Files
VFSUnity/Doc/WebGLBuildSever/node_modules/call-bind-apply-helpers/applyBind.d.ts
T
yangbear 0a1fce450c fix: 清理AI遗留代码,修复场景配置
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs)
- Ground 添加 BoxCollider 并设置 tag 为 Ground
- UIManager.OnReturnClicked 改为通过 PageController 返回首页
- PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性
- 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
2026-06-25 04:37:45 +08:00

19 lines
614 B
TypeScript

import actualApply from './actualApply';
type TupleSplitHead<T extends any[], N extends number> = T['length'] extends N
? T
: T extends [...infer R, any]
? TupleSplitHead<R, N>
: never
type TupleSplitTail<T, N extends number, O extends any[] = []> = O['length'] extends N
? T
: T extends [infer F, ...infer R]
? TupleSplitTail<[...R], N, [...O, F]>
: never
type TupleSplit<T extends any[], N extends number> = [TupleSplitHead<T, N>, TupleSplitTail<T, N>]
declare function applyBind(...args: TupleSplit<Parameters<typeof actualApply>, 2>[1]): ReturnType<typeof actualApply>;
export = applyBind;