2026-06-24 05:24:09 +08:00
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using UnityEngine;
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using UnityEngine.UI;
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public class PageController : MonoBehaviour
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{
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[Header("=== 三个主页面 ===")]
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[SerializeField] private GameObject _homePagePanel;
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[SerializeField] private GameObject _modeSelectPanel;
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[SerializeField] private GameObject _fixationPanel;
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2026-06-25 04:55:41 +08:00
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[Header("=== 实验页面 ===")]
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[SerializeField] private GameObject _experimentPanel;
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[SerializeField] private Button _btnExperimentBack;
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2026-06-24 05:24:09 +08:00
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[Header("=== 实验内 UI(由 UIManager 管理)===")]
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[SerializeField] private UIManager _uiManager;
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[Header("=== 首页控件 ===")]
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[SerializeField] private Button _btnStart;
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[SerializeField] private Button _btnExit;
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[Header("=== 模式选择页控件 ===")]
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[SerializeField] private Button _btnBack;
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[SerializeField] private Button _btnPracticeMode;
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[SerializeField] private Button _btnExamMode;
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[SerializeField] private Text _modeDescText;
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[Header("=== 固定方式选择页控件 ===")]
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[SerializeField] private Button _btnFixationBack;
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[SerializeField] private Button _btnLimbFixation;
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[SerializeField] private Button _btnSplintFixation;
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[Header("=== 模式说明文案 ===")]
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[SerializeField] [TextArea(2, 4)] private string _practiceModeDesc =
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"模拟练习模式:不限时长,可反复练习。系统不评分,帮助您熟悉实验流程和操作步骤。";
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2026-06-24 05:24:09 +08:00
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[SerializeField] [TextArea(2, 4)] private string _examModeDesc =
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2026-06-25 04:55:41 +08:00
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"考核评估模式:限定时间,完成后系统自动评分,并提供详细反馈报告。";
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2026-06-24 05:24:09 +08:00
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2026-06-24 06:05:55 +08:00
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[Header("=== 编辑器预览(仅 Editor 模式有效)===")]
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[SerializeField] private EditorPreviewPage _editorPreview = EditorPreviewPage.None;
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public enum Page { Home, ModeSelect, Fixation, Experiment }
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public enum EditorPreviewPage { None, Home, ModeSelect, Fixation, Experiment }
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2026-06-24 05:24:09 +08:00
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private Page _currentPage = Page.Home;
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private ExperimentMode _selectedMode = ExperimentMode.Learn;
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private void Start()
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{
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2026-06-27 13:25:58 +08:00
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Debug.Log("=== PageController 初始化开始 ===");
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2026-06-30 23:42:26 +08:00
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// 背景音乐 AudioSource
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_bgAudioSource = gameObject.AddComponent<AudioSource>();
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_bgAudioSource.loop = true;
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_bgAudioSource.playOnAwake = false;
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2026-06-24 05:24:09 +08:00
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// 绑定首页按钮
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2026-06-30 23:42:26 +08:00
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if (_btnStart != null) { _btnStart.onClick.AddListener(OnStartClicked); Debug.Log("PageController: _btnStart 绑定成功"); }
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else Debug.LogError("PageController: _btnStart 未赋值!");
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2026-06-27 13:25:58 +08:00
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2026-06-30 23:42:26 +08:00
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if (_btnExit != null) { _btnExit.onClick.AddListener(OnExitClicked); Debug.Log("PageController: _btnExit 绑定成功"); }
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else Debug.LogError("PageController: _btnExit 未赋值!");
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2026-06-30 23:42:26 +08:00
