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diff --git a/Assets/Animations/FbxAnimation/Shoot.anim.meta b/Assets/Animations/FbxAnimation/Shoot.anim.meta
new file mode 100644
index 0000000..4fab778
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+ 13700000: basket_player
+ materials:
+ importMaterials: 1
+ materialName: 0
+ materialSearch: 1
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ optimizeGameObjects: 0
+ motionNodeName:
+ animationCompression: 1
+ animationRotationError: .5
+ animationPositionError: .5
+ animationScaleError: .5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: .00999999978
+ meshCompression: 0
+ addColliders: 0
+ importBlendShapes: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ optimizeMeshForGPU: 1
+ weldVertices: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVPackMargin: 4
+ tangentSpace:
+ normalSmoothAngle: 60
+ splitTangentsAcrossUV: 1
+ normalImportMode: 0
+ tangentImportMode: 1
+ importAnimation: 1
+ copyAvatar: 0
+ humanDescription:
+ human: []
+ skeleton: []
+ armTwist: .5
+ foreArmTwist: .5
+ upperLegTwist: .5
+ legTwist: .5
+ armStretch: .0500000007
+ legStretch: .0500000007
+ feetSpacing: 0
+ rootMotionBoneName:
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ animationType: 1
+ additionalBone: 0
+ userData:
diff --git a/Assets/BBP_8138tris/Models/BBP_t-pose.FBX b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX
new file mode 100644
index 0000000..f1af51e
Binary files /dev/null and b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX differ
diff --git a/Assets/BBP_8138tris/Models/BBP_t-pose.FBX.meta b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX.meta
new file mode 100644
index 0000000..8d038c3
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/BBP_t-pose.FBX.meta
@@ -0,0 +1,198 @@
+fileFormatVersion: 2
+guid: 125336df83107904c85aa256a3a6cf01
+ModelImporter:
+ serializedVersion: 16
+ fileIDToRecycleName:
+ 100000: basket_player
+ 100002: //RootNode
+ 100004: Bip001
+ 100006: Bip001 Head
+ 100008: Bip001 L Calf
+ 100010: Bip001 L Clavicle
+ 100012: Bip001 L Finger0
+ 100014: Bip001 L Finger01
+ 100016: Bip001 L Finger02
+ 100018: Bip001 L Finger1
+ 100020: Bip001 L Finger11
+ 100022: Bip001 L Finger12
+ 100024: Bip001 L Finger2
+ 100026: Bip001 L Finger21
+ 100028: Bip001 L Finger22
+ 100030: Bip001 L Finger3
+ 100032: Bip001 L Finger31
+ 100034: Bip001 L Finger32
+ 100036: Bip001 L Finger4
+ 100038: Bip001 L Finger41
+ 100040: Bip001 L Finger42
+ 100042: Bip001 L Foot
+ 100044: Bip001 L Forearm
+ 100046: Bip001 L Hand
+ 100048: Bip001 L Thigh
+ 100050: Bip001 L Toe0
+ 100052: Bip001 L UpperArm
+ 100054: Bip001 Neck
+ 100056: Bip001 Pelvis
+ 100058: Bip001 R Calf
+ 100060: Bip001 R Clavicle
+ 100062: Bip001 R Finger0
+ 100064: Bip001 R Finger01
+ 100066: Bip001 R Finger02
+ 100068: Bip001 R Finger1
+ 100070: Bip001 R Finger11
+ 100072: Bip001 R Finger12
+ 100074: Bip001 R Finger2
+ 100076: Bip001 R Finger21
+ 100078: Bip001 R Finger22
+ 100080: Bip001 R Finger3
+ 100082: Bip001 R Finger31
+ 100084: Bip001 R Finger32
+ 100086: Bip001 R Finger4
+ 100088: Bip001 R Finger41
+ 100090: Bip001 R Finger42
+ 100092: Bip001 R Foot
+ 100094: Bip001 R Forearm
+ 100096: Bip001 R Hand
+ 100098: Bip001 R Thigh
+ 100100: Bip001 R Toe0
+ 100102: Bip001 R UpperArm
+ 100104: Bip001 Spine
+ 100106: Bip001 Spine1
+ 100108: Bone_Brow_C
+ 100110: Bone_Brow_L
+ 100112: Bone_Brow_R
+ 100114: Bone_Eye_L
+ 100116: Bone_Eye_R
+ 100118: Bone_Jaw
+ 100120: Bone_Lid_Down_L
+ 100122: Bone_Lid_Down_R
+ 100124: Bone_Lid_Up_L
+ 100126: Bone_Lid_Up_R
+ 100128: Bone_Lip_1
+ 100130: Bone_Lip_2
+ 100132: Bone_Lip_3
+ 100134: Bone_Lip_4
+ 400000: basket_player
+ 400002: //RootNode
+ 400004: Bip001
+ 400006: Bip001 Head
+ 400008: Bip001 L Calf
+ 400010: Bip001 L Clavicle
+ 400012: Bip001 L Finger0
+ 400014: Bip001 L Finger01
+ 400016: Bip001 L Finger02
+ 400018: Bip001 L Finger1
+ 400020: Bip001 L Finger11
+ 400022: Bip001 L Finger12
+ 400024: Bip001 L Finger2
+ 400026: Bip001 L Finger21
+ 400028: Bip001 L Finger22
+ 400030: Bip001 L Finger3
+ 400032: Bip001 L Finger31
+ 400034: Bip001 L Finger32
+ 400036: Bip001 L Finger4
+ 400038: Bip001 L Finger41
+ 400040: Bip001 L Finger42
+ 400042: Bip001 L Foot
+ 400044: Bip001 L Forearm
+ 400046: Bip001 L Hand
+ 400048: Bip001 L Thigh
+ 400050: Bip001 L Toe0
+ 400052: Bip001 L UpperArm
+ 400054: Bip001 Neck
+ 400056: Bip001 Pelvis
+ 400058: Bip001 R Calf
+ 400060: Bip001 R Clavicle
+ 400062: Bip001 R Finger0
+ 400064: Bip001 R Finger01
+ 400066: Bip001 R Finger02
+ 400068: Bip001 R Finger1
+ 400070: Bip001 R Finger11
+ 400072: Bip001 R Finger12
+ 400074: Bip001 R Finger2
