||||
100126: Bone_Lid_Up_R
|
||||
100128: Bone_Lip_1
|
||||
100130: Bone_Lip_2
|
||||
100132: Bone_Lip_3
|
||||
100134: Bone_Lip_4
|
||||
400000: basket_player
|
||||
400002: //RootNode
|
||||
400004: Bip001
|
||||
400006: Bip001 Head
|
||||
400008: Bip001 L Calf
|
||||
400010: Bip001 L Clavicle
|
||||
400012: Bip001 L Finger0
|
||||
400014: Bip001 L Finger01
|
||||
400016: Bip001 L Finger02
|
||||
400018: Bip001 L Finger1
|
||||
400020: Bip001 L Finger11
|
||||
400022: Bip001 L Finger12
|
||||
400024: Bip001 L Finger2
|
||||
400026: Bip001 L Finger21
|
||||
400028: Bip001 L Finger22
|
||||
400030: Bip001 L Finger3
|
||||
400032: Bip001 L Finger31
|
||||
400034: Bip001 L Finger32
|
||||
400036: Bip001 L Finger4
|
||||
400038: Bip001 L Finger41
|
||||
400040: Bip001 L Finger42
|
||||
400042: Bip001 L Foot
|
||||
400044: Bip001 L Forearm
|
||||
400046: Bip001 L Hand
|
||||
400048: Bip001 L Thigh
|
||||
400050: Bip001 L Toe0
|
||||
400052: Bip001 L UpperArm
|
||||
400054: Bip001 Neck
|
||||
400056: Bip001 Pelvis
|
||||
400058: Bip001 R Calf
|
||||
400060: Bip001 R Clavicle
|
||||
400062: Bip001 R Finger0
|
||||
400064: Bip001 R Finger01
|
||||
400066: Bip001 R Finger02
|
||||
400068: Bip001 R Finger1
|
||||
400070: Bip001 R Finger11
|
||||
400072: Bip001 R Finger12
|
||||
400074: Bip001 R Finger2
|
||||
400076: Bip001 R Finger21
|
||||
400078: Bip001 R Finger22
|
||||
400080: Bip001 R Finger3
|
||||
400082: Bip001 R Finger31
|
||||
400084: Bip001 R Finger32
|
||||
400086: Bip001 R Finger4
|
||||
400088: Bip001 R Finger41
|
||||
400090: Bip001 R Finger42
|
||||
400092: Bip001 R Foot
|
||||
400094: Bip001 R Forearm
|
||||
400096: Bip001 R Hand
|
||||
400098: Bip001 R Thigh
|
||||
400100: Bip001 R Toe0
|
||||
400102: Bip001 R UpperArm
|
||||
400104: Bip001 Spine
|
||||
400106: Bip001 Spine1
|
||||
400108: Bone_Brow_C
|
||||
400110: Bone_Brow_L
|
||||
400112: Bone_Brow_R
|
||||
400114: Bone_Eye_L
|
||||
400116: Bone_Eye_R
|
||||
400118: Bone_Jaw
|
||||
400120: Bone_Lid_Down_L
|
||||
400122: Bone_Lid_Down_R
|
||||
400124: Bone_Lid_Up_L
|
||||
400126: Bone_Lid_Up_R
|
||||
400128: Bone_Lip_1
|
||||
400130: Bone_Lip_2
|
||||
400132: Bone_Lip_3
|
||||
400134: Bone_Lip_4
|
||||
4300000: basket_player
|
||||
9500000: //RootNode
|
||||
13700000: basket_player
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationCompression: 1
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: .00999999978
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
splitTangentsAcrossUV: 1
|
||||
normalImportMode: 1
|
||||
tangentImportMode: 1
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: .5
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 2
|
||||
additionalBone: 0
|
||||
userData:
|
||||
Binary file not shown.
@@ -0,0 +1,65 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1838d58862c4b4840ba2aacb6f263710
|
||||
ModelImporter:
|
||||
serializedVersion: 16
|
||||
fileIDToRecycleName:
|
||||
100000: //RootNode
|
||||
400000: //RootNode
|
||||
2300000: //RootNode
|
||||
3300000: //RootNode
|
||||
4300000: basketball_low
|
||||
9500000: //RootNode
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationCompression: 1
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: .00999999978
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importBlendShapes: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
splitTangentsAcrossUV: 1
|
||||
normalImportMode: 1
|
||||
tangentImportMode: 1
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: .5
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 2
|
||||
additionalBone: 0
|
||||
userData:
|
||||
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30eaee45f85ff554bbd74f2757f466b3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
userData:
|
||||
@@ -0,0 +1,649 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Animations;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 修复 Animator Controller 中动画片段因层级变化导致的路径丢失。
|
||||
/// </summary>
|
||||
public class AnimatorClipPathFixer : EditorWindow
|
||||
{
|
||||
private AnimatorController _controller;
|
||||
private GameObject _referenceRoot;
|
||||
private string _manualPrefix = "";
|
||||
private string _syncStatus = "";
|
||||
private MessageType _syncStatusType = MessageType.Info;
|
||||
private Vector2 _scroll;
|
||||
private readonly List<ClipReport> _reports = new();
|
||||
|
||||
private struct ClipReport
|
||||
{
|
||||
public AnimationClip Clip;
|
||||
public int TotalBindings;
|
||||
public int BrokenBindings;
|
||||
public int FixedBindings;
|
||||
public List<string> Messages;
|
||||
}
|
||||
|
||||
[MenuItem("Tools/Animation/AnimatorClipPathFixer")]
|
||||
public static void OpenWindow()
|
||||
{
|
||||
var window = GetWindow<AnimatorClipPathFixer>();
|
||||
window.titleContent = new GUIContent(AnimatorClipPathFixerLoc.WindowTitle);
|
||||
window.SyncFromSelection();
|
||||
window.minSize = new Vector2(480, 360);
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
DrawLanguageSelector();
|
||||
|
||||
EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.Title, EditorStyles.boldLabel);
|
||||
EditorGUILayout.HelpBox(AnimatorClipPathFixerLoc.HelpBox, MessageType.Info);
|
||||
|
||||
using (new EditorGUILayout.VerticalScope("box"))
