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Bip001 R Foot + 100094: Bip001 R Forearm + 100096: Bip001 R Hand + 100098: Bip001 R Thigh + 100100: Bip001 R Toe0 + 100102: Bip001 R UpperArm + 100104: Bip001 Spine + 100106: Bip001 Spine1 + 100108: Bone_Brow_C + 100110: Bone_Brow_L + 100112: Bone_Brow_R + 100114: Bone_Eye_L + 100116: Bone_Eye_R + 100118: Bone_Jaw + 100120: Bone_Lid_Down_L + 100122: Bone_Lid_Down_R + 100124: Bone_Lid_Up_L + 100126: Bone_Lid_Up_R + 100128: Bone_Lip_1 + 100130: Bone_Lip_2 + 100132: Bone_Lip_3 + 100134: Bone_Lip_4 + 400000: basket_player + 400002: //RootNode + 400004: Bip001 + 400006: Bip001 Head + 400008: Bip001 L Calf + 400010: Bip001 L Clavicle + 400012: Bip001 L Finger0 + 400014: Bip001 L Finger01 + 400016: Bip001 L Finger02 + 400018: Bip001 L Finger1 + 400020: Bip001 L Finger11 + 400022: Bip001 L Finger12 + 400024: Bip001 L Finger2 + 400026: Bip001 L Finger21 + 400028: Bip001 L Finger22 + 400030: Bip001 L Finger3 + 400032: Bip001 L Finger31 + 400034: Bip001 L Finger32 + 400036: Bip001 L Finger4 + 400038: Bip001 L Finger41 + 400040: Bip001 L Finger42 + 400042: Bip001 L Foot + 400044: Bip001 L Forearm + 400046: Bip001 L Hand + 400048: Bip001 L Thigh + 400050: Bip001 L Toe0 + 400052: Bip001 L UpperArm + 400054: Bip001 Neck + 400056: Bip001 Pelvis + 400058: Bip001 R Calf + 400060: Bip001 R Clavicle + 400062: Bip001 R Finger0 + 400064: Bip001 R Finger01 + 400066: Bip001 R Finger02 + 400068: Bip001 R Finger1 + 400070: Bip001 R Finger11 + 400072: Bip001 R Finger12 + 400074: Bip001 R Finger2 + 400076: Bip001 R Finger21 + 400078: Bip001 R Finger22 + 400080: Bip001 R Finger3 + 400082: Bip001 R Finger31 + 400084: Bip001 R Finger32 + 400086: Bip001 R Finger4 + 400088: Bip001 R Finger41 + 400090: Bip001 R Finger42 + 400092: Bip001 R Foot + 400094: Bip001 R Forearm + 400096: Bip001 R Hand + 400098: Bip001 R Thigh + 400100: Bip001 R Toe0 + 400102: Bip001 R UpperArm + 400104: Bip001 Spine + 400106: Bip001 Spine1 + 400108: Bone_Brow_C + 400110: Bone_Brow_L + 400112: Bone_Brow_R + 400114: Bone_Eye_L + 400116: Bone_Eye_R + 400118: Bone_Jaw + 400120: Bone_Lid_Down_L + 400122: Bone_Lid_Down_R + 400124: Bone_Lid_Up_L + 400126: Bone_Lid_Up_R + 400128: Bone_Lip_1 + 400130: Bone_Lip_2 + 400132: Bone_Lip_3 + 400134: Bone_Lip_4 + 4300000: basket_player + 7400000: Take 001 + 9500000: //RootNode + 11100000: //RootNode + 13700000: basket_player + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: .00999999978 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 1 + additionalBone: 0 + userData: diff --git a/Assets/BBP_8138tris/Models/BBP_t-pose.FBX b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX new file mode 100644 index 0000000..f1af51e Binary files /dev/null and b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX differ diff --git a/Assets/BBP_8138tris/Models/BBP_t-pose.FBX.meta b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX.meta new file mode 100644 index 0000000..8d038c3 --- /dev/null +++ b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX.meta @@ -0,0 +1,198 @@ +fileFormatVersion: 2 +guid: 125336df83107904c85aa256a3a6cf01 +ModelImporter: + serializedVersion: 16 + fileIDToRecycleName: + 100000: basket_player + 100002: //RootNode + 100004: Bip001 + 100006: Bip001 Head + 100008: Bip001 L Calf + 100010: Bip001 L Clavicle + 100012: Bip001 L Finger0 + 100014: Bip001 L Finger01 + 100016: Bip001 L Finger02 + 100018: Bip001 L Finger1 + 100020: Bip001 L Finger11 + 100022: Bip001 L Finger12 + 100024: Bip001 L Finger2 + 100026: Bip001 L Finger21 + 100028: Bip001 L Finger22 + 100030: Bip001 L Finger3 + 100032: Bip001 L Finger31 + 100034: Bip001 L Finger32 + 100036: Bip001 L Finger4 + 100038: Bip001 L Finger41 + 100040: Bip001 L Finger42 + 100042: Bip001 L Foot + 100044: Bip001 L Forearm + 100046: Bip001 L Hand + 100048: Bip001 L Thigh + 100050: Bip001 L Toe0 + 100052: Bip001 L UpperArm + 100054: Bip001 Neck + 100056: Bip001 Pelvis + 100058: Bip001 R Calf + 100060: Bip001 R Clavicle + 100062: Bip001 R Finger0 + 100064: Bip001 R Finger01 + 100066: Bip001 R Finger02 + 100068: Bip001 R Finger1 + 100070: Bip001 R Finger11 + 100072: Bip001 R Finger12 + 100074: Bip001 R Finger2 + 100076: Bip001 R Finger21 + 100078: Bip001 R Finger22 + 100080: Bip001 R Finger3 + 100082: Bip001 R Finger31 + 100084: Bip001 R Finger32 + 100086: Bip001 R Finger4 + 100088: Bip001 R Finger41 + 100090: Bip001 R Finger42 + 100092: Bip001 R Foot + 100094: Bip001 R Forearm + 100096: Bip001 R Hand + 100098: Bip001 R Thigh + 