using UnityEngine;
///
/// 背景音乐控制器——挂在 [Managers] 上,独立于 PageController。
/// 静态方法供外部调用。
///
public class BGMController : MonoBehaviour
{
[SerializeField] private AudioClip _homeBgClip;
[SerializeField] private AudioClip _experimentBgClip;
private AudioSource _bgSource;
private static BGMController _instance;
void Awake()
{
_instance = this;
_bgSource = gameObject.AddComponent();
_bgSource.loop = true;
_bgSource.playOnAwake = false;
_bgSource.spatialBlend = 0f;
_bgSource.volume = 0.5f;
#if UNITY_EDITOR
if (_homeBgClip == null) _homeBgClip = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/Audio/homeBackgroundMusic.mp3");
if (_experimentBgClip == null) _experimentBgClip = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/Audio/backgroundMusic.mp3");
#endif
Debug.Log($"[BGMController] 就绪 homeBg={(_homeBgClip!=null)} expBg={(_experimentBgClip!=null)}");
}
public static void PlayHomeBg()
{
if (_instance == null || _instance._homeBgClip == null) { Debug.LogWarning("[BGMController] PlayHomeBg 失败"); return; }
_instance._bgSource.clip = _instance._homeBgClip;
_instance._bgSource.volume = 0.5f;
_instance._bgSource.Play();
Debug.Log($"[BGMController] 播放首页bg isPlaying={_instance._bgSource.isPlaying}");
}
public static void PlayExperimentBg()
{
if (_instance == null || _instance._experimentBgClip == null) { Debug.LogWarning("[BGMController] PlayExperimentBg 失败"); return; }
_instance._bgSource.clip = _instance._experimentBgClip;
_instance._bgSource.volume = 0.5f;
_instance._bgSource.Play();
Debug.Log($"[BGMController] 播放实验bg isPlaying={_instance._bgSource.isPlaying}");
}
public static void StopBgMusic()
{
if (_instance != null) _instance._bgSource.Stop();
Debug.Log("[BGMController] 停止bg");
}
}