|
||||
{
|
||||
_controller = EditorGUILayout.ObjectField(
|
||||
AnimatorClipPathFixerLoc.FieldAnimatorController,
|
||||
_controller,
|
||||
typeof(AnimatorController),
|
||||
false) as AnimatorController;
|
||||
_referenceRoot = EditorGUILayout.ObjectField(
|
||||
new GUIContent(
|
||||
AnimatorClipPathFixerLoc.FieldReferenceRoot,
|
||||
AnimatorClipPathFixerLoc.FieldReferenceRootTip),
|
||||
_referenceRoot,
|
||||
typeof(GameObject),
|
||||
true) as GameObject;
|
||||
_manualPrefix = EditorGUILayout.TextField(
|
||||
new GUIContent(
|
||||
AnimatorClipPathFixerLoc.FieldManualPrefix,
|
||||
AnimatorClipPathFixerLoc.FieldManualPrefixTip),
|
||||
_manualPrefix);
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(_syncStatus))
|
||||
EditorGUILayout.HelpBox(_syncStatus, _syncStatusType);
|
||||
|
||||
EditorGUILayout.Space(4);
|
||||
|
||||
using (new EditorGUILayout.HorizontalScope())
|
||||
{
|
||||
if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnDetectFromSelection))
|
||||
SyncFromSelection();
|
||||
|
||||
GUI.enabled = _controller != null && _referenceRoot != null;
|
||||
if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnAnalyze))
|
||||
Analyze();
|
||||
if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnApplyFix))
|
||||
ApplyFix();
|
||||
GUI.enabled = true;
|
||||
}
|
||||
|
||||
DrawReports();
|
||||
}
|
||||
|
||||
private void DrawLanguageSelector()
|
||||
{
|
||||
using (new EditorGUILayout.HorizontalScope())
|
||||
{
|
||||
GUILayout.FlexibleSpace();
|
||||
EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.LabelLanguage, GUILayout.Width(36));
|
||||
var index = (int)AnimatorClipPathFixerLoc.Current;
|
||||
var newIndex = EditorGUILayout.Popup(index, AnimatorClipPathFixerLoc.LanguageOptions, GUILayout.Width(100));
|
||||
if (newIndex != index)
|
||||
{
|
||||
AnimatorClipPathFixerLoc.Current = (AnimatorClipPathFixerLoc.Language)newIndex;
|
||||
titleContent = new GUIContent(AnimatorClipPathFixerLoc.WindowTitle);
|
||||
Repaint();
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space(2);
|
||||
}
|
||||
|
||||
private void SyncFromSelection()
|
||||
{
|
||||
_syncStatus = "";
|
||||
_syncStatusType = MessageType.Info;
|
||||
|
||||
foreach (var obj in Selection.objects)
|
||||
{
|
||||
if (obj is AnimatorController projectController)
|
||||
{
|
||||
_controller = projectController;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var animator = FindAnimatorFromSelection();
|
||||
if (animator != null)
|
||||
{
|
||||
_referenceRoot = animator.gameObject;
|
||||
ApplyControllerFromAnimator(animator);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Selection.gameObjects.Length > 0 || Selection.activeGameObject != null)
|
||||
{
|
||||
_syncStatus = AnimatorClipPathFixerLoc.SyncNoAnimator;
|
||||
_syncStatusType = MessageType.Warning;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_controller != null)
|
||||
{
|
||||
_syncStatus = AnimatorClipPathFixerLoc.SyncControllerOnly(_controller.name);
|
||||
_syncStatusType = MessageType.Info;
|
||||
return;
|
||||
}
|
||||
|
||||
_syncStatus = AnimatorClipPathFixerLoc.SyncSelectObject;
|
||||
_syncStatusType = MessageType.Warning;
|
||||
}
|
||||
|
||||
private void ApplyControllerFromAnimator(Animator animator)
|
||||
{
|
||||
var rac = animator.runtimeAnimatorController;
|
||||
if (rac is AnimatorController runtimeController)
|
||||
{
|
||||
_controller = runtimeController;
|
||||
_syncStatus = AnimatorClipPathFixerLoc.SyncAnimatorAndController(
|
||||
GetHierarchyPath(animator.transform),
|
||||
runtimeController.name);
|
||||
return;
|
||||
}
|
||||
|
||||
if (rac is AnimatorOverrideController overrideController)
|
||||
{
|
||||
var baseController = overrideController.runtimeAnimatorController as AnimatorController;
|
||||
if (baseController != null)
|
||||
_controller = baseController;
|
||||
|
||||
_syncStatus = AnimatorClipPathFixerLoc.SyncOverrideController(
|
||||
GetHierarchyPath(animator.transform),
|
||||
overrideController.name,
|
||||
baseController?.name ?? AnimatorClipPathFixerLoc.None);
|
||||
_syncStatusType = baseController != null ? MessageType.Info : MessageType.Warning;
|
||||
return;
|
||||
}
|
||||
|
||||
if (rac != null)
|
||||
{
|
||||
_syncStatus = AnimatorClipPathFixerLoc.SyncUnknownControllerType(
|
||||
GetHierarchyPath(animator.transform),
|
||||
rac.GetType().Name,
|
||||
rac.name);
|
||||
_syncStatusType = MessageType.Warning;
|
||||
return;
|
||||
}
|
||||
|
||||
_syncStatus = AnimatorClipPathFixerLoc.SyncNoRuntimeController(
|
||||
GetHierarchyPath(animator.transform));
|
||||
_syncStatusType = MessageType.Warning;
|
||||
}
|
||||
|
||||
private static Animator FindAnimatorFromSelection()
|
||||
{
|
||||
var gameObjects = Selection.gameObjects;
|
||||
if (gameObjects == null || gameObjects.Length == 0)
|
||||
{
|
||||
if (Selection.activeGameObject != null)
|
||||
gameObjects = new[] { Selection.activeGameObject };
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (var go in gameObjects)
|
||||
{
|
||||
if (go == null)
|
||||
continue;
|
||||
|
||||
var animator = go.GetComponent<Animator>();
|
||||
if (animator != null)
|
||||
return animator;
|
||||
|
||||
animator = go.GetComponentInChildren<Animator>(true);