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if (_btnBack != null) { _btnBack.onClick.AddListener(OnModeBackClicked); Debug.Log("PageController: _btnBack 绑定成功"); }
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else Debug.LogError("PageController: _btnBack 未赋值!");
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2026-06-30 23:42:26 +08:00
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if (_btnPracticeMode != null) { _btnPracticeMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Learn)); Debug.Log("PageController: _btnPracticeMode 绑定成功"); }
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else Debug.LogError("PageController: _btnPracticeMode 未赋值!");
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2026-06-30 23:42:26 +08:00
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if (_btnExamMode != null) { _btnExamMode.onClick.AddListener(() => OnModeSelected(ExperimentMode.Exam)); Debug.Log("PageController: _btnExamMode 绑定成功"); }
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else Debug.LogError("PageController: _btnExamMode 未赋值!");
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2026-06-30 23:42:26 +08:00
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if (_btnFixationBack == null && _fixationPanel != null) { var fb = _fixationPanel.transform.Find("BtnBack"); if (fb != null) { _btnFixationBack = fb.GetComponent<Button>(); Debug.Log("PageController: 自动绑定 FixationPanel/BtnBack"); } }
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if (_btnFixationBack != null) { _btnFixationBack.onClick.AddListener(OnFixationBackClicked); Debug.Log("PageController: _btnFixationBack 绑定成功"); }
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else Debug.LogError("PageController: _btnFixationBack 未找到!");
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2026-06-27 13:25:58 +08:00
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2026-06-30 23:42:26 +08:00
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if (_btnLimbFixation != null) { _btnLimbFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.LimbFixation)); Debug.Log("PageController: _btnLimbFixation 绑定成功"); }
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else Debug.LogError("PageController: _btnLimbFixation 未赋值!");
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2026-06-27 13:25:58 +08:00
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2026-06-30 23:42:26 +08:00
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if (_btnSplintFixation != null) { _btnSplintFixation.onClick.AddListener(() => OnFixationSelected(FixationMethod.SplintFixation)); Debug.Log("PageController: _btnSplintFixation 绑定成功"); }
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else Debug.LogError("PageController: _btnSplintFixation 未赋值!");
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2026-06-27 13:25:58 +08:00
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2026-06-30 23:42:26 +08:00
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if (_btnExperimentBack == null && _experimentPanel != null) { var eb = _experimentPanel.transform.Find("Navbar/BtnBack"); if (eb != null) { _btnExperimentBack = eb.GetComponent<Button>(); Debug.Log("PageController: 自动绑定 ExperimentPanel/Navbar/BtnBack"); } }
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if (_btnExperimentBack != null) { _btnExperimentBack.onClick.AddListener(OnExperimentBackClicked); Debug.Log("PageController: _btnExperimentBack 绑定成功"); }
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else Debug.LogError("PageController: _btnExperimentBack 未找到!");
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2026-06-25 04:55:41 +08:00
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2026-06-30 23:42:26 +08:00
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if (_modeDescText != null) { _modeDescText.text = _practiceModeDesc + "\n\n" + _examModeDesc; }
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2026-06-24 05:24:09 +08:00
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ShowPage(Page.Home);
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Debug.Log("=== PageController 初始化完成 ===");
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2026-06-24 05:24:09 +08:00
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}
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2026-06-24 06:05:55 +08:00
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#if UNITY_EDITOR
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private void OnValidate()
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{
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if (Application.isPlaying) return;
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UnityEditor.EditorApplication.delayCall += () =>
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{
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if (this == null) return;
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if (Application.isPlaying) return;
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switch (_editorPreview)
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{
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case EditorPreviewPage.None: break;
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case EditorPreviewPage.Home: ShowPageEditMode(Page.Home); break;
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case EditorPreviewPage.ModeSelect: ShowPageEditMode(Page.ModeSelect); break;
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case EditorPreviewPage.Fixation: ShowPageEditMode(Page.Fixation); break;
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case EditorPreviewPage.Experiment: ShowPageEditMode(Page.Experiment); break;
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}
