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VFSUnity/Doc/WebGLBuildSever/node_modules/object-inspect/test/has.js
T
yangbear 0a1fce450c fix: 清理AI遗留代码,修复场景配置
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs)
- Ground 添加 BoxCollider 并设置 tag 为 Ground
- UIManager.OnReturnClicked 改为通过 PageController 返回首页
- PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性
- 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
2026-06-25 04:37:45 +08:00

16 lines
514 B
JavaScript

'use strict';
var inspect = require('../');
var test = require('tape');
var mockProperty = require('mock-property');
test('when Object#hasOwnProperty is deleted', function (t) {
t.plan(1);
var arr = [1, , 3]; // eslint-disable-line no-sparse-arrays
t.teardown(mockProperty(Array.prototype, 1, { value: 2 })); // this is needed to account for "in" vs "hasOwnProperty"
t.teardown(mockProperty(Object.prototype, 'hasOwnProperty', { 'delete': true }));
t.equal(inspect(arr), '[ 1, , 3 ]');
});