+ 400076: Bip001 R Finger21
+ 400078: Bip001 R Finger22
+ 400080: Bip001 R Finger3
+ 400082: Bip001 R Finger31
+ 400084: Bip001 R Finger32
+ 400086: Bip001 R Finger4
+ 400088: Bip001 R Finger41
+ 400090: Bip001 R Finger42
+ 400092: Bip001 R Foot
+ 400094: Bip001 R Forearm
+ 400096: Bip001 R Hand
+ 400098: Bip001 R Thigh
+ 400100: Bip001 R Toe0
+ 400102: Bip001 R UpperArm
+ 400104: Bip001 Spine
+ 400106: Bip001 Spine1
+ 400108: Bone_Brow_C
+ 400110: Bone_Brow_L
+ 400112: Bone_Brow_R
+ 400114: Bone_Eye_L
+ 400116: Bone_Eye_R
+ 400118: Bone_Jaw
+ 400120: Bone_Lid_Down_L
+ 400122: Bone_Lid_Down_R
+ 400124: Bone_Lid_Up_L
+ 400126: Bone_Lid_Up_R
+ 400128: Bone_Lip_1
+ 400130: Bone_Lip_2
+ 400132: Bone_Lip_3
+ 400134: Bone_Lip_4
+ 4300000: basket_player
+ 9500000: //RootNode
+ 13700000: basket_player
+ materials:
+ importMaterials: 1
+ materialName: 0
+ materialSearch: 1
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ optimizeGameObjects: 0
+ motionNodeName:
+ animationCompression: 1
+ animationRotationError: .5
+ animationPositionError: .5
+ animationScaleError: .5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: .00999999978
+ meshCompression: 0
+ addColliders: 0
+ importBlendShapes: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ optimizeMeshForGPU: 1
+ weldVertices: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVPackMargin: 4
+ tangentSpace:
+ normalSmoothAngle: 60
+ splitTangentsAcrossUV: 1
+ normalImportMode: 1
+ tangentImportMode: 1
+ importAnimation: 1
+ copyAvatar: 0
+ humanDescription:
+ human: []
+ skeleton: []
+ armTwist: .5
+ foreArmTwist: .5
+ upperLegTwist: .5
+ legTwist: .5
+ armStretch: .0500000007
+ legStretch: .0500000007
+ feetSpacing: 0
+ rootMotionBoneName:
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ animationType: 2
+ additionalBone: 0
+ userData:
diff --git a/Assets/BBP_8138tris/Models/Ball.FBX b/Assets/BBP_8138tris/Models/Ball.FBX
new file mode 100644
index 0000000..3ddfb67
Binary files /dev/null and b/Assets/BBP_8138tris/Models/Ball.FBX differ
diff --git a/Assets/BBP_8138tris/Models/Ball.FBX.meta b/Assets/BBP_8138tris/Models/Ball.FBX.meta
new file mode 100644
index 0000000..c9a066f
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/Ball.FBX.meta
@@ -0,0 +1,65 @@
+fileFormatVersion: 2
+guid: 1838d58862c4b4840ba2aacb6f263710
+ModelImporter:
+ serializedVersion: 16
+ fileIDToRecycleName:
+ 100000: //RootNode
+ 400000: //RootNode
+ 2300000: //RootNode
+ 3300000: //RootNode
+ 4300000: basketball_low
+ 9500000: //RootNode
+ materials:
+ importMaterials: 1
+ materialName: 0
+ materialSearch: 1
+ animations:
+ legacyGenerateAnimations: 4
+ bakeSimulation: 0
+ optimizeGameObjects: 0
+ motionNodeName:
+ animationCompression: 1
+ animationRotationError: .5
+ animationPositionError: .5
+ animationScaleError: .5
+ animationWrapMode: 0
+ extraExposedTransformPaths: []
+ clipAnimations: []
+ isReadable: 1
+ meshes:
+ lODScreenPercentages: []
+ globalScale: .00999999978
+ meshCompression: 0
+ addColliders: 0
+ importBlendShapes: 1
+ swapUVChannels: 0
+ generateSecondaryUV: 0
+ useFileUnits: 1
+ optimizeMeshForGPU: 1
+ weldVertices: 1
+ secondaryUVAngleDistortion: 8
+ secondaryUVAreaDistortion: 15.000001
+ secondaryUVHardAngle: 88
+ secondaryUVPackMargin: 4
+ tangentSpace:
+ normalSmoothAngle: 60
+ splitTangentsAcrossUV: 1
+ normalImportMode: 1
+ tangentImportMode: 1
+ importAnimation: 1
+ copyAvatar: 0
+ humanDescription:
+ human: []
+ skeleton: []
+ armTwist: .5
+ foreArmTwist: .5
+ upperLegTwist: .5
+ legTwist: .5
+ armStretch: .0500000007
+ legStretch: .0500000007
+ feetSpacing: 0
+ rootMotionBoneName:
+ lastHumanDescriptionAvatarSource: {instanceID: 0}
+ animationType: 2
+ additionalBone: 0
+ userData:
diff --git a/Assets/BBP_8138tris/Models/animations.meta b/Assets/BBP_8138tris/Models/animations.meta
new file mode 100644
index 0000000..c2e5fe3
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/animations.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 30eaee45f85ff554bbd74f2757f466b3
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs
new file mode 100644
index 0000000..22616e7
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs
@@ -0,0 +1,649 @@
+#if UNITY_EDITOR
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEditor.Animations;
+using UnityEngine;
+
+///
+/// 修复 Animator Controller 中动画片段因层级变化导致的路径丢失。
+///
+public class AnimatorClipPathFixer : EditorWindow
+{
+ private AnimatorController _controller;
+ private GameObject _referenceRoot;
+ private string _manualPrefix = "";
+ private string _syncStatus = "";
+ private MessageType _syncStatusType = MessageType.Info;
+ private Vector2 _scroll;