|
||||
if (animator != null)
|
||||
return animator;
|
||||
|
||||
animator = go.GetComponentInParent<Animator>();
|
||||
if (animator != null)
|
||||
return animator;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static string GetHierarchyPath(Transform t)
|
||||
{
|
||||
if (t == null)
|
||||
return "";
|
||||
var names = new List<string>();
|
||||
while (t != null)
|
||||
{
|
||||
names.Add(t.name);
|
||||
t = t.parent;
|
||||
}
|
||||
names.Reverse();
|
||||
return string.Join("/", names);
|
||||
}
|
||||
|
||||
private void Analyze()
|
||||
{
|
||||
_reports.Clear();
|
||||
var animator = GetAnimator(_referenceRoot);
|
||||
if (animator == null)
|
||||
{
|
||||
EditorUtility.DisplayDialog(
|
||||
AnimatorClipPathFixerLoc.DialogTitle,
|
||||
AnimatorClipPathFixerLoc.DialogNoAnimatorOnReference,
|
||||
AnimatorClipPathFixerLoc.DialogOk);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var clip in GetClips(_controller))
|
||||
{
|
||||
var resolver = new PathResolver(animator.transform, _manualPrefix);
|
||||
_reports.Add(resolver.AnalyzeClip(clip));
|
||||
}
|
||||
|
||||
SortReportsByBrokenBindings();
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void ApplyFix()
|
||||
{
|
||||
if (_controller == null || _referenceRoot == null)
|
||||
return;
|
||||
|
||||
var animator = GetAnimator(_referenceRoot);
|
||||
if (animator == null)
|
||||
{
|
||||
EditorUtility.DisplayDialog(
|
||||
AnimatorClipPathFixerLoc.DialogTitle,
|
||||
AnimatorClipPathFixerLoc.DialogNoAnimatorOnReference,
|
||||
AnimatorClipPathFixerLoc.DialogOk);
|
||||
return;
|
||||
}
|
||||
|
||||
var summary = FixController(_controller, animator.gameObject, _manualPrefix);
|
||||
_reports.Clear();
|
||||
_reports.AddRange(summary.Reports);
|
||||
SortReportsByBrokenBindings();
|
||||
Repaint();
|
||||
ShowFixResultDialog(summary);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 含失效绑定(或仍有未修复项)的片段靠前;同类按失效数量降序,再按片段名排序。
|
||||
/// </summary>
|
||||
private void SortReportsByBrokenBindings()
|
||||
{
|
||||
_reports.Sort((a, b) =>
|
||||
{
|
||||
var aRemaining = Math.Max(0, a.BrokenBindings - a.FixedBindings);
|
||||
var bRemaining = Math.Max(0, b.BrokenBindings - b.FixedBindings);
|
||||
|
||||
var aHasIssue = aRemaining > 0;
|
||||
var bHasIssue = bRemaining > 0;
|
||||
if (aHasIssue != bHasIssue)
|
||||
return bHasIssue.CompareTo(aHasIssue);
|
||||
|
||||
if (aRemaining != bRemaining)
|
||||
return bRemaining.CompareTo(aRemaining);
|
||||
|
||||
if (a.BrokenBindings != b.BrokenBindings)
|
||||
return b.BrokenBindings.CompareTo(a.BrokenBindings);
|
||||
|
||||
return string.Compare(a.Clip?.name, b.Clip?.name, StringComparison.Ordinal);
|
||||
});
|
||||
}
|
||||
|
||||
private void DrawReports()
|
||||
{
|
||||
if (_reports.Count == 0)
|
||||
return;
|
||||
|
||||
EditorGUILayout.Space(6);
|
||||
EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.ReportSectionTitle, EditorStyles.boldLabel);
|
||||
_scroll = EditorGUILayout.BeginScrollView(_scroll);
|
||||
foreach (var r in _reports)
|
||||
{
|
||||
using (new EditorGUILayout.VerticalScope("box"))
|
||||
{
|
||||
EditorGUILayout.LabelField(r.Clip != null ? r.Clip.name : "(null)", EditorStyles.boldLabel);
|
||||
EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.ReportBindings(
|
||||
r.TotalBindings, r.BrokenBindings, r.FixedBindings));
|
||||
if (r.Messages != null)
|
||||
{
|
||||
foreach (var msg in r.Messages.Take(30))
|
||||
EditorGUILayout.LabelField(" " + msg, EditorStyles.miniLabel);
|
||||
if (r.Messages.Count > 30)
|
||||
EditorGUILayout.LabelField(
|
||||
AnimatorClipPathFixerLoc.ReportMoreMessages(r.Messages.Count - 30),
|
||||
EditorStyles.miniLabel);
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUILayout.EndScrollView();
|
||||
}
|
||||
|
||||
private static FixSummary FixController(AnimatorController controller, GameObject referenceRoot, string manualPrefix)
|
||||
{
|
||||
var summary = new FixSummary();
|
||||
var animator = GetAnimator(referenceRoot);
|
||||
if (animator == null || controller == null)
|
||||
return summary;
|
||||
|
||||
var clips = GetClips(controller);
|
||||
var resolver = new PathResolver(animator.transform, manualPrefix);
|
||||
|
||||
AssetDatabase.StartAssetEditing();
|
||||
try
|
||||
{
|
||||
foreach (var clip in clips)
|
||||
{
|
||||
if (clip == null)
|
||||
continue;
|
||||
|
||||
var report = resolver.FixClip(clip);
|
||||
summary.Reports.Add(report);
|
||||
summary.TotalFixed += report.FixedBindings;
|
||||
if (report.FixedBindings > 0)
|
||||
EditorUtility.SetDirty(clip);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
AssetDatabase.StopAssetEditing();
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
return summary;
|
||||
}
|
||||
|
||||
private static void ShowFixResultDialog(FixSummary summary)
|
||||
{
|
||||
var totalFixed = summary.TotalFixed;
|
||||
var unresolved = summary.Reports.Sum(r => Math.Max(0, r.BrokenBindings - r.FixedBindings));
|
||||
|
||||
var message =
|
||||
AnimatorClipPathFixerLoc.DialogClipsProcessed(summary.Reports.Count) + "\n" +
|
||||
AnimatorClipPathFixerLoc.DialogBindingsFixed(totalFixed) + "\n" +
|
||||
AnimatorClipPathFixerLoc.DialogStillBroken(Math.Max(0, unresolved));
|
||||
