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VFSUnity/Assets/Scripts/Interaction/ShoseClickHandler.cs
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using UnityEngine;
public class ShoseClickHandler : MonoBehaviour
{
public GameObject nextObject;
public Transform targetPoint;
private MeshRenderer _outlineMesh;
private bool _clicked;
void OnEnable()
{
var col = GetComponent<Collider>();
if (col == null) col = gameObject.AddComponent<SphereCollider>();
col.enabled = true;
if (col is SphereCollider sc) { sc.radius = 1.5f; sc.isTrigger = false; }
CreateOutlineMesh();
StopAllCoroutines();
StartCoroutine(BlinkOutline());
_clicked = false;
Debug.Log($"[ShoseClick] OnEnable obj={gameObject.name} outline={_outlineMesh!=null} col enabled={col.enabled} radius={((SphereCollider)col).radius}");
}
void CreateOutlineMesh()
{
if (_outlineMesh != null) return;
var mf = GetComponent<MeshFilter>();
if (mf == null) mf = GetComponentInChildren<MeshFilter>();
if (mf == null || mf.sharedMesh == null) return;
var shader = Shader.Find("Custom/OutlineUnlit");
if (shader == null) return;
var mat = new Material(shader);
mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
mat.SetFloat("_OutlineWidth", 0.06f);
var go = new GameObject("Outline");
go.transform.SetParent(transform, false);
go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
_outlineMesh = go.AddComponent<MeshRenderer>();
_outlineMesh.material = mat;
}
System.Collections.IEnumerator BlinkOutline()
{
if (_outlineMesh != null) _outlineMesh.enabled = true;
yield return new WaitForSeconds(0.4f);
while (true) { if (_outlineMesh != null) _outlineMesh.enabled = !_outlineMesh.enabled; yield return new WaitForSeconds(0.4f); }
}
void Update()
{
if (_clicked || !Input.GetMouseButtonDown(0)) return;
var cams = Object.FindObjectsOfType<Camera>();
foreach (var cam in cams)
{
if (!cam.enabled) continue;
var hits = Physics.RaycastAll(cam.ScreenPointToRay(Input.mousePosition), 200f);
if (hits.Length > 0)
{
var names = new System.Text.StringBuilder();
foreach (var h in hits) names.Append(h.collider?.gameObject?.name ?? "null").Append(", ");
Debug.Log($"[ShoseClick] ★ Update click! hits={hits.Length} — {names}");
}
foreach (var h in hits)
{
if (h.collider != null && (h.collider.gameObject == gameObject || h.collider.gameObject.name == gameObject.name))
{
OnClicked(); return;
}
}
}
}
void OnClicked()
{
_clicked = true;
Debug.Log($"[ShoseClick] ★ {gameObject.name} 被点击了 ★");
StopAllCoroutines();
if (_outlineMesh != null) _outlineMesh.enabled = false;
if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; Debug.Log($"[ShoseClick] 移动到 {targetPoint.name}"); }
else Debug.LogWarning("[ShoseClick] targetPoint 为空");
if (nextObject != null) nextObject.SetActive(true);
}
}