+ private readonly List _reports = new();
+
+ private struct ClipReport
+ {
+ public AnimationClip Clip;
+ public int TotalBindings;
+ public int BrokenBindings;
+ public int FixedBindings;
+ public List Messages;
+ }
+
+ [MenuItem("Tools/Animation/AnimatorClipPathFixer")]
+ public static void OpenWindow()
+ {
+ var window = GetWindow();
+ window.titleContent = new GUIContent(AnimatorClipPathFixerLoc.WindowTitle);
+ window.SyncFromSelection();
+ window.minSize = new Vector2(480, 360);
+ }
+
+ private void OnGUI()
+ {
+ DrawLanguageSelector();
+
+ EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.Title, EditorStyles.boldLabel);
+ EditorGUILayout.HelpBox(AnimatorClipPathFixerLoc.HelpBox, MessageType.Info);
+
+ using (new EditorGUILayout.VerticalScope("box"))
+ {
+ _controller = EditorGUILayout.ObjectField(
+ AnimatorClipPathFixerLoc.FieldAnimatorController,
+ _controller,
+ typeof(AnimatorController),
+ false) as AnimatorController;
+ _referenceRoot = EditorGUILayout.ObjectField(
+ new GUIContent(
+ AnimatorClipPathFixerLoc.FieldReferenceRoot,
+ AnimatorClipPathFixerLoc.FieldReferenceRootTip),
+ _referenceRoot,
+ typeof(GameObject),
+ true) as GameObject;
+ _manualPrefix = EditorGUILayout.TextField(
+ new GUIContent(
+ AnimatorClipPathFixerLoc.FieldManualPrefix,
+ AnimatorClipPathFixerLoc.FieldManualPrefixTip),
+ _manualPrefix);
+ }
+
+ if (!string.IsNullOrEmpty(_syncStatus))
+ EditorGUILayout.HelpBox(_syncStatus, _syncStatusType);
+
+ EditorGUILayout.Space(4);
+
+ using (new EditorGUILayout.HorizontalScope())
+ {
+ if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnDetectFromSelection))
+ SyncFromSelection();
+
+ GUI.enabled = _controller != null && _referenceRoot != null;
+ if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnAnalyze))
+ Analyze();
+ if (GUILayout.Button(AnimatorClipPathFixerLoc.BtnApplyFix))
+ ApplyFix();
+ GUI.enabled = true;
+ }
+
+ DrawReports();
+ }
+
+ private void DrawLanguageSelector()
+ {
+ using (new EditorGUILayout.HorizontalScope())
+ {
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.LabelLanguage, GUILayout.Width(36));
+ var index = (int)AnimatorClipPathFixerLoc.Current;
+ var newIndex = EditorGUILayout.Popup(index, AnimatorClipPathFixerLoc.LanguageOptions, GUILayout.Width(100));
+ if (newIndex != index)
+ {
+ AnimatorClipPathFixerLoc.Current = (AnimatorClipPathFixerLoc.Language)newIndex;
+ titleContent = new GUIContent(AnimatorClipPathFixerLoc.WindowTitle);
+ Repaint();
+ }
+ }
+
+ EditorGUILayout.Space(2);
+ }
+
+ private void SyncFromSelection()
+ {
+ _syncStatus = "";
+ _syncStatusType = MessageType.Info;
+
+ foreach (var obj in Selection.objects)
+ {
+ if (obj is AnimatorController projectController)
+ {
+ _controller = projectController;
+ break;
+ }
+ }
+
+ var animator = FindAnimatorFromSelection();
+ if (animator != null)
+ {
+ _referenceRoot = animator.gameObject;
+ ApplyControllerFromAnimator(animator);
+ return;
+ }
+
+ if (Selection.gameObjects.Length > 0 || Selection.activeGameObject != null)
+ {
+ _syncStatus = AnimatorClipPathFixerLoc.SyncNoAnimator;
+ _syncStatusType = MessageType.Warning;
+ return;
+ }
+
+ if (_controller != null)
+ {
+ _syncStatus = AnimatorClipPathFixerLoc.SyncControllerOnly(_controller.name);
+ _syncStatusType = MessageType.Info;
+ return;
+ }
+
+ _syncStatus = AnimatorClipPathFixerLoc.SyncSelectObject;
+ _syncStatusType = MessageType.Warning;
+ }
+
+ private void ApplyControllerFromAnimator(Animator animator)
+ {
+ var rac = animator.runtimeAnimatorController;
+ if (rac is AnimatorController runtimeController)
+ {
+ _controller = runtimeController;
+ _syncStatus = AnimatorClipPathFixerLoc.SyncAnimatorAndController(
+ GetHierarchyPath(animator.transform),
+ runtimeController.name);
+ return;
+ }
+
+ if (rac is AnimatorOverrideController overrideController)
+ {
+ var baseController = overrideController.runtimeAnimatorController as AnimatorController;
+ if (baseController != null)
+ _controller = baseController;
+
+ _syncStatus = AnimatorClipPathFixerLoc.SyncOverrideController(
+ GetHierarchyPath(animator.transform),
+ overrideController.name,
+ baseController?.name ?? AnimatorClipPathFixerLoc.None);
+ _syncStatusType = baseController != null ? MessageType.Info : MessageType.Warning;
+ return;
+ }
+
+ if (rac != null)
+ {
+ _syncStatus = AnimatorClipPathFixerLoc.SyncUnknownControllerType(
+ GetHierarchyPath(animator.transform),
+ rac.GetType().Name,
+ rac.name);
+ _syncStatusType = MessageType.Warning;
+ return;
+ }
+
+ _syncStatus = AnimatorClipPathFixerLoc.SyncNoRuntimeController(
+ GetHierarchyPath(animator.transform));
+ _syncStatusType = MessageType.Warning;
+ }
+
