Files
VFSUnity/Assets/Scripts/Interaction/ShoseClickHandler.cs
T

103 lines
3.8 KiB
C#

using UnityEngine;
public class ShoseClickHandler : MonoBehaviour
{
public GameObject nextObject;
public Transform targetPoint;
private MeshRenderer _outlineMesh;
private Bounds _meshBounds;
private bool _clicked;
void OnEnable()
{
// 用模型的精确 Bounds 设 BoxCollider
var mf = GetComponent<MeshFilter>();
if (mf == null) mf = GetComponentInChildren<MeshFilter>();
if (mf != null && mf.sharedMesh != null)
{
_meshBounds = mf.sharedMesh.bounds;
var col = GetComponent<BoxCollider>();
if (col == null) col = gameObject.AddComponent<BoxCollider>();
// 移除旧 SphereCollider
var oldCol = GetComponent<SphereCollider>();
if (oldCol != null) Destroy(oldCol);
col.center = _meshBounds.center;
col.size = _meshBounds.size * 1.2f; // 稍微扩大一点好点
col.enabled = true;
Debug.Log($"[ShoseClick] BoxCollider center={col.center} size={col.size} bounds={_meshBounds}");
}
else
{
// fallback
var col = gameObject.AddComponent<SphereCollider>();
col.radius = 3f;
col.enabled = true;
Debug.LogWarning("[ShoseClick] 无MeshFilter,用SphereCollider fallback");
}
CreateOutlineMesh();
StartCoroutine(BlinkOutline());
Debug.Log($"[ShoseClick] Start done. obj={gameObject.name} pos={transform.position} scale={transform.lossyScale}");
}
void CreateOutlineMesh()
{
if (_outlineMesh != null) return;
var mf = GetComponent<MeshFilter>();
if (mf == null) mf = GetComponentInChildren<MeshFilter>();
if (mf == null || mf.sharedMesh == null) return;
var shader = Shader.Find("Custom/OutlineUnlit");
if (shader == null) return;
var mat = new Material(shader);
mat.SetColor("_OutlineColor", new Color(0.2f, 0.5f, 1f, 1f));
mat.SetColor("_MainColor", new Color(0, 0, 0, 0));
mat.SetFloat("_OutlineWidth", OutlineConfig.Width);
var go = new GameObject("Outline");
go.transform.SetParent(transform, false);
go.AddComponent<MeshFilter>().sharedMesh = mf.sharedMesh;
_outlineMesh = go.AddComponent<MeshRenderer>();
_outlineMesh.material = mat;
}
System.Collections.IEnumerator BlinkOutline()
{
if (_outlineMesh != null) _outlineMesh.enabled = true;
yield return new WaitForSeconds(0.4f);
while (true) { if (_outlineMesh != null) _outlineMesh.enabled = !_outlineMesh.enabled; yield return new WaitForSeconds(0.4f); }
}
void OnMouseDown()
{
Debug.Log($"[ShoseClick] OnMouseDown fired! clicked={_clicked} mousePos={Input.mousePosition}");
if (_clicked) return;
_clicked = true;
Debug.Log("[ShoseClick] ★ 模型被点击了! ★");
StopAllCoroutines();
if (_outlineMesh != null) _outlineMesh.enabled = false;
if (targetPoint != null) { transform.position = targetPoint.position; transform.rotation = targetPoint.rotation; Debug.Log($"[ShoseClick] 移动到 {targetPoint.name} pos={targetPoint.position}"); }
if (nextObject != null) nextObject.SetActive(true);
}
#if UNITY_EDITOR
void OnDrawGizmos()
{
var col = GetComponent<BoxCollider>();
if (col != null)
{
Gizmos.color = Color.green;
Gizmos.matrix = transform.localToWorldMatrix;
Gizmos.DrawWireCube(col.center, col.size);
}
else
{
var sc = GetComponent<SphereCollider>();
if (sc != null)
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(transform.position, sc.radius);
}
}
}
#endif
}