if (totalFixed == 0 && unresolved == 0)
|
||||
message += "\n" + AnimatorClipPathFixerLoc.DialogNothingToFix;
|
||||
|
||||
EditorUtility.DisplayDialog(
|
||||
AnimatorClipPathFixerLoc.DialogFixCompleteTitle,
|
||||
message,
|
||||
AnimatorClipPathFixerLoc.DialogOk);
|
||||
}
|
||||
|
||||
private static Animator GetAnimator(GameObject root)
|
||||
{
|
||||
if (root == null)
|
||||
return null;
|
||||
return root.GetComponent<Animator>() ?? root.GetComponentInChildren<Animator>();
|
||||
}
|
||||
|
||||
private static IEnumerable<AnimationClip> GetClips(AnimatorController controller)
|
||||
{
|
||||
if (controller == null)
|
||||
yield break;
|
||||
|
||||
var set = new HashSet<AnimationClip>();
|
||||
foreach (var clip in controller.animationClips)
|
||||
{
|
||||
if (clip != null && set.Add(clip))
|
||||
yield return clip;
|
||||
}
|
||||
}
|
||||
|
||||
private class FixSummary
|
||||
{
|
||||
public readonly List<ClipReport> Reports = new();
|
||||
public int TotalFixed;
|
||||
}
|
||||
|
||||
private class PathResolver
|
||||
{
|
||||
private readonly Transform _animatorRoot;
|
||||
private readonly string _manualPrefix;
|
||||
private readonly HashSet<string> _validPaths = new();
|
||||
private readonly List<string> _allPaths = new();
|
||||
|
||||
public PathResolver(Transform animatorRoot, string manualPrefix)
|
||||
{
|
||||
_animatorRoot = animatorRoot;
|
||||
_manualPrefix = NormalizePrefix(manualPrefix);
|
||||
BuildHierarchyPaths();
|
||||
}
|
||||
|
||||
public ClipReport AnalyzeClip(AnimationClip clip)
|
||||
{
|
||||
var report = new ClipReport
|
||||
{
|
||||
Clip = clip,
|
||||
Messages = new List<string>()
|
||||
};
|
||||
|
||||
if (clip == null)
|
||||
return report;
|
||||
|
||||
foreach (var binding in GetAllBindings(clip))
|
||||
{
|
||||
report.TotalBindings++;
|
||||
if (IsPathValid(binding.path))
|
||||
continue;
|
||||
|
||||
report.BrokenBindings++;
|
||||
if (TryResolvePath(binding.path, out var newPath))
|
||||
report.Messages.Add(AnimatorClipPathFixerLoc.PathPreview(binding.path, newPath));
|
||||
else
|
||||
report.Messages.Add(AnimatorClipPathFixerLoc.PathCannotAutoMatch(binding.path));
|
||||
}
|
||||
|
||||
return report;
|
||||
}
|
||||
|
||||
public ClipReport FixClip(AnimationClip clip)
|
||||
{
|
||||
var report = AnalyzeClip(clip);
|
||||
report.FixedBindings = 0;
|
||||
report.Messages.Clear();
|
||||
|
||||
if (clip == null || report.BrokenBindings == 0)
|
||||
return report;
|
||||
|
||||
Undo.RecordObject(clip, "Fix Animation Paths");
|
||||
|
||||
RemapFloatCurves(clip, ref report);
|
||||
RemapObjectCurves(clip, ref report);
|
||||
|
||||
return report;
|
||||
}
|
||||
|
||||
private void RemapFloatCurves(AnimationClip clip, ref ClipReport report)
|
||||
{
|
||||
var bindings = AnimationUtility.GetCurveBindings(clip);
|
||||
foreach (var binding in bindings)
|
||||
{
|
||||
if (IsPathValid(binding.path))
|
||||
continue;
|
||||
|
||||
if (!TryResolvePath(binding.path, out var newPath))
|
||||
continue;
|
||||
|
||||
var curve = AnimationUtility.GetEditorCurve(clip, binding);
|
||||
AnimationUtility.SetEditorCurve(clip, binding, null);
|
||||
|
||||
var newBinding = binding;
|
||||
newBinding.path = newPath;
|
||||
AnimationUtility.SetEditorCurve(clip, newBinding, curve);
|
||||
|
||||
report.FixedBindings++;
|
||||
report.Messages.Add(AnimatorClipPathFixerLoc.PathFixed(binding.path, newPath));
|
||||
}
|
||||
}
|
||||
|
||||
private void RemapObjectCurves(AnimationClip clip, ref ClipReport report)
|
||||
{
|
||||
var bindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
|
||||
foreach (var binding in bindings)
|
||||
{
|
||||
if (IsPathValid(binding.path))
|
||||
continue;
|
||||
|
||||
if (!TryResolvePath(binding.path, out var newPath))
|
||||
continue;
|
||||
|
||||
var curve = AnimationUtility.GetObjectReferenceCurve(clip, binding);
|
||||
AnimationUtility.SetObjectReferenceCurve(clip, binding, null);
|
||||
|
||||
var newBinding = binding;
|
||||
newBinding.path = newPath;
|
||||
AnimationUtility.SetObjectReferenceCurve(clip, newBinding, curve);
|
||||
|
||||
report.FixedBindings++;
|
||||
report.Messages.Add(AnimatorClipPathFixerLoc.PathFixed(binding.path, newPath));
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryResolvePath(string oldPath, out string newPath)
|
||||
{
|
||||
newPath = null;
|
||||
if (string.IsNullOrEmpty(oldPath))
|
||||
{
|
||||
if (_validPaths.Contains(""))
|
||||
{
|
||||
newPath = "";
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(_manualPrefix))
|
||||
{
|
||||
var manual = _manualPrefix + oldPath;
|
||||
if (_validPaths.Contains(manual))
|
||||
{
|
||||
newPath = manual;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
var autoPrefix = TryDetectParentPrefix(oldPath);
|
||||
if (!string.IsNullOrEmpty(autoPrefix))
|
||||
{
|
||||
var prefixed = autoPrefix + oldPath;
|
||||
if (_validPaths.Contains(prefixed))
|
||||
{
|
||||
newPath = prefixed;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
var suffixMatches = _allPaths
|
||||
.Where(p => p == oldPath || p.EndsWith("/" + oldPath, StringComparison.Ordinal))
|
||||
.ToList();
|
||||
|
||||
if (suffixMatches.Count == 1)
|
||||
{
|
||||
newPath = suffixMatches[0];
|
||||
return true;
|
||||
}
|
||||