+ private static Animator FindAnimatorFromSelection()
+ {
+ var gameObjects = Selection.gameObjects;
+ if (gameObjects == null || gameObjects.Length == 0)
+ {
+ if (Selection.activeGameObject != null)
+ gameObjects = new[] { Selection.activeGameObject };
+ else
+ return null;
+ }
+
+ foreach (var go in gameObjects)
+ {
+ if (go == null)
+ continue;
+
+ var animator = go.GetComponent();
+ if (animator != null)
+ return animator;
+
+ animator = go.GetComponentInChildren(true);
+ if (animator != null)
+ return animator;
+
+ animator = go.GetComponentInParent();
+ if (animator != null)
+ return animator;
+ }
+
+ return null;
+ }
+
+ private static string GetHierarchyPath(Transform t)
+ {
+ if (t == null)
+ return "";
+ var names = new List();
+ while (t != null)
+ {
+ names.Add(t.name);
+ t = t.parent;
+ }
+ names.Reverse();
+ return string.Join("/", names);
+ }
+
+ private void Analyze()
+ {
+ _reports.Clear();
+ var animator = GetAnimator(_referenceRoot);
+ if (animator == null)
+ {
+ EditorUtility.DisplayDialog(
+ AnimatorClipPathFixerLoc.DialogTitle,
+ AnimatorClipPathFixerLoc.DialogNoAnimatorOnReference,
+ AnimatorClipPathFixerLoc.DialogOk);
+ return;
+ }
+
+ foreach (var clip in GetClips(_controller))
+ {
+ var resolver = new PathResolver(animator.transform, _manualPrefix);
+ _reports.Add(resolver.AnalyzeClip(clip));
+ }
+
+ SortReportsByBrokenBindings();
+ Repaint();
+ }
+
+ private void ApplyFix()
+ {
+ if (_controller == null || _referenceRoot == null)
+ return;
+
+ var animator = GetAnimator(_referenceRoot);
+ if (animator == null)
+ {
+ EditorUtility.DisplayDialog(
+ AnimatorClipPathFixerLoc.DialogTitle,
+ AnimatorClipPathFixerLoc.DialogNoAnimatorOnReference,
+ AnimatorClipPathFixerLoc.DialogOk);
+ return;
+ }
+
+ var summary = FixController(_controller, animator.gameObject, _manualPrefix);
+ _reports.Clear();
+ _reports.AddRange(summary.Reports);
+ SortReportsByBrokenBindings();
+ Repaint();
+ ShowFixResultDialog(summary);
+ }
+
+ ///
+ /// 含失效绑定(或仍有未修复项)的片段靠前;同类按失效数量降序,再按片段名排序。
+ ///
+ private void SortReportsByBrokenBindings()
+ {
+ _reports.Sort((a, b) =>
+ {
+ var aRemaining = Math.Max(0, a.BrokenBindings - a.FixedBindings);
+ var bRemaining = Math.Max(0, b.BrokenBindings - b.FixedBindings);
+
+ var aHasIssue = aRemaining > 0;
+ var bHasIssue = bRemaining > 0;
+ if (aHasIssue != bHasIssue)
+ return bHasIssue.CompareTo(aHasIssue);
+
+ if (aRemaining != bRemaining)
+ return bRemaining.CompareTo(aRemaining);
+
+ if (a.BrokenBindings != b.BrokenBindings)
+ return b.BrokenBindings.CompareTo(a.BrokenBindings);
+
+ return string.Compare(a.Clip?.name, b.Clip?.name, StringComparison.Ordinal);
+ });
+ }
+
+ private void DrawReports()
+ {
+ if (_reports.Count == 0)
+ return;
+
+ EditorGUILayout.Space(6);
+ EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.ReportSectionTitle, EditorStyles.boldLabel);
+ _scroll = EditorGUILayout.BeginScrollView(_scroll);
+ foreach (var r in _reports)
+ {
+ using (new EditorGUILayout.VerticalScope("box"))
+ {
+ EditorGUILayout.LabelField(r.Clip != null ? r.Clip.name : "(null)", EditorStyles.boldLabel);
+ EditorGUILayout.LabelField(AnimatorClipPathFixerLoc.ReportBindings(
+ r.TotalBindings, r.BrokenBindings, r.FixedBindings));
+ if (r.Messages != null)
+ {
+ foreach (var msg in r.Messages.Take(30))
+ EditorGUILayout.LabelField(" " + msg, EditorStyles.miniLabel);
+ if (r.Messages.Count > 30)
+ EditorGUILayout.LabelField(
+ AnimatorClipPathFixerLoc.ReportMoreMessages(r.Messages.Count - 30),
+ EditorStyles.miniLabel);
+ }
+ }
+ }
+ EditorGUILayout.EndScrollView();
+ }
+
+ private static FixSummary FixController(AnimatorController controller, GameObject referenceRoot, string manualPrefix)
+ {
+ var summary = new FixSummary();
+ var animator = GetAnimator(referenceRoot);
+ if (animator == null || controller == null)
+ return summary;
+
+ var clips = GetClips(controller);
+ var resolver = new PathResolver(animator.transform, manualPrefix);
+
+ AssetDatabase.StartAssetEditing();
+ try
+ {
+ foreach (var clip in clips)
+ {
+ if (clip == null)
+ continue;
+
+ var report = resolver.FixClip(clip);
+ summary.Reports.Add(report);
+ summary.TotalFixed += report.FixedBindings;
+ if (report.FixedBindings > 0)
+ EditorUtility.SetDirty(clip);
+ }
+ }
+ finally
+ {
+ AssetDatabase.StopAssetEditing();
+ }
+
+ AssetDatabase.SaveAssets();
+ return summary;
+ }
+
+ private static void ShowFixResultDialog(FixSummary summary)
+ {
+ var totalFixed = summary.TotalFixed;
+ var unresolved = summary.Reports.Sum(r => Math.Max(0, r.BrokenBindings - r.FixedBindings));
+
+ var message =
+ AnimatorClipPathFixerLoc.DialogClipsProcessed(summary.Reports.Count) + "\n" +
