Files
VFSUnity/Doc/WebGLBuildSever/node_modules/side-channel/index.js
T
yangbear 0a1fce450c fix: 清理AI遗留代码,修复场景配置
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs)
- Ground 添加 BoxCollider 并设置 tag 为 Ground
- UIManager.OnReturnClicked 改为通过 PageController 返回首页
- PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性
- 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
2026-06-25 04:37:45 +08:00

47 lines
1.2 KiB
JavaScript

'use strict';
var $TypeError = require('es-errors/type');
var inspect = require('object-inspect');
var getSideChannelList = require('side-channel-list');
var getSideChannelMap = require('side-channel-map');
var getSideChannelWeakMap = require('side-channel-weakmap');
var makeChannel = getSideChannelWeakMap || getSideChannelMap || getSideChannelList;
/** @type {import('.')} */
module.exports = function getSideChannel() {
/** @typedef {ReturnType<typeof getSideChannel>} Channel */
/** @type {Channel | undefined} */ var $channelData;
/** @type {Channel} */
var channel = {
assert: function (key) {
if (!channel.has(key)) {
var keyDesc = key && Object(key) === key
? 'the given object key'
: inspect(key);
throw new $TypeError('Side channel does not contain ' + keyDesc);
}
},
'delete': function (key) {
return !!$channelData && $channelData['delete'](key);
},
get: function (key) {
return $channelData && $channelData.get(key);
},
has: function (key) {
return !!$channelData && $channelData.has(key);
},
set: function (key, value) {
if (!$channelData) {
$channelData = makeChannel();
}
$channelData.set(key, value);
}
};
return channel;
};