|
||||
if (suffixMatches.Count > 1)
|
||||
{
|
||||
newPath = suffixMatches
|
||||
.OrderBy(p => p.Length)
|
||||
.First();
|
||||
return true;
|
||||
}
|
||||
|
||||
var leaf = oldPath.Split('/').LastOrDefault();
|
||||
if (!string.IsNullOrEmpty(leaf))
|
||||
{
|
||||
var leafMatches = _allPaths
|
||||
.Where(p => p == leaf || p.EndsWith("/" + leaf, StringComparison.Ordinal))
|
||||
.ToList();
|
||||
|
||||
if (leafMatches.Count == 1)
|
||||
{
|
||||
newPath = leafMatches[0];
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool IsPathValid(string path)
|
||||
{
|
||||
return _validPaths.Contains(path ?? "");
|
||||
}
|
||||
|
||||
private void BuildHierarchyPaths()
|
||||
{
|
||||
_validPaths.Clear();
|
||||
_allPaths.Clear();
|
||||
_validPaths.Add("");
|
||||
|
||||
foreach (Transform child in _animatorRoot)
|
||||
CollectPaths(child, child.name);
|
||||
}
|
||||
|
||||
private void CollectPaths(Transform t, string relativePath)
|
||||
{
|
||||
_validPaths.Add(relativePath);
|
||||
_allPaths.Add(relativePath);
|
||||
|
||||
foreach (Transform child in t)
|
||||
CollectPaths(child, relativePath + "/" + child.name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 动画仍从旧根节点名开始,但该节点已变成 Animator 下某个子物体的后代(多包了一层父节点)。
|
||||
/// </summary>
|
||||
private string TryDetectParentPrefix(string oldPath)
|
||||
{
|
||||
var firstSegment = oldPath.Split('/')[0];
|
||||
if (_animatorRoot.Find(firstSegment) != null)
|
||||
return "";
|
||||
|
||||
foreach (Transform child in _animatorRoot)
|
||||
{
|
||||
if (child.Find(firstSegment) == null)
|
||||
continue;
|
||||
|
||||
var prefix = child.name + "/";
|
||||
if (_validPaths.Contains(prefix + oldPath))
|
||||
return prefix;
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
private static string NormalizePrefix(string prefix)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(prefix))
|
||||
return "";
|
||||
prefix = prefix.Replace('\\', '/').Trim('/');
|
||||
return string.IsNullOrEmpty(prefix) ? "" : prefix + "/";
|
||||
}
|
||||
|
||||
private static IEnumerable<EditorCurveBinding> GetAllBindings(AnimationClip clip)
|
||||
{
|
||||
foreach (var b in AnimationUtility.GetCurveBindings(clip))
|
||||
yield return b;
|
||||
foreach (var b in AnimationUtility.GetObjectReferenceCurveBindings(clip))
|
||||
yield return b;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 41a47f1bbb52f4ec88d622e605c2ea12
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,216 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
|
||||
/// <summary>
|
||||
/// Animator 动画路径修复工具 — 面板文案多语言。
|
||||
/// </summary>
|
||||
public static class AnimatorClipPathFixerLoc
|
||||
{
|
||||
public enum Language
|
||||
{
|
||||
Chinese = 0,
|
||||
Japanese = 1,
|
||||
English = 2,
|
||||
Korean = 3
|
||||
}
|
||||
|
||||
private const string PrefsKey = "AnimatorClipPathFixer.Language";
|
||||
|
||||
public static readonly string[] LanguageOptions = { "中文", "日本語", "English", "한국어" };
|
||||
|
||||
private static Language _current;
|
||||
|
||||
static AnimatorClipPathFixerLoc()
|
||||
{
|
||||
_current = (Language)EditorPrefs.GetInt(PrefsKey, (int)Language.Chinese);
|
||||
}
|
||||
|
||||
public static Language Current
|
||||
{
|
||||
get => _current;
|
||||
set
|
||||
{
|
||||
if (_current == value)
|
||||
return;
|
||||
_current = value;
|
||||
EditorPrefs.SetInt(PrefsKey, (int)value);
|
||||
}
|
||||
}
|
||||
|
||||
public static string WindowTitle => T("动画路径修复", "アニメパス修復", "Animation Path Fixer", "애니메이션 경로 복구");
|
||||
|
||||
public static string Title => T(
|
||||
"修复 Animator 动画片段路径",
|
||||
"Animator アニメクリップのパスを修復",
|
||||
"Fix Animator Animation Clip Paths",
|
||||
"Animator 애니메이션 클립 경로 복구");
|
||||
|
||||
public static string HelpBox => T(
|
||||
"层级变更父节点后,动画片段里的绑定路径会失效。\n" +
|
||||
"1. 在层级中选中带 Animator 的物体(或其任意子/父节点)\n" +
|
||||
"2. 点击「从选中识别」自动填充 Animator 与 Controller\n" +
|
||||
"3. 先「分析」查看将修复的路径,再「应用修复」",
|
||||
"階層の親ノード変更後、アニメクリップ内のバインドパスが無効になります。\n" +
|
||||
"1. ヒエラルキーで Animator が付いたオブジェクト(またはその子/親)を選択\n" +
|
||||
"2. 「選択から認識」で Animator と Controller を自動入力\n" +
|
||||
"3. 「分析」で修復内容を確認し、「修復を適用」で反映",
|
||||
"After hierarchy parent changes, animation clip binding paths may break.\n" +
|
||||
"1. Select an object with Animator in the Hierarchy (or any child/parent)\n" +
|
||||
"2. Click \"Detect from Selection\" to fill Animator and Controller\n" +
|
||||
"3. Run \"Analyze\" first, then \"Apply Fix\"",
|
||||
"계층 부모 노드 변경 후 애니메이션 클립의 바인딩 경로가 무효화될 수 있습니다.\n" +
|
||||
"1. Hierarchy에서 Animator가 있는 오브젝트(또는 자식/부모) 선택\n" +
|
||||
"2. 「선택에서 인식」으로 Animator와 Controller 자동 입력\n" +
|
||||
"3. 「분석」으로 확인 후 「수정 적용」");
|
||||
|
||||
public static string LabelLanguage => T("语言", "言語", "Language", "언어");
|
||||
|
||||
public static string FieldAnimatorController => "Animator Controller";
|
||||
|
||||
public static string FieldReferenceRoot => T("参考层级根物体", "参照ルート", "Reference Root", "참조 루트");
|
||||
|
||||
public static string FieldReferenceRootTip => T(
|
||||
"带 Animator 的物体,动画路径相对此节点解析",
|
||||
"Animator が付いたオブジェクト。パスはこのノード基準で解決",
|
||||
"Object with Animator; paths resolve relative to this node",
|
||||
"Animator가 붙은 오브젝트. 경로는 이 노드 기준으로 해석");
|
||||
|
||||
public static string FieldManualPrefix => T("手动路径前缀", "手動パス接頭辞", "Manual Path Prefix", "수동 경로 접두사");