+ AnimatorClipPathFixerLoc.DialogBindingsFixed(totalFixed) + "\n" +
+ AnimatorClipPathFixerLoc.DialogStillBroken(Math.Max(0, unresolved));
+ if (totalFixed == 0 && unresolved == 0)
+ message += "\n" + AnimatorClipPathFixerLoc.DialogNothingToFix;
+
+ EditorUtility.DisplayDialog(
+ AnimatorClipPathFixerLoc.DialogFixCompleteTitle,
+ message,
+ AnimatorClipPathFixerLoc.DialogOk);
+ }
+
+ private static Animator GetAnimator(GameObject root)
+ {
+ if (root == null)
+ return null;
+ return root.GetComponent() ?? root.GetComponentInChildren();
+ }
+
+ private static IEnumerable GetClips(AnimatorController controller)
+ {
+ if (controller == null)
+ yield break;
+
+ var set = new HashSet();
+ foreach (var clip in controller.animationClips)
+ {
+ if (clip != null && set.Add(clip))
+ yield return clip;
+ }
+ }
+
+ private class FixSummary
+ {
+ public readonly List Reports = new();
+ public int TotalFixed;
+ }
+
+ private class PathResolver
+ {
+ private readonly Transform _animatorRoot;
+ private readonly string _manualPrefix;
+ private readonly HashSet _validPaths = new();
+ private readonly List _allPaths = new();
+
+ public PathResolver(Transform animatorRoot, string manualPrefix)
+ {
+ _animatorRoot = animatorRoot;
+ _manualPrefix = NormalizePrefix(manualPrefix);
+ BuildHierarchyPaths();
+ }
+
+ public ClipReport AnalyzeClip(AnimationClip clip)
+ {
+ var report = new ClipReport
+ {
+ Clip = clip,
+ Messages = new List()
+ };
+
+ if (clip == null)
+ return report;
+
+ foreach (var binding in GetAllBindings(clip))
+ {
+ report.TotalBindings++;
+ if (IsPathValid(binding.path))
+ continue;
+
+ report.BrokenBindings++;
+ if (TryResolvePath(binding.path, out var newPath))
+ report.Messages.Add(AnimatorClipPathFixerLoc.PathPreview(binding.path, newPath));
+ else
+ report.Messages.Add(AnimatorClipPathFixerLoc.PathCannotAutoMatch(binding.path));
+ }
+
+ return report;
+ }
+
+ public ClipReport FixClip(AnimationClip clip)
+ {
+ var report = AnalyzeClip(clip);
+ report.FixedBindings = 0;
+ report.Messages.Clear();
+
+ if (clip == null || report.BrokenBindings == 0)
+ return report;
+
+ Undo.RecordObject(clip, "Fix Animation Paths");
+
+ RemapFloatCurves(clip, ref report);
+ RemapObjectCurves(clip, ref report);
+
+ return report;
+ }
+
+ private void RemapFloatCurves(AnimationClip clip, ref ClipReport report)
+ {
+ var bindings = AnimationUtility.GetCurveBindings(clip);
+ foreach (var binding in bindings)
+ {
+ if (IsPathValid(binding.path))
+ continue;
+
+ if (!TryResolvePath(binding.path, out var newPath))
+ continue;
+
+ var curve = AnimationUtility.GetEditorCurve(clip, binding);
+ AnimationUtility.SetEditorCurve(clip, binding, null);
+
+ var newBinding = binding;
+ newBinding.path = newPath;
+ AnimationUtility.SetEditorCurve(clip, newBinding, curve);
+
+ report.FixedBindings++;
+ report.Messages.Add(AnimatorClipPathFixerLoc.PathFixed(binding.path, newPath));
+ }
+ }
+
+ private void RemapObjectCurves(AnimationClip clip, ref ClipReport report)
+ {
+ var bindings = AnimationUtility.GetObjectReferenceCurveBindings(clip);
+ foreach (var binding in bindings)
+ {
+ if (IsPathValid(binding.path))
+ continue;
+
+ if (!TryResolvePath(binding.path, out var newPath))
+ continue;
+
+ var curve = AnimationUtility.GetObjectReferenceCurve(clip, binding);
+ AnimationUtility.SetObjectReferenceCurve(clip, binding, null);
+
+ var newBinding = binding;
+ newBinding.path = newPath;
+ AnimationUtility.SetObjectReferenceCurve(clip, newBinding, curve);
+
+ report.FixedBindings++;
+ report.Messages.Add(AnimatorClipPathFixerLoc.PathFixed(binding.path, newPath));
+ }
+ }
+
+ private bool TryResolvePath(string oldPath, out string newPath)
+ {
+ newPath = null;
+ if (string.IsNullOrEmpty(oldPath))
+ {
+ if (_validPaths.Contains(""))
+ {
+ newPath = "";
+ return true;
+ }
+ return false;
+ }
+
+ if (!string.IsNullOrEmpty(_manualPrefix))
+ {
+ var manual = _manualPrefix + oldPath;
+ if (_validPaths.Contains(manual))
+ {
+ newPath = manual;
+ return true;
+ }
+ }
+
+ var autoPrefix = TryDetectParentPrefix(oldPath);
+ if (!string.IsNullOrEmpty(autoPrefix))
+ {
+ var prefixed = autoPrefix + oldPath;
+ if (_validPaths.Contains(prefixed))
+ {
+ newPath = prefixed;
+ return true;
+ }
+ }
+
+ var suffixMatches = _allPaths
+ .Where(p => p == oldPath || p.EndsWith("/" + oldPath, StringComparison.Ordinal))
+ .ToList();
+
+ if (suffixMatches.Count == 1)
+ {
+ newPath = suffixMatches[0];
+ return true;
+ }
+
+ if (suffixMatches.Count > 1)
+ {
+ newPath = suffixMatches
+ .OrderBy(p => p.Length)
+ .First();
+ return true;
+ }
+
+ var leaf = oldPath.Split('/').LastOrDefault();
+ if (!string.IsNullOrEmpty(leaf))
+ {
+ var leafMatches = _allPaths
