2d0aaa98aa
- 重写 PageController.cs,为所有按钮回调添加完整 Debug.Log - 自动修复 _btnFixationBack:未赋值时自动查找 FixationPanel/BtnBack - 自动修复 _btnExperimentBack:未赋值时自动查找 ExperimentPanel/Navbar/BtnBack - 删除失效的 Canvas 根级冗余 BtnFixationBack - 添加 3D 角色模型资源(man/woman 模型、动画、TextMesh Pro) - 添加 ExperimentPanel UI 资源和 TrainingBackground 素材 测试方法:进入 Play 模式,查看 Console 以验证每个按钮的绑定状态和点击回调是否正常触发。
74 lines
2.6 KiB
C#
Executable File
74 lines
2.6 KiB
C#
Executable File
using UnityEngine;
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namespace TMPro.Examples
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{
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public class TMP_TextEventCheck : MonoBehaviour
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{
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public TMP_TextEventHandler TextEventHandler;
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private TMP_Text m_TextComponent;
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void OnEnable()
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{
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if (TextEventHandler != null)
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{
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// Get a reference to the text component
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m_TextComponent = TextEventHandler.GetComponent<TMP_Text>();
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TextEventHandler.onCharacterSelection.AddListener(OnCharacterSelection);
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TextEventHandler.onSpriteSelection.AddListener(OnSpriteSelection);
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TextEventHandler.onWordSelection.AddListener(OnWordSelection);
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TextEventHandler.onLineSelection.AddListener(OnLineSelection);
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TextEventHandler.onLinkSelection.AddListener(OnLinkSelection);
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}
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}
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void OnDisable()
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{
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if (TextEventHandler != null)
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{
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TextEventHandler.onCharacterSelection.RemoveListener(OnCharacterSelection);
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TextEventHandler.onSpriteSelection.RemoveListener(OnSpriteSelection);
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TextEventHandler.onWordSelection.RemoveListener(OnWordSelection);
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TextEventHandler.onLineSelection.RemoveListener(OnLineSelection);
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TextEventHandler.onLinkSelection.RemoveListener(OnLinkSelection);
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}
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}
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void OnCharacterSelection(char c, int index)
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{
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Debug.Log("Character [" + c + "] at Index: " + index + " has been selected.");
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}
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void OnSpriteSelection(char c, int index)
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{
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Debug.Log("Sprite [" + c + "] at Index: " + index + " has been selected.");
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}
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void OnWordSelection(string word, int firstCharacterIndex, int length)
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{
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Debug.Log("Word [" + word + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
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}
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void OnLineSelection(string lineText, int firstCharacterIndex, int length)
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{
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Debug.Log("Line [" + lineText + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
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}
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void OnLinkSelection(string linkID, string linkText, int linkIndex)
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{
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if (m_TextComponent != null)
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{
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TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex];
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}
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Debug.Log("Link Index: " + linkIndex + " with ID [" + linkID + "] and Text \"" + linkText + "\" has been selected.");
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}
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}
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}
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