|
||||
|
||||
public static string FieldManualPrefixTip => T(
|
||||
"自动匹配失败时,为所有失效路径统一添加此前缀(如 NewParent/)",
|
||||
"自動一致に失敗した場合、無効なパスに一律で付与(例: NewParent/)",
|
||||
"When auto-match fails, prepend this to all broken paths (e.g. NewParent/)",
|
||||
"자동 매칭 실패 시 모든 무효 경로에 접두사 추가 (예: NewParent/)");
|
||||
|
||||
public static string BtnDetectFromSelection => T("从选中识别", "選択から認識", "Detect from Selection", "선택에서 인식");
|
||||
|
||||
public static string BtnAnalyze => T("分析", "分析", "Analyze", "분석");
|
||||
|
||||
public static string BtnApplyFix => T("应用修复", "修復を適用", "Apply Fix", "수정 적용");
|
||||
|
||||
public static string SyncNoAnimator => T(
|
||||
"选中物体上未找到 Animator(已搜索自身、子级、父级)。",
|
||||
"選択オブジェクトに Animator が見つかりません(自身・子・親を検索済み)。",
|
||||
"No Animator found on selection (searched self, children, and parents).",
|
||||
"선택 오브젝트에서 Animator를 찾을 수 없습니다(자신·자식·부모 검색).");
|
||||
|
||||
public static string SyncControllerOnly(string controllerName) => T(
|
||||
$"已同步 Project 中的 Controller:{controllerName}\n请在层级中选中带 Animator 的物体。",
|
||||
$"Project の Controller を同期しました:{controllerName}\nヒエラルキーで Animator 付きオブジェクトを選択してください。",
|
||||
$"Synced Controller from Project: {controllerName}\nSelect an object with Animator in the Hierarchy.",
|
||||
$"Project의 Controller 동기화: {controllerName}\nHierarchy에서 Animator가 있는 오브젝트를 선택하세요.");
|
||||
|
||||
public static string SyncSelectObject => T(
|
||||
"请在层级中选中带 Animator 的物体。",
|
||||
"ヒエラルキーで Animator 付きオブジェクトを選択してください。",
|
||||
"Select an object with Animator in the Hierarchy.",
|
||||
"Hierarchy에서 Animator가 있는 오브젝트를 선택하세요.");
|
||||
|
||||
public static string SyncAnimatorAndController(string hierarchyPath, string controllerName) => T(
|
||||
$"Animator:{hierarchyPath}\nController:{controllerName}",
|
||||
$"Animator:{hierarchyPath}\nController:{controllerName}",
|
||||
$"Animator: {hierarchyPath}\nController: {controllerName}",
|
||||
$"Animator: {hierarchyPath}\nController: {controllerName}");
|
||||
|
||||
public static string SyncOverrideController(string hierarchyPath, string overrideName, string baseName) => T(
|
||||
$"Animator:{hierarchyPath}\nOverrideController:{overrideName}\n基础 Controller:{baseName}",
|
||||
$"Animator:{hierarchyPath}\nOverrideController:{overrideName}\nベース Controller:{baseName}",
|
||||
$"Animator: {hierarchyPath}\nOverrideController: {overrideName}\nBase Controller: {baseName}",
|
||||
$"Animator: {hierarchyPath}\nOverrideController: {overrideName}\n기본 Controller: {baseName}");
|
||||
|
||||
public static string None => T("(无)", "(なし)", "(none)", "(없음)");
|
||||
|
||||
public static string SyncUnknownControllerType(string hierarchyPath, string typeName, string assetName) => T(
|
||||
$"Animator:{hierarchyPath}\n已挂载 {typeName}「{assetName}」,请手动指定 Animator Controller。",
|
||||
$"Animator:{hierarchyPath}\n{typeName}「{assetName}」が割り当て済み。Animator Controller を手動指定してください。",
|
||||
$"Animator: {hierarchyPath}\nAssigned {typeName} \"{assetName}\". Please assign Animator Controller manually.",
|
||||
$"Animator: {hierarchyPath}\n{typeName}「{assetName}」할당됨. Animator Controller를 수동 지정하세요.");
|
||||
|
||||
public static string SyncNoRuntimeController(string hierarchyPath) => T(
|
||||
$"Animator:{hierarchyPath}\n未挂载 Runtime Animator Controller,请手动指定。",
|
||||
$"Animator:{hierarchyPath}\nRuntime Animator Controller が未割り当て。手動指定してください。",
|
||||
$"Animator: {hierarchyPath}\nNo Runtime Animator Controller assigned. Please assign manually.",
|
||||
$"Animator: {hierarchyPath}\nRuntime Animator Controller 미할당. 수동 지정하세요.");
|
||||
|
||||
public static string DialogTitle => T("动画路径修复", "アニメパス修復", "Animation Path Fixer", "애니메이션 경로 복구");
|
||||
|
||||
public static string DialogOk => T("确定", "OK", "OK", "확인");
|
||||
|
||||
public static string DialogNoAnimatorOnReference => T(
|
||||
"参考物体上未找到 Animator。",
|
||||
"参照オブジェクトに Animator が見つかりません。",
|
||||
"No Animator found on the reference object.",
|
||||
"참조 오브젝트에서 Animator를 찾을 수 없습니다.");
|
||||
|
||||
public static string DialogFixCompleteTitle => T(
|
||||
"动画路径修复完成",
|
||||
"アニメパス修復完了",
|
||||
"Animation Path Fix Complete",
|
||||
"애니메이션 경로 복구 완료");
|
||||
|
||||
public static string DialogClipsProcessed(int count) => T(
|
||||
$"处理片段数: {count}",
|
||||
$"処理クリップ数: {count}",
|
||||
$"Clips processed: {count}",
|
||||
$"처리한 클립 수: {count}");
|
||||
|
||||
public static string DialogBindingsFixed(int count) => T(
|
||||
$"修复绑定数: {count}",
|
||||
$"修復バインド数: {count}",
|
||||
$"Bindings fixed: {count}",
|
||||
$"복구한 바인딩 수: {count}");
|
||||
|
||||
public static string DialogStillBroken(int count) => T(
|
||||
$"仍失效绑定: {count}",
|
||||
$"未修復バインド: {count}",
|
||||
$"Still broken bindings: {count}",
|
||||
$"여전히 무효인 바인딩: {count}");
|
||||
|
||||
public static string DialogNothingToFix => T(
|
||||
"未发现需要修复的路径。",
|
||||
"修復が必要なパスは見つかりませんでした。",
|
||||
"No paths needed fixing.",
|
||||
"수정이 필요한 경로가 없습니다.");
|
||||
|
||||
public static string ReportSectionTitle => T(
|
||||
"分析 / 修复结果",
|
||||
"分析 / 修復結果",
|
||||
"Analyze / Fix Results",
|
||||
"분석 / 수정 결과");
|
||||
|
||||
public static string ReportBindings(int total, int broken, int fixedCount) => T(
|
||||
$"绑定: {total} 失效: {broken} 已修复: {fixedCount}",
|
||||