+ .Where(p => p == leaf || p.EndsWith("/" + leaf, StringComparison.Ordinal))
+ .ToList();
+
+ if (leafMatches.Count == 1)
+ {
+ newPath = leafMatches[0];
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ private bool IsPathValid(string path)
+ {
+ return _validPaths.Contains(path ?? "");
+ }
+
+ private void BuildHierarchyPaths()
+ {
+ _validPaths.Clear();
+ _allPaths.Clear();
+ _validPaths.Add("");
+
+ foreach (Transform child in _animatorRoot)
+ CollectPaths(child, child.name);
+ }
+
+ private void CollectPaths(Transform t, string relativePath)
+ {
+ _validPaths.Add(relativePath);
+ _allPaths.Add(relativePath);
+
+ foreach (Transform child in t)
+ CollectPaths(child, relativePath + "/" + child.name);
+ }
+
+ ///
+ /// 动画仍从旧根节点名开始,但该节点已变成 Animator 下某个子物体的后代(多包了一层父节点)。
+ ///
+ private string TryDetectParentPrefix(string oldPath)
+ {
+ var firstSegment = oldPath.Split('/')[0];
+ if (_animatorRoot.Find(firstSegment) != null)
+ return "";
+
+ foreach (Transform child in _animatorRoot)
+ {
+ if (child.Find(firstSegment) == null)
+ continue;
+
+ var prefix = child.name + "/";
+ if (_validPaths.Contains(prefix + oldPath))
+ return prefix;
+ }
+
+ return "";
+ }
+
+ private static string NormalizePrefix(string prefix)
+ {
+ if (string.IsNullOrWhiteSpace(prefix))
+ return "";
+ prefix = prefix.Replace('\\', '/').Trim('/');
+ return string.IsNullOrEmpty(prefix) ? "" : prefix + "/";
+ }
+
+ private static IEnumerable GetAllBindings(AnimationClip clip)
+ {
+ foreach (var b in AnimationUtility.GetCurveBindings(clip))
+ yield return b;
+ foreach (var b in AnimationUtility.GetObjectReferenceCurveBindings(clip))
+ yield return b;
+ }
+ }
+}
+#endif
diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs.meta b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs.meta
new file mode 100644
index 0000000..ad8240e
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 41a47f1bbb52f4ec88d622e605c2ea12
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs
new file mode 100644
index 0000000..5b5cfe8
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs
@@ -0,0 +1,216 @@
+#if UNITY_EDITOR
+using UnityEditor;
+
+///
+/// Animator 动画路径修复工具 — 面板文案多语言。
+///
+public static class AnimatorClipPathFixerLoc
+{
+ public enum Language
+ {
+ Chinese = 0,
+ Japanese = 1,
+ English = 2,
+ Korean = 3
+ }
+
+ private const string PrefsKey = "AnimatorClipPathFixer.Language";
+
+ public static readonly string[] LanguageOptions = { "中文", "日本語", "English", "한국어" };
+
+ private static Language _current;
+
+ static AnimatorClipPathFixerLoc()
+ {
+ _current = (Language)EditorPrefs.GetInt(PrefsKey, (int)Language.Chinese);
+ }
+
+ public static Language Current
+ {
+ get => _current;
+ set
+ {
+ if (_current == value)
+ return;
+ _current = value;
+ EditorPrefs.SetInt(PrefsKey, (int)value);
+ }
+ }
+
+ public static string WindowTitle => T("动画路径修复", "アニメパス修復", "Animation Path Fixer", "애니메이션 경로 복구");
+
+ public static string Title => T(
+ "修复 Animator 动画片段路径",
+ "Animator アニメクリップのパスを修復",
+ "Fix Animator Animation Clip Paths",
+ "Animator 애니메이션 클립 경로 복구");
+
+ public static string HelpBox => T(
+ "层级变更父节点后,动画片段里的绑定路径会失效。\n" +
+ "1. 在层级中选中带 Animator 的物体(或其任意子/父节点)\n" +
+ "2. 点击「从选中识别」自动填充 Animator 与 Controller\n" +
+ "3. 先「分析」查看将修复的路径,再「应用修复」",
+ "階層の親ノード変更後、アニメクリップ内のバインドパスが無効になります。\n" +
+ "1. ヒエラルキーで Animator が付いたオブジェクト(またはその子/親)を選択\n" +
+ "2. 「選択から認識」で Animator と Controller を自動入力\n" +
+ "3. 「分析」で修復内容を確認し、「修復を適用」で反映",
+ "After hierarchy parent changes, animation clip binding paths may break.\n" +
+ "1. Select an object with Animator in the Hierarchy (or any child/parent)\n" +
+ "2. Click \"Detect from Selection\" to fill Animator and Controller\n" +
+ "3. Run \"Analyze\" first, then \"Apply Fix\"",
+ "계층 부모 노드 변경 후 애니메이션 클립의 바인딩 경로가 무효화될 수 있습니다.\n" +
+ "1. Hierarchy에서 Animator가 있는 오브젝트(또는 자식/부모) 선택\n" +
+ "2. 「선택에서 인식」으로 Animator와 Controller 자동 입력\n" +
+ "3. 「분석」으로 확인 후 「수정 적용」");
+
+ public static string LabelLanguage => T("语言", "言語", "Language", "언어");
+
+ public static string FieldAnimatorController => "Animator Controller";
+
+ public static string FieldReferenceRoot => T("参考层级根物体", "参照ルート", "Reference Root", "참조 루트");
+
+ public static string FieldReferenceRootTip => T(
+ "带 Animator 的物体,动画路径相对此节点解析",
+ "Animator が付いたオブジェクト。パスはこのノード基準で解決",
+ "Object with Animator; paths resolve relative to this node",
+ "Animator가 붙은 오브젝트. 경로는 이 노드 기준으로 해석");
+
+ public static string FieldManualPrefix => T("手动路径前缀", "手動パス接頭辞", "Manual Path Prefix", "수동 경로 접두사");
+
+ public static string FieldManualPrefixTip => T(
+ "自动匹配失败时,为所有失效路径统一添加此前缀(如 NewParent/)",
+ "自動一致に失敗した場合、無効なパスに一律で付与(例: NewParent/)",