100100: Bip001 R Toe0 + 100102: Bip001 R UpperArm + 100104: Bip001 Spine + 100106: Bip001 Spine1 + 100108: Bone_Brow_C + 100110: Bone_Brow_L + 100112: Bone_Brow_R + 100114: Bone_Eye_L + 100116: Bone_Eye_R + 100118: Bone_Jaw + 100120: Bone_Lid_Down_L + 100122: Bone_Lid_Down_R + 100124: Bone_Lid_Up_L + 100126: Bone_Lid_Up_R + 100128: Bone_Lip_1 + 100130: Bone_Lip_2 + 100132: Bone_Lip_3 + 100134: Bone_Lip_4 + 400000: basket_player + 400002: //RootNode + 400004: Bip001 + 400006: Bip001 Head + 400008: Bip001 L Calf + 400010: Bip001 L Clavicle + 400012: Bip001 L Finger0 + 400014: Bip001 L Finger01 + 400016: Bip001 L Finger02 + 400018: Bip001 L Finger1 + 400020: Bip001 L Finger11 + 400022: Bip001 L Finger12 + 400024: Bip001 L Finger2 + 400026: Bip001 L Finger21 + 400028: Bip001 L Finger22 + 400030: Bip001 L Finger3 + 400032: Bip001 L Finger31 + 400034: Bip001 L Finger32 + 400036: Bip001 L Finger4 + 400038: Bip001 L Finger41 + 400040: Bip001 L Finger42 + 400042: Bip001 L Foot + 400044: Bip001 L Forearm + 400046: Bip001 L Hand + 400048: Bip001 L Thigh + 400050: Bip001 L Toe0 + 400052: Bip001 L UpperArm + 400054: Bip001 Neck + 400056: Bip001 Pelvis + 400058: Bip001 R Calf + 400060: Bip001 R Clavicle + 400062: Bip001 R Finger0 + 400064: Bip001 R Finger01 + 400066: Bip001 R Finger02 + 400068: Bip001 R Finger1 + 400070: Bip001 R Finger11 + 400072: Bip001 R Finger12 + 400074: Bip001 R Finger2 + 400076: Bip001 R Finger21 + 400078: Bip001 R Finger22 + 400080: Bip001 R Finger3 + 400082: Bip001 R Finger31 + 400084: Bip001 R Finger32 + 400086: Bip001 R Finger4 + 400088: Bip001 R Finger41 + 400090: Bip001 R Finger42 + 400092: Bip001 R Foot + 400094: Bip001 R Forearm + 400096: Bip001 R Hand + 400098: Bip001 R Thigh + 400100: Bip001 R Toe0 + 400102: Bip001 R UpperArm + 400104: Bip001 Spine + 400106: Bip001 Spine1 + 400108: Bone_Brow_C + 400110: Bone_Brow_L + 400112: Bone_Brow_R + 400114: Bone_Eye_L + 400116: Bone_Eye_R + 400118: Bone_Jaw + 400120: Bone_Lid_Down_L + 400122: Bone_Lid_Down_R + 400124: Bone_Lid_Up_L + 400126: Bone_Lid_Up_R + 400128: Bone_Lip_1 + 400130: Bone_Lip_2 + 400132: Bone_Lip_3 + 400134: Bone_Lip_4 + 4300000: basket_player + 9500000: //RootNode + 13700000: basket_player + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: .00999999978 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 1 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: diff --git a/Assets/BBP_8138tris/Models/Ball.FBX b/Assets/BBP_8138tris/Models/Ball.FBX new file mode 100644 index 0000000..3ddfb67 Binary files /dev/null and b/Assets/BBP_8138tris/Models/Ball.FBX differ diff --git a/Assets/BBP_8138tris/Models/Ball.FBX.meta b/Assets/BBP_8138tris/Models/Ball.FBX.meta new file mode 100644 index 0000000..c9a066f --- /dev/null +++ b/Assets/BBP_8138tris/Models/Ball.FBX.meta @@ -0,0 +1,65 @@ +fileFormatVersion: 2 +guid: 1838d58862c4b4840ba2aacb6f263710 +ModelImporter: + serializedVersion: 16 + fileIDToRecycleName: + 100000: //RootNode + 400000: //RootNode + 2300000: //RootNode + 3300000: //RootNode + 4300000: basketball_low + 9500000: //RootNode + materials: + importMaterials: 1 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationCompression: 1 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: .00999999978 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 1 + tangentImportMode: 1 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + human: [] + skeleton: [] + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 2 + additionalBone: 0 + userData: diff --git a/Assets/BBP_8138tris/Models/animations.meta b/Assets/BBP_8138tris/Models/animations.meta new file mode 100644 index 0000000..c2e5fe3 --- /dev/null +++ b/Assets/BBP_8138tris/Models/animations.meta @@ -0,0 +1,5 @@ +fileFormatVersion: 2 +guid: 30eaee45f85ff554bbd74f2757f466b3 +folderAsset: yes +DefaultImporter: + userData: diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs new file mode 100644 index 0000000..22616e7 --- /dev/null +++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs @@ -0,0 +1,649 @@ +#if UNITY_EDITOR +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEditor; +using UnityEditor.Animations; +using UnityEngine; + +/// +/// 修复 Animator Controller 中动画片段因层级变化导致的路径丢失。 +/// +public class AnimatorClipPathFixer : EditorWindow +{ + private AnimatorController _controller; + private GameObject _referenceRoot; + private string _manualPrefix = ""; + private string _syncStatus = ""; + private MessageType _syncStatusType = MessageType.Info; + private Vector2 _scroll; + private readonly List _reports = new(); + + private struct ClipReport + { + public AnimationClip Clip; + public int TotalBindings; + public int BrokenBindings; + public int FixedBindings; + public List Messages; + } + + [MenuItem("Tools/Animation/AnimatorClipPathFixer")] + public static void OpenWindow() + { + var window = GetWindow(); + window.titleContent = new GUIContent(AnimatorClipPathFixerLoc.WindowTitle); + window.SyncFromSelection(); + window.minSize = new Vector2(480, 360); + } + + private void OnGUI() + { + DrawLanguageSelector(); + + EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.Title, EditorStyles.boldLabel); + EditorGUILayout.HelpBox(AnimatorClipPathFixerLoc.HelpBox, MessageType.Info); + + using (new EditorGUILayout.VerticalScope("box")) + { + _controller = EditorGUILayout.ObjectField( + AnimatorClipPathFixerLoc.FieldAnimatorController, + _controller, + typeof(AnimatorController), + false) as AnimatorController; + _referenceRoot = EditorGUILayout.ObjectField( + new GUIContent( + AnimatorClipPathFixerLoc.FieldReferenceRoot, + AnimatorClipPathFixerLoc.FieldReferenceRootTip), + _referenceRoot, + typeof(GameObject), + true) as GameObject; + _manualPrefix = EditorGUILayout.TextField( + new GUIContent( + AnimatorClipPathFixerLoc.FieldManualPrefix, + AnimatorClipPathFixerLoc.FieldManualPrefixTip), + _manualPrefix); + } + + if (!string.IsNullOrEmpty(_syncStatus)) + EditorGUILayout.HelpBox(_syncStatus, _syncStatusType); + + EditorGUILayout.Space(4); + + using (new EditorGUILayout.HorizontalScope()) + { + if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnDetectFromSelection)) + SyncFromSelection(); + + GUI.enabled = _controller != null && _referenceRoot != null; + if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnAnalyze)) + Analyze(); + if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnApplyFix)) + ApplyFix(); + GUI.enabled = true; + } + + DrawReports(); + } + + private void DrawLanguageSelector() + { + using (new EditorGUILayout.HorizontalScope()) + { + GUILayout.FlexibleSpace(); + EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.LabelLanguage, GUILayout.Width(36)); + var index = (int)AnimatorClipPathFixerLoc.Current; + var newIndex = EditorGUILayout.Popup(index, AnimatorClipPathFixerLoc.LanguageOptions, GUILayout.Width(100)); + if (newIndex != index) + { + AnimatorClipPathFixerLoc.Current = (AnimatorClipPathFixerLoc.Language)newIndex; + titleContent = new GUIContent(AnimatorClipPathFixerLoc.WindowTitle); + Repaint(); + } + } + + EditorGUILayout.Space(2); + } + + private void SyncFromSelection() + { + _syncStatus = ""; + _syncStatusType = MessageType.Info; + + foreach (var obj in Selection.objects) + { + if (obj is AnimatorController projectController) + { + _controller = projectController; + break; + } + } + + var animator = FindAnimatorFromSelection(); + if (animator != null) + { + _referenceRoot = animator.gameObject; + ApplyControllerFromAnimator(animator); + return; + } + + if (Selection.gameObjects.Length > 0 || Selection.activeGameObject != null) + { + _syncStatus = AnimatorClipPathFixerLoc.SyncNoAnimator; + _syncStatusType = MessageType.Warning; + return; + } + + if (_controller != null) + { + _syncStatus = AnimatorClipPathFixerLoc.SyncControllerOnly(_controller.name); + _syncStatusType = MessageType.Info; + return; + } + + _syncStatus = AnimatorClipPathFixerLoc.SyncSelectObject; + _syncStatusType = MessageType.Warning; + } + + private void ApplyControllerFromAnimator(Animator animator) + { + var rac = animator.runtimeAnimatorController; + if (rac is AnimatorController runtimeController) + { + _controller = runtimeController; + _syncStatus = AnimatorClipPathFixerLoc.SyncAnimatorAndController( + GetHierarchyPath(animator.transform), + runtimeController.name); + return; + } + + if (rac is AnimatorOverrideController overrideController) + { + var baseController = overrideController.runtimeAnimatorController as AnimatorController; + if (baseController != null) + _controller = baseController; + + _syncStatus = AnimatorClipPathFixerLoc.SyncOverrideController( + GetHierarchyPath(animator.transform), + overrideController.name, + baseController?.name ?? AnimatorClipPathFixerLoc.None); + _syncStatusType = baseController != null ? MessageType.Info : MessageType.Warning; + return; + } + + if (rac != null) + { + _syncStatus = AnimatorClipPathFixerLoc.SyncUnknownControllerType( + GetHierarchyPath(animator.transform), + rac.GetType().Name, + rac.name); + _syncStatusType = MessageType.Warning; + return; + } + + _syncStatus = AnimatorClipPathFixerLoc.SyncNoRuntimeController( + GetHierarchyPath(animator.transform)); + _syncStatusType = MessageType.Warning; + } + + private static Animator FindAnimatorFromSelection() + { + var gameObjects = Selection.gameObjects; + if (gameObjects == null || gameObjects.Length == 0) + { + if (Selection.activeGameObject != null) + gameObjects = new[] { Selection.activeGameObject }; + else + return null; + } + + foreach (var go in gameObjects) + { + if (go == null) + continue; + + var animator = go.GetComponent(); + if (animator != null) + return animator; + + animator = go.GetComponentInChildren(true); + if (animator != null) + return animator; + + animator = go.GetComponentInParent(); + if (animator != null) + return animator; + } + + return null; + } + + private static string GetHierarchyPath(Transform t) + { + if (t == null) + return ""; + var names = new List(); + while (t != null) + { + names.Add(t.name); + t = t.parent; + } + names.Reverse(); + return string.Join("/", names); + } + + private void Analyze() + { + _reports.Clear(); + var animator = GetAnimator(_referenceRoot); + if (animator == null) + { + EditorUtility.DisplayDialog( + AnimatorClipPathFixerLoc.DialogTitle, + AnimatorClipPathFixerLoc.DialogNoAnimatorOnReference, + AnimatorClipPathFixerLoc.DialogOk); + return; + } + + foreach (var clip in GetClips(_controller)) + { + var resolver = new PathResolver(animator.transform, _manualPrefix); + _reports.Add(resolver.AnalyzeClip(clip)); + } + + SortReportsByBrokenBindings(); + Repaint(); + } + + private void ApplyFix() + { + if (_controller == null || _referenceRoot == null) + return; + + var animator = GetAnimator(_referenceRoot); + if (animator == null) + { + EditorUtility.DisplayDialog( + AnimatorClipPathFixerLoc.DialogTitle, + AnimatorClipPathFixerLoc.DialogNoAnimatorOnReference, + AnimatorClipPathFixerLoc.DialogOk); + return; + } + + var summary = FixController(_controller, animator.gameObject, _manualPrefix); + _reports.Clear(); + _reports.AddRange(summary.Reports); + SortReportsByBrokenBindings(); + Repaint(); + ShowFixResultDialog(summary); + } + + /// + /// 含失效绑定(或仍有未修复项)的片段靠前;同类按失效数量降序,再按片段名排序。 + /// + private void SortReportsByBrokenBindings() + { + _reports.Sort((a, b) => + { + var aRemaining = Math.Max(0, a.BrokenBindings - a.FixedBindings); + var bRemaining = Math.Max(0, b.BrokenBindings - b.FixedBindings); + + var aHasIssue = aRemaining > 0; + var bHasIssue = bRemaining > 0; + if (aHasIssue != bHasIssue) + return bHasIssue.CompareTo(aHasIssue); + + if (aRemaining != bRemaining) + return bRemaining.CompareTo(aRemaining); + + if (a.BrokenBindings != b.BrokenBindings) + return b.BrokenBindings.CompareTo(a.BrokenBindings); + + return string.Compare(a.Clip?.name, b.Clip?.name, StringComparison.Ordinal); + }); + } + + private void DrawReports() + { + if (_reports.Count == 0) + return; + + EditorGUILayout.Space(6); + EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.ReportSectionTitle, EditorStyles.boldLabel); + _scroll = EditorGUILayout.BeginScrollView(_scroll); + foreach (var r in _reports) + { + using (new EditorGUILayout.VerticalScope("box")) + { + EditorGUILayout.LabelField(r.Clip != null ? r.Clip.name : "(null)", EditorStyles.boldLabel); + EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.ReportBindings( + r.TotalBindings, r.BrokenBindings, r.FixedBindings)); + if (r.Messages != null) + { + foreach (var msg in r.Messages.Take(30)) + EditorGUILayout.LabelField(" " + msg, EditorStyles.miniLabel); + if (r.Messages.Count > 30) + EditorGUILayout.LabelField( + AnimatorClipPathFixerLoc.ReportMoreMessages(r.Messages.Count - 30), + EditorStyles.miniLabel); + } + } + } + EditorGUILayout.EndScrollView(); + } + + private static FixSummary FixController(AnimatorController controller, GameObject referenceRoot, string manualPrefix) + { + var summary = new FixSummary(); + var animator = GetAnimator(referenceRoot); + if (animator == null || controller == null) + return summary; + + var clips = GetClips(controller); + var resolver = new PathResolver(animator.transform, manualPrefix); + + AssetDatabase.StartAssetEditing(); + try + { + foreach (var clip in clips) + { + if (clip == null) + continue; + + var report = resolver.FixClip(clip); + summary.Reports.Add(report); + summary.TotalFixed += report.FixedBindings; + if (report.FixedBindings > 0) + EditorUtility.SetDirty(clip); + } + } + finally + { + AssetDatabase.StopAssetEditing(); + } + + AssetDatabase.SaveAssets(); + return