$"バインド: {total} 無効: {broken} 修復: {fixedCount}",
|
||||
$"Bindings: {total} Broken: {broken} Fixed: {fixedCount}",
|
||||
$"바인딩: {total} 무효: {broken} 복구: {fixedCount}");
|
||||
|
||||
public static string ReportMoreMessages(int count) => T(
|
||||
$" ... 另有 {count} 条",
|
||||
$" ... 他 {count} 件",
|
||||
$" ... {count} more",
|
||||
$" ... 외 {count}개");
|
||||
|
||||
public static string PathCannotAutoMatch(string path) => T(
|
||||
$"{path} (无法自动匹配)",
|
||||
$"{path} (自動一致不可)",
|
||||
$"{path} (cannot auto-match)",
|
||||
$"{path} (자동 매칭 불가)");
|
||||
|
||||
public static string PathFixed(string oldPath, string newPath) => T(
|
||||
$"[已修复] {oldPath} → {newPath}",
|
||||
$"[修復済] {oldPath} → {newPath}",
|
||||
$"[Fixed] {oldPath} → {newPath}",
|
||||
$"[복구됨] {oldPath} → {newPath}");
|
||||
|
||||
public static string PathPreview(string oldPath, string newPath) => $"{oldPath} → {newPath}";
|
||||
|
||||
private static string T(string zh, string ja, string en, string ko) => _current switch
|
||||
{
|
||||
Language.Japanese => ja,
|
||||
Language.English => en,
|
||||
Language.Korean => ko,
|
||||
_ => zh
|
||||
};
|
||||
}
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2aaf5d8cdace4b6187b1bd9973b357f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,569 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e08b2db8a15d2264a810b7ccb7a1790f
|
||||
ModelImporter:
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable:
|
||||
- first:
|
||||
1: 100000
|
||||
second: basket_player
|
||||
- first:
|
||||
1: 100002
|
||||
second: //RootNode
|
||||
- first:
|
||||
1: 100004
|
||||
second: Bip001
|
||||
- first:
|
||||
1: 100006
|
||||
second: Bip001 Head
|
||||
- first:
|
||||
1: 100008
|
||||
second: Bip001 L Calf
|
||||
- first:
|
||||
1: 100010
|
||||
second: Bip001 L Clavicle
|
||||
- first:
|
||||
1: 100012
|
||||
second: Bip001 L Finger0
|
||||
- first:
|
||||
1: 100014
|
||||
second: Bip001 L Finger01
|
||||
- first:
|
||||
1: 100016
|
||||
second: Bip001 L Finger02
|
||||
- first:
|
||||
1: 100018
|
||||
second: Bip001 L Finger1
|
||||
- first:
|
||||
1: 100020
|
||||
second: Bip001 L Finger11
|
||||
- first:
|
||||
1: 100022
|
||||
second: Bip001 L Finger12
|
||||
- first:
|
||||
1: 100024
|
||||
second: Bip001 L Finger2
|
||||
- first:
|
||||
1: 100026
|
||||
second: Bip001 L Finger21
|
||||
- first:
|
||||
1: 100028
|
||||
second: Bip001 L Finger22
|
||||
- first:
|
||||
1: 100030
|
||||
second: Bip001 L Finger3
|
||||
- first:
|
||||
1: 100032
|
||||
second: Bip001 L Finger31
|
||||
- first:
|
||||
1: 100034
|
||||
second: Bip001 L Finger32
|
||||
- first:
|
||||
1: 100036
|
||||
second: Bip001 L Finger4
|
||||
- first:
|
||||
1: 100038
|
||||
second: Bip001 L Finger41
|
||||
- first:
|
||||
1: 100040
|
||||
second: Bip001 L Finger42
|
||||
- first:
|
||||
1: 100042
|
||||
second: Bip001 L Foot
|
||||
- first:
|
||||
1: 100044
|
||||
second: Bip001 L Forearm
|
||||
- first:
|
||||
1: 100046
|
||||
second: Bip001 L Hand
|
||||
- first:
|
||||
1: 100048
|
||||
second: Bip001 L Thigh
|
||||
- first:
|
||||
1: 100050
|
||||
second: Bip001 L Toe0
|
||||
- first:
|
||||
1: 100052
|
||||
second: Bip001 L UpperArm
|
||||
- first:
|
||||
1: 100054
|
||||
second: Bip001 Neck
|
||||
- first:
|
||||
1: 100056
|
||||
second: Bip001 Pelvis
|
||||
- first:
|
||||
1: 100058
|
||||
second: Bip001 R Calf
|
||||
- first:
|
||||
1: 100060
|
||||
second: Bip001 R Clavicle
|
||||
- first:
|
||||
1: 100062
|
||||
second: Bip001 R Finger0
|
||||
- first:
|
||||
1: 100064
|
||||
second: Bip001 R Finger01
|
||||
- first:
|
||||
1: 100066
|
||||
second: Bip001 R Finger02
|
||||
- first:
|
||||
1: 100068
|
||||
second: Bip001 R Finger1
|
||||
- first:
|
||||
1: 100070
|
||||
second: Bip001 R Finger11
|
||||
- first:
|
||||
1: 100072
|
||||
second: Bip001 R Finger12
|
||||
- first:
|
||||
1: 100074
|
||||
second: Bip001 R Finger2
|
||||
- first:
|
||||
1: 100076
|
||||
second: Bip001 R Finger21
|
||||
- first:
|
||||
1: 100078
|
||||
second: Bip001 R Finger22
|
||||
- first:
|
||||
1: 100080
|
||||
second: Bip001 R Finger3
|
||||
- first:
|
||||
1: 100082
|
||||
second: Bip001 R Finger31
|
||||
- first:
|
||||
1: 100084
|
||||
second: Bip001 R Finger32
|
||||
- first:
|
||||
1: 100086
|
||||
second: Bip001 R Finger4
|
||||
- first:
|
||||
1: 100088
|
||||
second: Bip001 R Finger41
|
||||
- first:
|
||||
1: 100090
|
||||
second: Bip001 R Finger42
|
||||
- first:
|
||||
1: 100092
|
||||
second: Bip001 R Foot
|
||||
- first:
|
||||
1: 100094
|
||||
second: Bip001 R Forearm
|
||||
- first:
|
||||
1: 100096
|
||||
second: Bip001 R Hand
|
||||
- first:
|
||||
1: 100098
|
||||
second: Bip001 R Thigh
|
||||
- first:
|
||||
1: 100100
|
||||
second: Bip001 R Toe0
|
||||
- first:
|
||||
1: 100102
|
||||
second: Bip001 R UpperArm
|
||||
- first:
|
||||
1: 100104
|
||||
second: Bip001 Spine
|
||||
- first:
|
||||
1: 100106
|
||||
second: Bip001 Spine1
|
||||
- first:
|
||||
1: 100108
|
||||
second: Bone_Brow_C
|
||||
- first:
|
||||
1: 100110
|
||||
second: Bone_Brow_L
|
||||
- first:
|
||||
1: 100112
|
||||
second: Bone_Brow_R
|
||||
- first:
|
||||
1: 100114
|
||||
second: Bone_Eye_L
|
||||
- first:
|
||||
1: 100116
|
||||
second: Bone_Eye_R
|
||||
- first:
|
||||
1: 100118
|
||||