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_editorPreview = EditorPreviewPage.None;
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};
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}
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private void ShowPageEditMode(Page page)
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{
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if (_homePagePanel != null) _homePagePanel.SetActive(page == Page.Home);
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if (_modeSelectPanel != null) _modeSelectPanel.SetActive(page == Page.ModeSelect);
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if (_fixationPanel != null) _fixationPanel.SetActive(page == Page.Fixation);
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2026-06-25 04:55:41 +08:00
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if (_experimentPanel != null) _experimentPanel.SetActive(page == Page.Experiment);
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2026-06-24 06:05:55 +08:00
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if (_uiManager != null)
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_uiManager.enabled = (page == Page.Experiment);
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2026-07-01 21:18:34 +08:00
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if (page == Page.Home) PlayHomeBg(); // 背景音乐: 首页播 homeBg, 选固定方式时停, 实验启动时播 experimentBg
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2026-07-01 19:51:41 +08:00
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if (page == Page.Home) PlayHomeBg();
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2026-06-24 06:05:55 +08:00
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Debug.Log($"PageController(编辑器预览): 切换到 [{page}]");
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}
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#endif
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2026-06-24 05:24:09 +08:00
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#region 页面切换
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private void ShowPage(Page page)
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{
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Debug.Log($"PageController: 页面切换 [{_currentPage}] → [{page}]");
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_currentPage = page;
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if (_homePagePanel != null) _homePagePanel.SetActive(page == Page.Home);
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if (_modeSelectPanel != null) _modeSelectPanel.SetActive(page == Page.ModeSelect);
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if (_fixationPanel != null) _fixationPanel.SetActive(page == Page.Fixation);
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if (_experimentPanel != null) _experimentPanel.SetActive(page == Page.Experiment);
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}
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2026-06-29 20:25:57 +08:00
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/// <summary>
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/// 隐藏所有页面,用于播放片头动画时清空 UI
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/// </summary>
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private void HideAllPages()
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{
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Debug.Log("PageController: [HideAllPages] 隐藏所有 UI 面板");
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if (_homePagePanel != null) _homePagePanel.SetActive(false);
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if (_modeSelectPanel != null) _modeSelectPanel.SetActive(false);
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if (_fixationPanel != null) _fixationPanel.SetActive(false);
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if (_experimentPanel != null) _experimentPanel.SetActive(false);
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2026-06-30 01:22:54 +08:00
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var tipPanel = GameObject.Find("TipPanel");
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if (tipPanel != null) tipPanel.SetActive(false);
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2026-06-30 01:37:40 +08:00
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var dialogue = GameObject.Find("DialogueBubble");
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if (dialogue != null) dialogue.SetActive(false);
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}
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#endregion
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#region 按钮回调
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private void OnStartClicked()
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{
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Debug.Log("PageController: [BtnStart] 点击 -> 切换到 ModeSelect");
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ShowPage(Page.ModeSelect);
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}
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private void OnExitClicked()
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{
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Debug.Log("PageController: [BtnExit] 点击 -> 退出应用");
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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private void OnModeBackClicked()
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{
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Debug.Log("PageController: [BtnBack(Mode)] 点击 -> 返回 Home");
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ShowPage(Page.Home);
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}
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private void OnModeSelected(ExperimentMode mode)