summary; + } + + private static void ShowFixResultDialog(FixSummary summary) + { + var totalFixed = summary.TotalFixed; + var unresolved = summary.Reports.Sum(r => Math.Max(0, r.BrokenBindings - r.FixedBindings)); + + var message = + AnimatorClipPathFixerLoc.DialogClipsProcessed(summary.Reports.Count) + "\n" + + AnimatorClipPathFixerLoc.DialogBindingsFixed(totalFixed) + "\n" + + AnimatorClipPathFixerLoc.DialogStillBroken(Math.Max(0, unresolved)); + if (totalFixed == 0 && unresolved == 0) + message += "\n" + AnimatorClipPathFixerLoc.DialogNothingToFix; + + EditorUtility.DisplayDialog( + AnimatorClipPathFixerLoc.DialogFixCompleteTitle, + message, + AnimatorClipPathFixerLoc.DialogOk); + } + + private static Animator GetAnimator(GameObject root) + { + if (root == null) + return null; + return root.GetComponent() ?? root.GetComponentInChildren(); + } + + private static IEnumerable GetClips(AnimatorController controller) + { + if (controller == null) + yield break; + + var set = new HashSet(); + foreach (var clip in controller.animationClips) + { + if (clip != null && set.Add(clip)) + yield return clip; + } + } + + private class FixSummary + { + public readonly List Reports = new(); + public int TotalFixed; + } + + private class PathResolver + { + private readonly Transform _animatorRoot; + private readonly string _manualPrefix; + private readonly HashSet _validPaths = new(); + private readonly List _allPaths = new(); + + public PathResolver(Transform animatorRoot, string manualPrefix) + { + _animatorRoot = animatorRoot; + _manualPrefix = NormalizePrefix(manualPrefix); + BuildHierarchyPaths(); + } + + public ClipReport AnalyzeClip(AnimationClip clip) + { + var report = new ClipReport + { + Clip = clip, + Messages = new List() + }; + + if (clip == null) + return report; + + foreach (var binding in GetAllBindings(clip)) + { + report.TotalBindings++; + if (IsPathValid(binding.path)) + continue; + + report.BrokenBindings++; + if (TryResolvePath(binding.path, out var newPath)) + report.Messages.Add(AnimatorClipPathFixerLoc.PathPreview(binding.path, newPath)); + else + report.Messages.Add(AnimatorClipPathFixerLoc.PathCannotAutoMatch(binding.path)); + } + + return report; + } + + public ClipReport FixClip(AnimationClip clip) + { + var report = AnalyzeClip(clip); + report.FixedBindings = 0; + report.Messages.Clear(); + + if (clip == null || report.BrokenBindings == 0) + return report; + + Undo.RecordObject(clip, "Fix Animation Paths"); + + RemapFloatCurves(clip, ref report); + RemapObjectCurves(clip, ref report); + + return report; + } + + private void RemapFloatCurves(AnimationClip clip, ref ClipReport report) + { + var bindings = AnimationUtility.GetCurveBindings(clip); + foreach (var binding in bindings) + { + if (IsPathValid(binding.path)) + continue; + + if (!TryResolvePath(binding.path, out var newPath)) + continue; + + var curve = AnimationUtility.GetEditorCurve(clip, binding); + AnimationUtility.SetEditorCurve(clip, binding, null); + + var newBinding = binding; + newBinding.path = newPath; + AnimationUtility.SetEditorCurve(clip, newBinding, curve); + + report.FixedBindings++; + report.Messages.Add(AnimatorClipPathFixerLoc.PathFixed(binding.path, newPath)); + } + } + + private void RemapObjectCurves(AnimationClip clip, ref ClipReport report) + { + var bindings = AnimationUtility.GetObjectReferenceCurveBindings(clip); + foreach (var binding in bindings) + { + if (IsPathValid(binding.path)) + continue; + + if (!TryResolvePath(binding.path, out var newPath)) + continue; + + var curve = AnimationUtility.GetObjectReferenceCurve(clip, binding); + AnimationUtility.SetObjectReferenceCurve(clip, binding, null); + + var newBinding = binding; + newBinding.path = newPath; + AnimationUtility.SetObjectReferenceCurve(clip, newBinding, curve); + + report.FixedBindings++; + report.Messages.Add(AnimatorClipPathFixerLoc.PathFixed(binding.path, newPath)); + } + } + + private bool TryResolvePath(string oldPath, out string newPath) + { + newPath = null; + if (string.IsNullOrEmpty(oldPath)) + { + if (_validPaths.Contains("")) + { + newPath = ""; + return true; + } + return false; + } + + if (!string.IsNullOrEmpty(_manualPrefix)) + { + var manual = _manualPrefix + oldPath; + if (_validPaths.Contains(manual)) + { + newPath = manual; + return true; + } + } + + var autoPrefix = TryDetectParentPrefix(oldPath); + if (!string.IsNullOrEmpty(autoPrefix)) + { + var prefixed = autoPrefix + oldPath; + if (_validPaths.Contains(prefixed)) + { + newPath = prefixed; + return true; + } + } + + var suffixMatches = _allPaths + .Where(p => p == oldPath || p.EndsWith("/" + oldPath, StringComparison.Ordinal)) + .ToList(); + + if (suffixMatches.Count == 1) + { + newPath = suffixMatches[0]; + return true; + } + + if (suffixMatches.Count > 1) + { + newPath = suffixMatches + .OrderBy(p => p.Length) + .First(); + return true; + } + + var leaf = oldPath.Split('/').LastOrDefault(); + if (!string.IsNullOrEmpty(leaf)) + { + var leafMatches = _allPaths + .Where(p => p == leaf || p.EndsWith("/" + leaf, StringComparison.Ordinal)) + .ToList(); + + if (leafMatches.Count == 1) + { + newPath = leafMatches[0]; + return true; + } + } + + return false; + } + + private bool IsPathValid(string path) + { + return _validPaths.Contains(path ?? ""); + } + + private void BuildHierarchyPaths() + { + _validPaths.Clear(); + _allPaths.Clear(); + _validPaths.Add(""); + + foreach (Transform child in _animatorRoot) + CollectPaths(child, child.name); + } + + private void CollectPaths(Transform t, string relativePath) + { + _validPaths.Add(relativePath); + _allPaths.Add(relativePath); + + foreach (Transform child in t) + CollectPaths(child, relativePath + "/" + child.name); + } + + /// + /// 动画仍从旧根节点名开始,但该节点已变成 Animator 下某个子物体的后代(多包了一层父节点)。 + /// + private string TryDetectParentPrefix(string oldPath) + { + var firstSegment = oldPath.Split('/')[0]; + if (_animatorRoot.Find(firstSegment) != null) + return ""; + + foreach (Transform child in _animatorRoot) + { + if (child.Find(firstSegment) == null) + continue; + + var prefix = child.name + "/"; + if (_validPaths.Contains(prefix + oldPath)) + return prefix; + } + + return ""; + } + + private static string NormalizePrefix(string prefix) + { + if (string.IsNullOrWhiteSpace(prefix)) + return ""; + prefix = prefix.Replace('\\', '/').Trim('/'); + return string.IsNullOrEmpty(prefix) ? "" : prefix + "/"; + } + + private static IEnumerable GetAllBindings(AnimationClip clip) + { + foreach (var b in AnimationUtility.GetCurveBindings(clip)) + yield return b; + foreach (var b in AnimationUtility.GetObjectReferenceCurveBindings(clip)) + yield return b; + } + } +} +#endif diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs.meta b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs.meta new file mode 100644 index 0000000..ad8240e --- /dev/null +++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 41a47f1bbb52f4ec88d622e605c2ea12 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs new file mode 100644 index 0000000..5b5cfe8 --- /dev/null +++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs @@ -0,0 +1,216 @@ +#if UNITY_EDITOR +using UnityEditor; + +/// +/// Animator 动画路径修复工具 — 面板文案多语言。 +/// +public static class AnimatorClipPathFixerLoc +{ + public enum Language + { + Chinese = 0, + Japanese = 1, + English = 2, + Korean = 3 + } + + private const string PrefsKey = "AnimatorClipPathFixer.Language"; + + public static readonly string[] LanguageOptions = { "中文", "日本語", "English", "한국어" }; + + private static Language _current; + + static AnimatorClipPathFixerLoc() + { + _current = (Language)EditorPrefs.GetInt(PrefsKey, (int)Language.Chinese); + } + + public static Language Current + { + get => _current; + set + { + if (_current == value) + return; + _current = value; + EditorPrefs.SetInt(PrefsKey, (int)value); + } + } + + public static string WindowTitle => T("动画路径修复", "アニメパス修復", "Animation Path Fixer", "애니메이션 경로 복구"); + + public static string Title => T( + "修复 Animator 动画片段路径", + "Animator アニメクリップのパスを修復", + "Fix Animator Animation Clip Paths", + "Animator 애니메이션 클립 경로 복구"); + + public static string HelpBox => T( + "层级变更父节点后,动画片段里的绑定路径会失效。\n" + + "1. 在层级中选中带 Animator 的物体(或其任意子/父节点)\n" + + "2. 点击「从选中识别」自动填充 Animator 与 Controller\n" + + "3. 先「分析」查看将修复的路径,再「应用修复」", + "階層の親ノード変更後、アニメクリップ内のバインドパスが無効になります。\n" + + "1. ヒエラルキーで Animator が付いたオブジェクト(またはその子/親)を選択\n" + + "2. 「選択から認識」で Animator と Controller を自動入力\n" + + "3. 「分析」で修復内容を確認し、「修復を適用」で反映", + "After hierarchy parent changes, animation clip binding paths may break.\n" + + "1. Select an object with Animator in the Hierarchy (or any child/parent)\n" + + "2. Click \"Detect from Selection\" to fill Animator and Controller\n" + + "3. Run \"Analyze\" first, then \"Apply Fix\"", + "계층 부모 노드 변경 후 애니메이션 클립의 바인딩 경로가 무효화될 수 있습니다.\n" + + "1. Hierarchy에서 Animator가 있는 오브젝트(또는 자식/부모) 선택\n" + + "2. 「선택에서 인식」으로 Animator와 Controller 자동 입력\n" + + "3. 