+ "When auto-match fails, prepend this to all broken paths (e.g. NewParent/)",
+ "자동 매칭 실패 시 모든 무효 경로에 접두사 추가 (예: NewParent/)");
+
+ public static string BtnDetectFromSelection => T("从选中识别", "選択から認識", "Detect from Selection", "선택에서 인식");
+
+ public static string BtnAnalyze => T("分析", "分析", "Analyze", "분석");
+
+ public static string BtnApplyFix => T("应用修复", "修復を適用", "Apply Fix", "수정 적용");
+
+ public static string SyncNoAnimator => T(
+ "选中物体上未找到 Animator(已搜索自身、子级、父级)。",
+ "選択オブジェクトに Animator が見つかりません(自身・子・親を検索済み)。",
+ "No Animator found on selection (searched self, children, and parents).",
+ "선택 오브젝트에서 Animator를 찾을 수 없습니다(자신·자식·부모 검색).");
+
+ public static string SyncControllerOnly(string controllerName) => T(
+ $"已同步 Project 中的 Controller:{controllerName}\n请在层级中选中带 Animator 的物体。",
+ $"Project の Controller を同期しました:{controllerName}\nヒエラルキーで Animator 付きオブジェクトを選択してください。",
+ $"Synced Controller from Project: {controllerName}\nSelect an object with Animator in the Hierarchy.",
+ $"Project의 Controller 동기화: {controllerName}\nHierarchy에서 Animator가 있는 오브젝트를 선택하세요.");
+
+ public static string SyncSelectObject => T(
+ "请在层级中选中带 Animator 的物体。",
+ "ヒエラルキーで Animator 付きオブジェクトを選択してください。",
+ "Select an object with Animator in the Hierarchy.",
+ "Hierarchy에서 Animator가 있는 오브젝트를 선택하세요.");
+
+ public static string SyncAnimatorAndController(string hierarchyPath, string controllerName) => T(
+ $"Animator:{hierarchyPath}\nController:{controllerName}",
+ $"Animator:{hierarchyPath}\nController:{controllerName}",
+ $"Animator: {hierarchyPath}\nController: {controllerName}",
+ $"Animator: {hierarchyPath}\nController: {controllerName}");
+
+ public static string SyncOverrideController(string hierarchyPath, string overrideName, string baseName) => T(
+ $"Animator:{hierarchyPath}\nOverrideController:{overrideName}\n基础 Controller:{baseName}",
+ $"Animator:{hierarchyPath}\nOverrideController:{overrideName}\nベース Controller:{baseName}",
+ $"Animator: {hierarchyPath}\nOverrideController: {overrideName}\nBase Controller: {baseName}",
+ $"Animator: {hierarchyPath}\nOverrideController: {overrideName}\n기본 Controller: {baseName}");
+
+ public static string None => T("(无)", "(なし)", "(none)", "(없음)");
+
+ public static string SyncUnknownControllerType(string hierarchyPath, string typeName, string assetName) => T(
+ $"Animator:{hierarchyPath}\n已挂载 {typeName}「{assetName}」,请手动指定 Animator Controller。",
+ $"Animator:{hierarchyPath}\n{typeName}「{assetName}」が割り当て済み。Animator Controller を手動指定してください。",
+ $"Animator: {hierarchyPath}\nAssigned {typeName} \"{assetName}\". Please assign Animator Controller manually.",
+ $"Animator: {hierarchyPath}\n{typeName}「{assetName}」할당됨. Animator Controller를 수동 지정하세요.");
+
+ public static string SyncNoRuntimeController(string hierarchyPath) => T(
+ $"Animator:{hierarchyPath}\n未挂载 Runtime Animator Controller,请手动指定。",
+ $"Animator:{hierarchyPath}\nRuntime Animator Controller が未割り当て。手動指定してください。",
+ $"Animator: {hierarchyPath}\nNo Runtime Animator Controller assigned. Please assign manually.",
+ $"Animator: {hierarchyPath}\nRuntime Animator Controller 미할당. 수동 지정하세요.");
+
+ public static string DialogTitle => T("动画路径修复", "アニメパス修復", "Animation Path Fixer", "애니메이션 경로 복구");
+
+ public static string DialogOk => T("确定", "OK", "OK", "확인");
+
+ public static string DialogNoAnimatorOnReference => T(
+ "参考物体上未找到 Animator。",
+ "参照オブジェクトに Animator が見つかりません。",
+ "No Animator found on the reference object.",
+ "참조 오브젝트에서 Animator를 찾을 수 없습니다.");
+
+ public static string DialogFixCompleteTitle => T(
+ "动画路径修复完成",
+ "アニメパス修復完了",
+ "Animation Path Fix Complete",
+ "애니메이션 경로 복구 완료");
+
+ public static string DialogClipsProcessed(int count) => T(
+ $"处理片段数: {count}",
+ $"処理クリップ数: {count}",
+ $"Clips processed: {count}",
+ $"처리한 클립 수: {count}");
+
+ public static string DialogBindingsFixed(int count) => T(
+ $"修复绑定数: {count}",
+ $"修復バインド数: {count}",
+ $"Bindings fixed: {count}",
+ $"복구한 바인딩 수: {count}");
+
+ public static string DialogStillBroken(int count) => T(
+ $"仍失效绑定: {count}",
+ $"未修復バインド: {count}",
+ $"Still broken bindings: {count}",
+ $"여전히 무효인 바인딩: {count}");
+
+ public static string DialogNothingToFix => T(
+ "未发现需要修复的路径。",
+ "修復が必要なパスは見つかりませんでした。",
+ "No paths needed fixing.",
+ "수정이 필요한 경로가 없습니다.");
+
+ public static string ReportSectionTitle => T(
+ "分析 / 修复结果",
+ "分析 / 修復結果",
+ "Analyze / Fix Results",
+ "분석 / 수정 결과");
+
+ public static string ReportBindings(int total, int broken, int fixedCount) => T(
+ $"绑定: {total} 失效: {broken} 已修复: {fixedCount}",
+ $"バインド: {total} 無効: {broken} 修復: {fixedCount}",
+ $"Bindings: {total} Broken: {broken} Fixed: {fixedCount}",
+ $"바인딩: {total} 무효: {broken} 복구: {fixedCount}");
