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VFSUnity/Assets/Scripts/Animation
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yangbear c88651be54 fix: Shoot也改用Play直接播放,彻底绕过Animator Controller过渡
- Shoot和manfull都使用_manAnimator.Play()直接播放
- 开头加yield return null让Animator处理重置
- 不再依赖SetBool参数过渡,消除所有Animator Controller不确定性
2026-06-30 00:58:58 +08:00
..
AnimationController.cs
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
AnimationController.cs.meta
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
CharacterAnimController.cs
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
CharacterAnimController.cs.meta
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
OpeningFlowController.cs
fix: Shoot也改用Play直接播放,彻底绕过Animator Controller过渡
2026-06-30 00:58:58 +08:00
OpeningFlowController.cs.meta
fix: 片头动画改为用户触发而非自动播放
2026-06-29 20:25:57 +08:00
StepAnimationHandler.cs
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
StepAnimationHandler.cs.meta
feat: MCP Unity 场景优化 — 完整交互体系搭建
2026-06-24 02:33:48 +08:00
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