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{
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Debug.Log($"PageController: [ModeSelected] 点击 -> 模式 [{mode}] -> 切换到 Fixation");
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_selectedMode = mode;
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ShowPage(Page.Fixation);
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}
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private void OnFixationBackClicked()
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{
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Debug.Log("PageController: [BtnFixationBack] 点击 -> 返回 ModeSelect");
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if (_modeDescText != null)
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{
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_modeDescText.text = _practiceModeDesc + "\n\n" + _examModeDesc;
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}
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ShowPage(Page.ModeSelect);
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}
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private void OnExperimentBackClicked()
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{
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Debug.Log("PageController: [BtnExperimentBack] 点击 -> 返回 Fixation");
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ShowPage(Page.Fixation);
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}
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private void OnFixationSelected(FixationMethod method)
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{
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Debug.Log($"PageController: [FixationSelected] 点击 -> 固定方式 [{method}]");
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var gm = GameManager.Instance;
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if (gm == null)
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{
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Debug.LogError("PageController: GameManager.Instance 为空!");
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return;
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}
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gm.CurrentMode = _selectedMode;
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gm.CurrentFixationMethod = method;
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Debug.Log($"PageController: GameManager 已设置 Mode=[{gm.CurrentMode}] Fixation=[{gm.CurrentFixationMethod}]");
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// 隐藏所有UI面板,准备播放片头动画
|
2026-07-01 20:19:17 +08:00
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StopBgMusic();
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HideAllPages();
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2026-06-24 05:24:09 +08:00
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|
2026-06-29 20:25:57 +08:00
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// 找到 OpeningFlowController 播放片头动画
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var openingFlow = FindObjectOfType<OpeningFlowController>();
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if (openingFlow != null)
|
2026-06-24 05:24:09 +08:00
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|
{
|
2026-06-29 20:25:57 +08:00
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|
Debug.Log("PageController: 开始播放片头动画,ExperimentPanel 将在动画结束后显示");
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openingFlow.PlayOpeningFlow(() =>
|
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|
{
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Debug.Log("PageController: 片头动画完成,显示 ExperimentPanel");
|
2026-06-30 02:26:32 +08:00
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ActivateExperimentObjects();
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2026-06-30 14:32:30 +08:00
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var smW = FindObjectOfType<StepManager>(); if (smW != null) smW.InitWomanSteps(); ShowPage(Page.Experiment);
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2026-06-29 20:25:57 +08:00
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var stepManager = FindObjectOfType<StepManager>();
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if (stepManager != null)
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{
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}
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else
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{
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Debug.LogWarning("PageController: 未找到 StepManager,实验步骤不会自动初始化");
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}
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|
});
|
2026-06-27 13:25:58 +08:00
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}
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|
else
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{
|
2026-06-29 20:25:57 +08:00
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|
Debug.LogWarning("PageController: 未找到 OpeningFlowController,直接显示 ExperimentPanel");
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|
ShowPage(Page.Experiment);
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var stepManager = FindObjectOfType<StepManager>();
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|
if (stepManager != null)
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|
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|
{
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|
}
|
2026-06-24 05:24:09 +08:00
|
|
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|
}
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|
|
}