+
+ public static string ReportMoreMessages(int count) => T(
+ $" ... 另有 {count} 条",
+ $" ... 他 {count} 件",
+ $" ... {count} more",
+ $" ... 외 {count}개");
+
+ public static string PathCannotAutoMatch(string path) => T(
+ $"{path} (无法自动匹配)",
+ $"{path} (自動一致不可)",
+ $"{path} (cannot auto-match)",
+ $"{path} (자동 매칭 불가)");
+
+ public static string PathFixed(string oldPath, string newPath) => T(
+ $"[已修复] {oldPath} → {newPath}",
+ $"[修復済] {oldPath} → {newPath}",
+ $"[Fixed] {oldPath} → {newPath}",
+ $"[복구됨] {oldPath} → {newPath}");
+
+ public static string PathPreview(string oldPath, string newPath) => $"{oldPath} → {newPath}";
+
+ private static string T(string zh, string ja, string en, string ko) => _current switch
+ {
+ Language.Japanese => ja,
+ Language.English => en,
+ Language.Korean => ko,
+ _ => zh
+ };
+}
+#endif
diff --git a/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs.meta b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs.meta
new file mode 100644
index 0000000..7cc41b0
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/animations/AnimatorClipPathFixerLoc.cs.meta
@@ -0,0 +1,11 @@
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+guid: c2aaf5d8cdace4b6187b1bd9973b357f
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+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX
new file mode 100644
index 0000000..47c1760
Binary files /dev/null and b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX differ
diff --git a/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX.meta b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX.meta
new file mode 100644
index 0000000..1ceeca0
--- /dev/null
+++ b/Assets/BBP_8138tris/Models/animations/BBP_defense.FBX.meta
@@ -0,0 +1,569 @@
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diff --git a/Assets/BBP_8138tris/Models/animations/BBP_free_shooting.FBX b/Assets/BBP_8138tris/Models/animations/BBP_free_shooting.FBX
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diff --git a/Assets/BBP_8138tris/Models/animations/BBP_free_shooting.FBX.meta b/Assets/BBP_8138tris/Models/animations/BBP_free_shooting.FBX.meta
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diff --git a/Assets/Scripts/UI/PageController.cs b/Assets/Scripts/UI/PageController.cs
index 50a2313..41e01c5 100644
--- a/Assets/Scripts/UI/PageController.cs
+++ b/Assets/Scripts/UI/PageController.cs
@@ -47,31 +47,112 @@ public class PageController : MonoBehaviour
private void Start()
{
+ Debug.Log("=== PageController 初始化开始 ===");
+
// 绑定首页按钮
- if (_btnStart != null) _btnStart.onClick.AddListener(OnStartClicked);
- if (_btnExit != null) _btnExit.onClick.AddListener(OnExitClicked);
+ if (_btnStart != null)
+ {
+ _btnStart.onClick.AddListener(OnStartClicked);
+ Debug.Log("PageController: _btnStart 绑定成功");
+ }
+ else
+ Debug.LogError("PageController: _btnStart 未赋值!");
+
+ if (_btnExit != null)
+ {
+ _btnExit.onClick.AddListener(OnExitClicked);
+ Debug.Log("PageController: _btnExit 绑定成功");
+ }
+ else
+ Debug.LogError("PageController: _btnExit 未赋值!");
// 绑定模式选择页按钮
- if (_btnBack != null) _btnBack.onClick.AddListener(OnModeBackClicked);
- if (_btnPracticeMode != null) _btnPracticeMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Learn));
- if (_btnExamMode != null) _btnExamMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Exam));
+ if (_btnBack != null)
+ {
+ _btnBack.onClick.AddListener(OnModeBackClicked);
+ Debug.Log("PageController: _btnBack 绑定成功");
+ }
+ else
+ Debug.LogError("PageController: _btnBack 未赋值!");
- // 绑定固定方式选择页按钮
- if (_btnFixationBack != null) _btnFixationBack.onClick.AddListener(OnFixationBackClicked);
- if (_btnLimbFixation != null) _btnLimbFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.LimbFixation));
- if (_btnSplintFixation != null) _btnSplintFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.SplintFixation));
+ if (_btnPracticeMode != null)
+ {
+ _btnPracticeMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Learn));
+ Debug.Log("PageController: _btnPracticeMode 绑定成功");
+ }
+ else
+ Debug.LogError("PageController: _btnPracticeMode 未赋值!");
- // 绑定实验页面按钮
- if (_btnExperimentBack != null) _btnExperimentBack.onClick.AddListener(OnExperimentBackClicked);
+ if (_btnExamMode != null)
+ {
+ _btnExamMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Exam));
+ Debug.Log("PageController: _btnExamMode 绑定成功");
+ }
+ else
+ Debug.LogError("PageController: _btnExamMode 未赋值!");
+
+ // 绑定固定方式选择页按钮 —— 自动修复
+ if (_btnFixationBack == null && _fixationPanel != null)
+ {
+ var btnBack = _fixationPanel.transform.Find("BtnBack");
+ if (btnBack != null)
+ {
+ _btnFixationBack = btnBack.GetComponent