「분석」으로 확인 후 「수정 적용」"); + + public static string LabelLanguage => T("语言", "言語", "Language", "언어"); + + public static string FieldAnimatorController => "Animator Controller"; + + public static string FieldReferenceRoot => T("参考层级根物体", "参照ルート", "Reference Root", "참조 루트"); + + public static string FieldReferenceRootTip => T( + "带 Animator 的物体,动画路径相对此节点解析", + "Animator が付いたオブジェクト。パスはこのノード基準で解決", + "Object with Animator; paths resolve relative to this node", + "Animator가 붙은 오브젝트. 경로는 이 노드 기준으로 해석"); + + public static string FieldManualPrefix => T("手动路径前缀", "手動パス接頭辞", "Manual Path Prefix", "수동 경로 접두사"); + + public static string FieldManualPrefixTip => T( + "自动匹配失败时,为所有失效路径统一添加此前缀(如 NewParent/)", + "自動一致に失敗した場合、無効なパスに一律で付与(例: NewParent/)", + "When auto-match fails, prepend this to all broken paths (e.g. NewParent/)", + "자동 매칭 실패 시 모든 무효 경로에 접두사 추가 (예: NewParent/)"); + + public static string BtnDetectFromSelection => T("从选中识别", "選択から認識", "Detect from Selection", "선택에서 인식"); + + public static string BtnAnalyze => T("分析", "分析", "Analyze", "분석"); + + public static string BtnApplyFix => T("应用修复", "修復を適用", "Apply Fix", "수정 적용"); + + public static string SyncNoAnimator => T( + "选中物体上未找到 Animator(已搜索自身、子级、父级)。", + "選択オブジェクトに Animator が見つかりません(自身・子・親を検索済み)。", + "No Animator found on selection (searched self, children, and parents).", + "선택 오브젝트에서 Animator를 찾을 수 없습니다(자신·자식·부모 검색)."); + + public static string SyncControllerOnly(string controllerName) => T( + $"已同步 Project 中的 Controller:{controllerName}\n请在层级中选中带 Animator 的物体。", + $"Project の Controller を同期しました:{controllerName}\nヒエラルキーで Animator 付きオブジェクトを選択してください。", + $"Synced Controller from Project: {controllerName}\nSelect an object with Animator in the Hierarchy.", + $"Project의 Controller 동기화: {controllerName}\nHierarchy에서 Animator가 있는 오브젝트를 선택하세요."); + + public static string SyncSelectObject => T( + "请在层级中选中带 Animator 的物体。", + "ヒエラルキーで Animator 付きオブジェクトを選択してください。", + "Select an object with Animator in the Hierarchy.", + "Hierarchy에서 Animator가 있는 오브젝트를 선택하세요."); + + public static string SyncAnimatorAndController(string hierarchyPath, string controllerName) => T( + $"Animator:{hierarchyPath}\nController:{controllerName}", + $"Animator:{hierarchyPath}\nController:{controllerName}", + $"Animator: {hierarchyPath}\nController: {controllerName}", + $"Animator: {hierarchyPath}\nController: {controllerName}"); + + public static string SyncOverrideController(string hierarchyPath, string overrideName, string baseName) => T( + $"Animator:{hierarchyPath}\nOverrideController:{overrideName}\n基础 Controller:{baseName}", + $"Animator:{hierarchyPath}\nOverrideController:{overrideName}\nベース Controller:{baseName}", + $"Animator: {hierarchyPath}\nOverrideController: {overrideName}\nBase Controller: {baseName}", + $"Animator: {hierarchyPath}\nOverrideController: {overrideName}\n기본 Controller: {baseName}"); + + public static string None => T("(无)", "(なし)", "(none)", "(없음)"); + + public static string SyncUnknownControllerType(string hierarchyPath, string typeName, string assetName) => T( + $"Animator:{hierarchyPath}\n已挂载 {typeName}「{assetName}」,请手动指定 Animator Controller。", + $"Animator:{hierarchyPath}\n{typeName}「{assetName}」が割り当て済み。Animator Controller を手動指定してください。", + $"Animator: {hierarchyPath}\nAssigned {typeName} \"{assetName}\". Please assign Animator Controller manually.", + $"Animator: {hierarchyPath}\n{typeName}「{assetName}」할당됨. Animator Controller를 수동 지정하세요."); + + public static string SyncNoRuntimeController(string hierarchyPath) => T( + $"Animator:{hierarchyPath}\n未挂载 Runtime Animator Controller,请手动指定。", + $"Animator:{hierarchyPath}\nRuntime Animator Controller が未割り当て。手動指定してください。", + $"Animator: {hierarchyPath}\nNo Runtime Animator Controller assigned. Please assign manually.", + $"Animator: {hierarchyPath}\nRuntime Animator Controller 미할당. 수동 지정하세요."); + + public static string DialogTitle => T("动画路径修复", "アニメパス修復", "Animation Path Fixer", "애니메이션 경로 복구"); + + public static string DialogOk => T("确定", "OK", "OK", "확인"); + + public static string DialogNoAnimatorOnReference => T( + "参考物体上未找到 Animator。", + "参照オブジェクトに Animator が見つかりません。", + "No Animator found on the reference object.", + "참조 오브젝트에서 Animator를 찾을 수 없습니다."); + + public static string DialogFixCompleteTitle => T( + "动画路径修复完成", + "アニメパス修復完了", + "Animation Path Fix Complete", + "애니메이션 경로 복구 완료"); + + public static string DialogClipsProcessed(int count) => T( + $"处理片段数: {count}", + $"処理クリップ数: {count}", + $"Clips processed: {count}", + $"처리한 클립 수: {count}"); + + public static string DialogBindingsFixed(int count) => T( + $"修复绑定数: {count}", + $"修復バインド数: {count}", + $"Bindings fixed: {count}", + $"복구한 바인딩 수: {count}"); + + public static string DialogStillBroken(int count) => T( + $"仍失效绑定: {count}", + $"未修復バインド: {count}", + $"Still broken bindings: {count}", + $"여전히 무효인 바인딩: {count}"); + + public static string DialogNothingToFix => T( + "未发现需要修复的路径。", + "修復が必要なパスは見つかりませんでした。", + "No paths needed fixing.", + "수정이 필요한 경로가 없습니다."); + + public static string ReportSectionTitle => T( + "分析 / 修复结果", + "分析 / 修復結果", + "Analyze / Fix Results", + "분석 / 수정 결과"); + + public static string ReportBindings(int total, int broken, int fixedCount) => T( + $"绑定: {total} 失效: {broken} 已修复: {fixedCount}", + $"バインド: {total} 無効: {broken} 修復: {fixedCount}", + $"Bindings: {total} Broken: {broken} Fixed: {fixedCount}", + $"바인딩: {total} 무효: {broken} 복구: {fixedCount}"); + + public static string ReportMoreMessages(int count) => T( + $" ... 另有 {count} 条", + $" ... 他 {count} 件", + $" ... {count} more", + $" ... 외 {count}개"); + + public static string PathCannotAutoMatch(string path) => T( + $"{path} (无法自动匹配)", + $"{path} (自動一致不可)", + $"{path} (cannot auto-match)", + $"{path} (자동 매칭 불가)"); + + public static string PathFixed(string oldPath, string newPath) => T( + $"[已修复] {oldPath} → {newPath}", + $"[修復済] {oldPath} → {newPath}", + $"[Fixed] {oldPath} → {newPath}", + $"[복구됨] {oldPath} → {newPath}"); + + public static string PathPreview(string oldPath, string newPath) => $"{oldPath} → {newPath}"; + + private static string T(string zh, string ja, string en, string ko) => _current switch + { + Language.Japanese => ja, + Language.English => en, + Language.Korean => ko, + _ => zh + }; +} +#endif diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs.meta b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs.meta new file mode 100644 index 0000000..7cc41b0 --- /dev/null +++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2aaf5d8cdace4b6187b1bd9973b357f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX new file mode 100644 index 0000000..47c1760 Binary files /dev/null and b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX differ diff --git a/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX.meta b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX.meta new file mode 100644 index 0000000..1ceeca0 --- /dev/null +++ b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX.meta @@ -0,0 +1,569 @@ +fileFormatVersion: 2 +guid: e08b2db8a15d2264a810b7ccb7a1790f +ModelImporter: + serializedVersion: 22200 + internalIDToNameTable: + - first: + 1: 100000 + second: basket_player + - first: + 1: 100002 + second: //RootNode + - first: + 1: 100004 + second: Bip001 + - first: + 1: 100006 + second: Bip001 Head + - first: + 1: 100008 + second: Bip001 L Calf + - first: + 1: 100010 + second: Bip001 L Clavicle + - 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+ else + Debug.LogError("PageController: _btnExit 未赋值!"); // 绑定模式选择页按钮 - if (_btnBack != null) _btnBack.onClick.AddListener(OnModeBackClicked); - if (_btnPracticeMode != null) _btnPracticeMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Learn)); - if (_btnExamMode != null) _btnExamMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Exam)); + if (_btnBack != null) + { + _btnBack.onClick.AddListener(OnModeBackClicked); + Debug.Log("PageController: _btnBack 绑定成功"); + } + else + Debug.LogError("PageController: _btnBack 未赋值!"); - // 绑定固定方式选择页按钮 - if (_btnFixationBack != null) _btnFixationBack.onClick.AddListener(OnFixationBackClicked); - if (_btnLimbFixation != null) _btnLimbFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.LimbFixation)); - if (_btnSplintFixation != null) _btnSplintFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.SplintFixation)); + if (_btnPracticeMode != null) + { + _btnPracticeMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Learn)); + Debug.Log("PageController: _btnPracticeMode 绑定成功"); + } + else + Debug.LogError("PageController: _btnPracticeMode 未赋值!"); - // 绑定实验页面按钮 - if (_btnExperimentBack != null) _btnExperimentBack.onClick.AddListener(OnExperimentBackClicked); + if (_btnExamMode != null) + { + _btnExamMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Exam)); + Debug.Log("PageController: _btnExamMode 绑定成功"); + } + else + Debug.LogError("PageController: _btnExamMode 未赋值!"); + + // 绑定固定方式选择页按钮 —— 自动修复 + if (_btnFixationBack == null && _fixationPanel != null) + { + var btnBack = _fixationPanel.transform.Find("BtnBack"); + if (btnBack != null) + { + _btnFixationBack = btnBack.GetComponent