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VFSUnity/ProjectSettings/TagManager.asset
T
yangbear bf926165c0 feat: 场景优化 - 清理重复对象、设置Tags/Colliders、重建Canvas UI、连线Inspector引用
- 删除顶层重复的 GameManager/ExperimentController/InteractionSystem/AnimationController
- 移除Canvas上的旧 HUDController(保留 UIManager)
- 为14个交互定位点设置Tag并添加SphereCollider
- 创建12个自定义Tag(InjuryVisual/Swelling/Pain/VitalSigns/Neuro/BandagePos1-3/Ankle/PaddingPos/SplintLeft/SplintRight)
- 完全重建Canvas UI子对象结构以匹配 UIManager 脚本
- 连线 ExperimentFlowCoordinator 和 UIManager 的所有 serialized fields
- 编译零错误,游戏画面正常显示
2026-06-24 02:44:58 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!78 &1
TagManager:
serializedVersion: 2
tags:
- InjuredPerson
- Rescuer
- Shoe
- Bandage
- Splint
- FirstAidKit
- InjuryLeg
- Ground
- InjuryVisual
- InjurySwelling
- InjuryPain
- InjuryVitalSigns
- InjuryNeuro
- BandagePos1
- BandagePos2
- BandagePos3
- Ankle
- PaddingPos
- SplintLeft
- SplintRight
layers:
- Default
- TransparentFX
- Ignore Raycast
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- Water
- UI
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m_SortingLayers:
- name: Default
uniqueID: 0
locked: 0