0a1fce450c
- 删除三套旧菜单系统 (MainMenu.cs, MainMenuUI.cs, ModeSelectionUI.cs) - Ground 添加 BoxCollider 并设置 tag 为 Ground - UIManager.OnReturnClicked 改为通过 PageController 返回首页 - PageController 增加 ReturnToHome 方法,管理 BtnFixationBack 可见性 - 清理废弃场景 Experiment.unity / ModeSelection.unity 及历史截图
destroy
Destroy a stream.
This module is meant to ensure a stream gets destroyed, handling different APIs and Node.js bugs.
API
var destroy = require('destroy')
destroy(stream [, suppress])
Destroy the given stream, and optionally suppress any future error events.
In most cases, this is identical to a simple stream.destroy() call. The rules
are as follows for a given stream:
- If the
streamis an instance ofReadStream, then callstream.destroy()and add a listener to theopenevent to callstream.close()if it is fired. This is for a Node.js bug that will leak a file descriptor if.destroy()is called beforeopen. - If the
streamis an instance of a zlib stream, then callstream.destroy()and close the underlying zlib handle if open, otherwise callstream.close(). This is for consistency across Node.js versions and a Node.js bug that will leak a native zlib handle. - If the
streamis not an instance ofStream, then nothing happens. - If the
streamhas a.destroy()method, then call it.
The function returns the stream passed in as the argument.
Example
var destroy = require('destroy')
var fs = require('fs')
var stream = fs.createReadStream('package.json')
// ... and later
destroy(stream)