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VFSUnity/Doc/WebGLBuildSever/node_modules/side-channel-list/list.d.ts
T
yangbear 0a1fce450c fix: 清理AI遗留代码,修复场景配置
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs)
- Ground 添加 BoxCollider 并设置 tag 为 Ground
- UIManager.OnReturnClicked 改为通过 PageController 返回首页
- PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性
- 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
2026-06-25 04:37:45 +08:00

15 lines
721 B
TypeScript

type ListNode<T, K> = {
key: K;
next: undefined | ListNode<T, K>;
value: T;
};
type RootNode<T, K> = {
next: undefined | ListNode<T, K>;
};
export function listGetNode<T, K>(list: RootNode<T, K>, key: ListNode<T, K>['key'], isDelete?: boolean): ListNode<T, K> | undefined;
export function listGet<T, K>(objects: undefined | RootNode<T, K>, key: ListNode<T, K>['key']): T | undefined;
export function listSet<T, K>(objects: RootNode<T, K>, key: ListNode<T, K>['key'], value: T): void;
export function listHas<T, K>(objects: undefined | RootNode<T, K>, key: ListNode<T, K>['key']): boolean;
export function listDelete<T, K>(objects: undefined | RootNode<T, K>, key: ListNode<T, K>['key']): ListNode<T, K> | undefined;