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VFSUnity/Assets/Scripts/Animation
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yangbear bde6db88ef fix: _enableOpeningFlow=false时也要DeactivateManInjuryChildren+移入RunOpeningFlow
- skip分支加DeactivateManInjuryChildren调用
- 正常流程把清理从PlayOpeningFlow移到RunOpeningFlow(manInjury激活后)
- 确保无论是否播开场动画ping都不会残留
2026-07-04 16:54:46 +08:00
..
AnimationController.cs
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
AnimationController.cs.meta
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
CharacterAnimController.cs
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
CharacterAnimController.cs.meta
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
OpeningFlowController.cs
fix: _enableOpeningFlow=false时也要DeactivateManInjuryChildren+移入RunOpeningFlow
2026-07-04 16:54:46 +08:00
OpeningFlowController.cs.meta
fix: 片头动画改为用户触发而非自动播放
2026-06-29 20:25:57 +08:00
StepAnimationHandler.cs
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
StepAnimationHandler.cs.meta
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
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