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|
|
|
2026-06-30 02:19:13 +08:00
|
|
|
|
/// <summary>
|
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|
|
/// 激活实验场景物件(medicalBox等),在动画完成后调用
|
|
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|
|
/// </summary>
|
|
|
|
|
|
private void ActivateExperimentObjects()
|
|
|
|
|
|
{
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|
|
|
|
Debug.Log("PageController: [ActivateExperimentObjects] 显示实验物件");
|
2026-06-30 02:26:32 +08:00
|
|
|
|
|
2026-06-30 23:42:26 +08:00
|
|
|
|
PlayExperimentBg();
|
|
|
|
|
|
|
2026-06-30 02:26:32 +08:00
|
|
|
|
var allObjects = FindObjectsOfType<GameObject>(true);
|
|
|
|
|
|
foreach (var go in allObjects)
|
|
|
|
|
|
{
|
2026-06-30 23:42:26 +08:00
|
|
|
|
if (go.name == "medicalBox") { go.SetActive(true); Debug.Log("PageController: medicalBox 已显示"); break; }
|
2026-06-30 02:26:32 +08:00
|
|
|
|
}
|
2026-06-30 02:49:27 +08:00
|
|
|
|
|
|
|
|
|
|
var touch = GameObject.Find("touchArray");
|
2026-06-30 23:42:26 +08:00
|
|
|
|
if (touch != null && touch.transform.childCount > 0) { touch.transform.GetChild(0).gameObject.SetActive(true); Debug.Log("PageController: touchArray/point1 已显示"); }
|
|
|
|
|
|
|
|
|
|
|
|
var tipPanel = GameObject.Find("TipPanel");
|
|
|
|
|
|
if (tipPanel != null) tipPanel.SetActive(true);
|
|
|
|
|
|
var dialogue = GameObject.Find("DialogueBubble");
|
|
|
|
|
|
if (dialogue != null) dialogue.SetActive(true);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-06-25 04:37:45 +08:00
|
|
|
|
public void ReturnToHome()
|
|
|
|
|
|
{
|
2026-06-30 02:19:13 +08:00
|
|
|
|
Debug.Log("PageController: [ReturnToHome] 返回首页并重置场景");
|
|
|
|
|
|
|
|
|
|
|
|
var man = GameObject.Find("man");
|
|
|
|
|
|
if (man != null) man.SetActive(true);
|
|
|
|
|
|
var man2 = GameObject.Find("man2");
|
|
|
|
|
|
if (man2 != null) man2.SetActive(true);
|
|
|
|
|
|
|
|
|
|
|
|
var woman = GameObject.Find("woman");
|
|
|
|
|
|
if (woman != null) woman.SetActive(false);
|
|
|
|
|
|
var manInjury = GameObject.Find("manInjury");
|
|
|
|
|
|
if (manInjury != null) manInjury.SetActive(false);
|
|
|
|
|
|
var medicalBox = GameObject.Find("medicalBox");
|
|
|
|
|
|
if (medicalBox != null) medicalBox.SetActive(false);
|
|
|
|
|
|
|
2026-06-30 14:55:40 +08:00
|
|
|
|
// 用名字找主摄像机(Camera.main 在禁用后返回 null)
|
|
|
|
|
|
var mainGo = GameObject.Find("Main Camera");
|
|
|
|
|
|
if (mainGo != null) { var c = mainGo.GetComponent<Camera>(); if (c != null) c.enabled = true; }
|
|
|
|
|
|
var cam2Go = GameObject.Find("camera2");
|
|
|
|
|
|
if (cam2Go != null) { var c = cam2Go.GetComponent<Camera>(); if (c != null) c.enabled = false; }
|
2026-06-30 02:19:13 +08:00
|
|
|
|
|
|
|
|
|
|
var manAnim = man != null ? man.GetComponent<Animator>() : null;
|
2026-06-30 15:09:31 +08:00
|
|
|
|
if (manAnim != null) { manAnim.SetBool("IsStart", false); manAnim.SetBool("IsFull", false); manAnim.Play("manIdle", 0, 0f); }
|
2026-06-30 02:19:13 +08:00
|
|
|
|
|
2026-06-25 04:37:45 +08:00
|
|
|
|
ShowPage(Page.Home);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2026-06-24 05:24:09 +08:00
|
|
|
|
#endregion
|
2026-06-30 23:42:26 +08:00
|
|
|
|
[Header("=== 音频 ===")]
|
|
|
|
|
|
[SerializeField] private AudioClip _homeBgClip;
|
|
|
|
|
|
[SerializeField] private AudioClip _experimentBgClip;
|
|
|
|
|
|
[SerializeField] private AudioClip[] _womanClips;
|
|
|
|
|
|
private AudioSource _bgAudioSource;
|
2026-07-01 21:29:54 +08:00
|
|
|
|
private Coroutine _fadeCoroutine;
|
|
|
|
|
|
private Coroutine _fadeCoroutine;
|
2026-07-01 21:18:34 +08:00
|
|
|
|
|
|
|
|
|
|
private void PlayHomeBg()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_homeBgClip == null) return;
|
|
|
|
|
|
if (_bgAudioSource == null) { _bgAudioSource = gameObject.AddComponent<AudioSource>(); _bgAudioSource.loop = true; _bgAudioSource.playOnAwake = false; }
|
|
|
|
|
|
_bgAudioSource.clip = _homeBgClip;
|
|
|
|
|
|
_bgAudioSource.Play();
|
2026-07-01 21:29:54 +08:00
|
|
|
|
_fadeCoroutine = StartCoroutine(FadeInBg());
|
2026-07-01 21:18:34 +08:00
|
|
|
|
Debug.Log("PageController: 播放首页背景音乐");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void StopBgMusic()
|
|
|
|
|
|
{
|
2026-07-01 21:29:54 +08:00
|
|
|
|
if (_fadeCoroutine != null) { StopCoroutine(_fadeCoroutine); _fadeCoroutine = null; }
|
|
|
|
|
|
if (_bgAudioSource != null)
|
2026-07-01 21:18:34 +08:00
|
|
|
|
{
|
|
|
|
|
|
_bgAudioSource.Stop();
|
|
|
|
|
|
Debug.Log("PageController: 停止背景音乐");
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private void PlayExperimentBg()
|
|
|
|
|
|
{
|
|
|
|
|
|
StopBgMusic();
|
|
|
|
|
|
if (_experimentBgClip == null) return;
|
|
|
|
|
|
if (_bgAudioSource == null) { _bgAudioSource = gameObject.AddComponent<AudioSource>(); _bgAudioSource.loop = true; _bgAudioSource.playOnAwake = false; }
|
|
|
|
|
|
_bgAudioSource.clip = _experimentBgClip;
|
|
|
|
|
|
_bgAudioSource.Play();
|
2026-07-01 21:29:54 +08:00
|
|
|
|
_fadeCoroutine = StartCoroutine(FadeInBg());
|
2026-07-01 21:18:34 +08:00
|
|
|
|
Debug.Log("PageController: 播放实验背景音乐");
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
private System.Collections.IEnumerator FadeInBg(float duration = 1.5f)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (_bgAudioSource == null) yield break;
|
|
|
|
|
|
float targetVolume = _bgAudioSource.volume > 0.01f ? _bgAudioSource.volume : 0.5f;
|
|
|
|
|
|
_bgAudioSource.volume = 0f;
|
|
|
|
|
|
float elapsed = 0f;
|
|
|
|
|
|
while (elapsed < duration)
|
|
|
|
|
|
{
|
|
|
|
|
|
elapsed += Time.deltaTime;
|
|
|
|
|
|
if (_bgAudioSource != null) _bgAudioSource.volume = Mathf.Lerp(0f, targetVolume, elapsed / duration);
|
|
|
|
|
|
yield return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
if (_bgAudioSource != null) _bgAudioSource.volume = targetVolume;
|
|
|
|
|
|
}
|
2026-07-01 20:01:21 +08:00
|
|
|
|
}
|