Files
VFSUnity/Doc/WebGLBuildSever/node_modules/side-channel-weakmap/index.d.ts
T
yangbear 0a1fce450c fix: 清理AI遗留代码,修复场景配置
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs)
- Ground 添加 BoxCollider 并设置 tag 为 Ground
- UIManager.OnReturnClicked 改为通过 PageController 返回首页
- PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性
- 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
2026-06-25 04:37:45 +08:00

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382 B
TypeScript

declare namespace getSideChannelWeakMap {
type Channel<K, V> = {
assert: (key: K) => void;
has: (key: K) => boolean;
get: (key: K) => V | undefined;
set: (key: K, value: V) => void;
delete: (key: K) => boolean;
}
}
declare function getSideChannelWeakMap<K, V>(): getSideChannelWeakMap.Channel<K, V>;
declare const x: false | typeof getSideChannelWeakMap;
export = x;