second: Bone_Jaw
|
||||
- first:
|
||||
1: 100120
|
||||
second: Bone_Lid_Down_L
|
||||
- first:
|
||||
1: 100122
|
||||
second: Bone_Lid_Down_R
|
||||
- first:
|
||||
1: 100124
|
||||
second: Bone_Lid_Up_L
|
||||
- first:
|
||||
1: 100126
|
||||
second: Bone_Lid_Up_R
|
||||
- first:
|
||||
1: 100128
|
||||
second: Bone_Lip_1
|
||||
- first:
|
||||
1: 100130
|
||||
second: Bone_Lip_2
|
||||
- first:
|
||||
1: 100132
|
||||
second: Bone_Lip_3
|
||||
- first:
|
||||
1: 100134
|
||||
second: Bone_Lip_4
|
||||
- first:
|
||||
4: 400000
|
||||
second: basket_player
|
||||
- first:
|
||||
4: 400002
|
||||
second: //RootNode
|
||||
- first:
|
||||
4: 400004
|
||||
second: Bip001
|
||||
- first:
|
||||
4: 400006
|
||||
second: Bip001 Head
|
||||
- first:
|
||||
4: 400008
|
||||
second: Bip001 L Calf
|
||||
- first:
|
||||
4: 400010
|
||||
second: Bip001 L Clavicle
|
||||
- first:
|
||||
4: 400012
|
||||
second: Bip001 L Finger0
|
||||
- first:
|
||||
4: 400014
|
||||
second: Bip001 L Finger01
|
||||
- first:
|
||||
4: 400016
|
||||
second: Bip001 L Finger02
|
||||
- first:
|
||||
4: 400018
|
||||
second: Bip001 L Finger1
|
||||
- first:
|
||||
4: 400020
|
||||
second: Bip001 L Finger11
|
||||
- first:
|
||||
4: 400022
|
||||
second: Bip001 L Finger12
|
||||
- first:
|
||||
4: 400024
|
||||
second: Bip001 L Finger2
|
||||
- first:
|
||||
4: 400026
|
||||
second: Bip001 L Finger21
|
||||
- first:
|
||||
4: 400028
|
||||
second: Bip001 L Finger22
|
||||
- first:
|
||||
4: 400030
|
||||
second: Bip001 L Finger3
|
||||
- first:
|
||||
4: 400032
|
||||
second: Bip001 L Finger31
|
||||
- first:
|
||||
4: 400034
|
||||
second: Bip001 L Finger32
|
||||
- first:
|
||||
4: 400036
|
||||
second: Bip001 L Finger4
|
||||
- first:
|
||||
4: 400038
|
||||
second: Bip001 L Finger41
|
||||
- first:
|
||||
4: 400040
|
||||
second: Bip001 L Finger42
|
||||
- first:
|
||||
4: 400042
|
||||
second: Bip001 L Foot
|
||||
- first:
|
||||
4: 400044
|
||||
second: Bip001 L Forearm
|
||||
- first:
|
||||
4: 400046
|
||||
second: Bip001 L Hand
|
||||
- first:
|
||||
4: 400048
|
||||
second: Bip001 L Thigh
|
||||
- first:
|
||||
4: 400050
|
||||
second: Bip001 L Toe0
|
||||
- first:
|
||||
4: 400052
|
||||
second: Bip001 L UpperArm
|
||||
- first:
|
||||
4: 400054
|
||||
second: Bip001 Neck
|
||||
- first:
|
||||
4: 400056
|
||||
second: Bip001 Pelvis
|
||||
- first:
|
||||
4: 400058
|
||||
second: Bip001 R Calf
|
||||
- first:
|
||||
4: 400060
|
||||
second: Bip001 R Clavicle
|
||||
- first:
|
||||
4: 400062
|
||||
second: Bip001 R Finger0
|
||||
- first:
|
||||
4: 400064
|
||||
second: Bip001 R Finger01
|
||||
- first:
|
||||
4: 400066
|
||||
second: Bip001 R Finger02
|
||||
- first:
|
||||
4: 400068
|
||||
second: Bip001 R Finger1
|
||||
- first:
|
||||
4: 400070
|
||||
second: Bip001 R Finger11
|
||||
- first:
|
||||
4: 400072
|
||||
second: Bip001 R Finger12
|
||||
- first:
|
||||
4: 400074
|
||||
second: Bip001 R Finger2
|
||||
- first:
|
||||
4: 400076
|
||||
second: Bip001 R Finger21
|
||||
- first:
|
||||
4: 400078
|
||||
second: Bip001 R Finger22
|
||||
- first:
|
||||
4: 400080
|
||||
second: Bip001 R Finger3
|
||||
- first:
|
||||
4: 400082
|
||||
second: Bip001 R Finger31
|
||||
- first:
|
||||
4: 400084
|
||||
second: Bip001 R Finger32
|
||||
- first:
|
||||
4: 400086
|
||||
second: Bip001 R Finger4
|
||||
- first:
|
||||
4: 400088
|
||||
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400106: Bip001 R Finger31
|
||||
400108: Bip001 R Finger32
|
||||
400110: Bip001 R Finger3Nub
|
||||
400112: Bip001 R Finger4
|
||||
400114: Bip001 R Finger41
|
||||
400116: Bip001 R Finger42
|
||||
400118: Bip001 R Finger4Nub
|
||||
400120: Bip001 R Foot
|
||||
400122: Bip001 R Forearm
|
||||
400124: Bip001 R Hand
|
||||
400126: Bip001 R Thigh
|
||||
400128: Bip001 R Toe0
|
||||
400130: Bip001 R Toe0Nub
|
||||
400132: Bip001 R UpperArm
|
||||
400134: Bip001 Spine
|
||||
400136: Bip001 Spine1
|
||||
400138: Bone_Brow_C
|
||||
400140: Bone_Brow_L
|
||||
400142: Bone_Brow_R
|
||||
400144: Bone_Eye_L
|
||||
400146: Bone_Eye_R
|
||||
400148: Bone_Jaw
|
||||
400150: Bone_Lid_Down_L
|
||||
400152: Bone_Lid_Down_R
|
||||
400154: Bone_Lid_Up_L
|
||||
400156: Bone_Lid_Up_R
|
||||
400158: Bone_Lip_1
|
||||
400160: Bone_Lip_2
|
||||
400162: Bone_Lip_3
|
||||
400164: Bone_Lip_4
|
||||
2300000: basketball_low
|
||||
3300000: basketball_low
|
||||
4300000: basket_player
|
||||
4300002: basketball_low
|
||||
7400000: black_basket_player_low_shooting_3
|
||||
9500000: //RootNode
|
||||
13700000: basket_player
|
||||
externalObjects:
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: BBP_clothes
|
||||
second: {fileID: 2100000, guid: e906be0b524645c41a0800fbf91af4ee, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: BBP_skin
|
||||
second: {fileID: 2100000, guid: 798b70203f81af446a533492e9dbc799, type: 2}
|
||||
- first:
|
||||
type: UnityEngine:Material
|
||||
assembly: UnityEngine.CoreModule
|
||||
name: basketball
|
||||
second: {fileID: 2100000, guid: e7a52f7f9829d074f8300983929618f7, type: 2}
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 0
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
serializedVersion: 2
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user